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  • #31
    Originally posted by DrSpike


    .........so they can make money. This is how a market economy works. Your naivety amuses me.
    Its quite possible that Brian Reynolds "utility function" is
    f(i,g,l)

    where i is total income, l is leisure, and g all are the rewards, social and psychic, from making games he likes.

    Now if this were a large corporation his personal util function would only matter indirectly, as lowering costs for certain games to a profit maximizing corp - but BHG is small enough its not clear we can remove the entrepreneurs preferences whne we model the firms behavior.

    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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    • #32
      I'm not a fan of RTS, but even I love Starcraft and Warcraft III. The reason is because they are simple.

      For some reason, the more complex a RTS gets (like RoN and the upcoming Supreme Commander), the less I can be bothered with it, but the more complex a TBS becomes, the more I am interested.
      Voluntary Human Extinction Movement http://www.vhemt.org/

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      • #33
        Originally posted by Bkeela
        I'm not a fan of RTS, but even I love Starcraft and Warcraft III. The reason is because they are simple.
        Deceptively simple.

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        • #34
          Starcraft is simple... it has a good amount of depth, but it's simple, and these are not contradictory. Starcraft is simple in that it's quite easy to understand, and one of the valid strategies is to simply attack in overwhelming numbers, Zerging your opponent. I prefer the Protoss, though.
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #35
            Originally posted by Solver
            Starcraft is simple... it has a good amount of depth, but it's simple, and these are not contradictory.
            i.e you agree with me.

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            • #36
              Yes, and reiterate it, because that's one of the reasons why Starcraft is such an unbelievable hit .
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #37
                have you seen the screenshots recently...

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                • #38
                  Of what?

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                  • #39
                    Oh. My. G-d.

                    Originally posted by lord of the mark


                    Assuming he isnt about to design an MMORPG, or an FPS, or even an SP RPG, what does that leave?




                    Theyve hired the lead designer of Oblivion (also Morrowind, and a whole bunch of PnP stuff) and have announced they will be doing an RPG, and the initial platform will be consoles, with a PC port.

                    the BHG press release

                    'PRESS ROOM

                    February 20, 2007 - Veteran Designer Ken Rolston Joins BHG

                    Timonium, Maryland (February 13th, 2007) Ken Rolston, the Lead Designer of smash hits Elder Scrolls III: Morrowind™ and Elder Scrolls IV: Oblivion™ has joined Big Huge Games to create a to-be-announced role-playing game (RPG). Rolston is a 25-year industry veteran, whose extensive game credits also include pen-and-paper RPGs such as Paranoia and RuneQuest.

                    “Ken’s addition marks a bold new direction for Big Huge Games,” said BHG President Tim Train. “We remain committed to creating real-time strategy games such as past hits Rise of Nations and Rise of Legends. At the same time, we’ve explored developing a role-playing game for several years now. Ken is a fantastic fit for us on every level, and gives us the leadership we need to be confident of success in our new venture.”

                    “A chance to work on a Big Huge Game with Big Huge Games? Who could resist?” said Rolston. “I had planned to retire and rest on my laurels after Oblivion, but Tim and his army of visionary charmers came along with a strikingly original and cunning concept for a console RPG…so now I’m back in the harness and chomping at the bit!”'
                    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                    • #40
                      “Ken’s addition marks a bold new direction for Big Huge Games,” said BHG President Tim Train. “We remain committed to creating real-time strategy games such as past hits Rise of Nations and Rise of Legends. At the same time, we’ve explored developing a role-playing game for several years now. Ken is a fantastic fit for us on every level, and gives us the leadership we need to be confident of success in our new venture.”


                      Really looks like BR really doesn't want to do TBS anymore.

                      Though the new RPG sounds intriguing.
                      “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                      - John 13:34-35 (NRSV)

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                      • #41
                        CONSOLE RPG
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

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                        • #42
                          I officially strike Brian Reynolds off of my "w00tly people" list.
                          tis painful
                          Eventis is the only refuge of the spammer. Join us now.
                          Long live teh paranoia smiley!

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                          • #43
                            lead designer of Oblivion


                            Why? That game failed. I, swear to God, spent more time in that game reading books than actually playing.

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                            • #44
                              Originally posted by Kuciwalker
                              Why? That game failed.
                              It sold how many times more copies RoN?

                              Oblivion >>>>>>>>>>>>>> anything BHG has ever released.
                              "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                              Ben Kenobi: "That means I'm doing something right. "

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                              • #45
                                I meant failed in its goals as a game, not in sales.

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