This might get a bit philosophical, but I would argue that a lot of the hate and/or the "How is that fun?" is based less on the game itself, and more on what the game represents.
Think about it. You're a gamer that likes challenging games in which you have to practice, study, and understand the core concepts to get a clearly-defined goal. You read FAQs to understand the higher concepts of the game, allowing you to get 1.5 Units of Something in 2 minutes instead of 1.2 Units of Something in 4 minutes.
Then this game, The Sims, comes out. Not only is it a game that is pretty much the opposite of what you're a fan of - it's open ended, the scope is extremely small, and anyone can play it - but it sells. And every expansion pack is released, and every part of you thinks everyone will ignore it - but it sells too!
The more developers look at people who plays those kind of games, the less they pay attention to you.
The appeal of the Sims? This thread is loaded with 'em. The problem is that most people who said them see them as problems.
Personally, I like The Sims. It's fun to play a game where the intended outcome is creation, rather than destruction.
Think about it. You're a gamer that likes challenging games in which you have to practice, study, and understand the core concepts to get a clearly-defined goal. You read FAQs to understand the higher concepts of the game, allowing you to get 1.5 Units of Something in 2 minutes instead of 1.2 Units of Something in 4 minutes.
Then this game, The Sims, comes out. Not only is it a game that is pretty much the opposite of what you're a fan of - it's open ended, the scope is extremely small, and anyone can play it - but it sells. And every expansion pack is released, and every part of you thinks everyone will ignore it - but it sells too!
The more developers look at people who plays those kind of games, the less they pay attention to you.
The appeal of the Sims? This thread is loaded with 'em. The problem is that most people who said them see them as problems.
Personally, I like The Sims. It's fun to play a game where the intended outcome is creation, rather than destruction.
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