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World of Warcraft - Your Strategy

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  • World of Warcraft - Your Strategy

    I have started my 2nd game (last one I did last year for 1 month, I reached lvl 28) 2 weeks ago.

    I am a Tauren because I like that whole Indian thing and + I love the land they start in - it's so me. haha

    I have chosen Hunter, because I am the independent kind of person.

    My strategy I will use from these choices is to become a skinner and a leatherworker, this will allow me to make money and armor myself and make additional bags.

    So the Hunter makes me a good killer, the skinning + leatherworking makes money and provides armor. I feel this is quite a good strategy.

    I am currently lvl 11 and have only just begun to feel safe venturing out into all of Mulgore without fear of being killed or outnumbered - I like this moment.

    So why did you choose what you chose and what's your strategy?
    be free

  • #2
    I love to play rangers (paper tanks, haha) in MMOGs for the same reason like you (independence, good RP potential) and if I choose to tradeskill, I always make the profession matching to the character class.

    When I played WoW (only briefly), I played an orc shaman and chose to be a herbalist, because this seemed to me most fitting and useful. In EQ1 I was a wood elven ranger with multiple professions (you could practice them all, but lead only 1 to mastery) and a high elven mage/tailor, in EQ2 I was a dwarven paladin and weaponsmith, and one of the leading at my server by that time.

    I loved my EQ1 ranger and often just camped in the wilderness, foraging my own food and drink and preparing freshly killed meat on my pocket spit.

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    • #3
      Oh, and about the race: I usually avoid to be non-humanoid, and orc is the farthest race I would play. So no Tauren for me in WoW, and no froglok, iksar, kerra or ratonga for me in EQ2.

      There is nothing wrong with mild racism in MMOGs, and often even the lore tells you to, so a good roleplayer can well play a racist. Look for example the traditional dwarven dislike of everything elven. Or the dark elves in EQ games, who accept ogres and trolls as work force and hate everyone else. Or the trolls themselves, who tell all other races by their taste. This can be great fun if done well. On the other hand, the two EQ2 players back in my days, who harassed an erudite (dark humanoid race of scholars) and called him a nig***, were rightfully punished.

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      • #4
        Well your strategy would largely depend on what you want from the game. What goals you plan to achieve etc.

        Basically view WoW as 2 different games: One game is the levelling business that takes you to lvl 60 (or 70 once BC arrives). The other game is the high end content that you can pursue once you have become lvl 60 (70). That high end content is again split up into 2 parts. High end PvP and high end PvE.

        If you only want to play the levelling game, your choices seem very good. The hunter is by far the easiest class to level, and you will even have much fun doing it. Your chosen professions are good for your class, and as such your character is quite ready to take on the challenges is Azeroth.

        If, however, you wish to explore the end game content, you could do a few things differently:

        For high end PvP:

        Run numerous battlegrounds, even as lower level. That way you will become familiar with the various battlegrounds, and you will have started to build your reputation with the BG factions early, giving you access to nice rewards early on in the game. Get to know the PvP community on your server. Chat with them etc. That way you will be an accepted PvP'er already once you hit lvl 60, and can start doing PvP for real. Also some classes play very different in PvP vs. PvE. So it is good to get to know the strengths and weaknesses of your class related to PvP.

        For high end PvE:

        Rule number 1: Find a good guild. Rule number 2: Find a good guild. Rule number 3: Find a good guild. You get my point
        High end PvE is basically about an entire guild working together to achieve a common goal. I know of no successful raiding guilds that do not pursue this strategy. Do some research on what the different guilds on your server set as requirements for recruiting, and then work to fulfill these requirements. Once you become lvl 57-58, start doing the intances (Strat, Scholo, Ubrs, Lbrs). Seriously work on getting your blue set (beaststalker set in your case). Expect this to take time. Then once you have that set (or comparable crafted items) start running MC if you are in a guild that does this (or get into such a guild). Then from there it is basically a matter of raiding and raiding and raiding, and having fun with your guild mates.

        I chose the PvE route myself, and after 1½ years, I am still enjoying it.

        Whatever you choose, m8, I hope you will have fun doing it

        Asmodean
        Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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        • #5
          My most played character was a Tauren Druid, as it happened I went with female tauren because I found the male tauren to hog a bit too much screen real estate (I found it amusing if quite annoying to be in a party with 3 male tauren, they'd almost completely obscure the mobs, the only way to describe it is a load of bull ).

          I really, really, really like the Druid class, having the flexibility to be both healer and tank, and also some fun abilities like travel form and prowling in cat form (Especially with feline swiftness). Druids also have like the best lore (IMO) and I enjoyed the whole Druid sodality thing between horde and alliance (I suppose that's only on PvP servers) - some of the sodality is that druids can't actually kill other druids because druid healing > druid dps and druids are really good at running away if they want to (ie hibernate the other druid)...

          The Druid is good in solo - only the rogue can match the Druid's ability to solo quests. The Druid is also also highly desired in teams, being able to both tank and heal. One of the nicest thing about the tri-role aspect of Druids is you get to understand all the roles in a team.

          Most of the fun I had with my druid was due to being on a pvp server, like escaping from gank, and also getting revenge with cat form (typically shadowing whoever tried to gank me and calling in reinforcements, or ravaging them when they engage a mob), I had an excellent track record of engineering the demise of anyone who tried to gank me. Another nice thing was being nearly unkillable, between the very tough bear form + healing and the ability to move very fast, and stealth. I enjoyed being hunted like an animal and I can't imagine druid would be so fun on PvE.

          The Druid is also good at non-lethal harrassment, like rooting the enemy and dancing then cheetahing away. A high level cat form can easily 1-shot lowbies too if griefing is your thing (I did that quite a lot with my druid... because I rather enjoyed a good wild druid hunt, another favorite trick of mine was ganking duelists outside Ironforge with moonfire, didn't get any honor as such for that, but it sure did rile them up...).

          The Druid can be summarized as a class whcih doesn't excel at anything, but has maximum potential for fun and variety.

          After playing a Druid I also enjoyed the Rogue, the Rogue is kind of like the Druid, except without the ability to heal or tank (that's spoken like a TRUE druidist!). But the Rogue is simply amazing at soloing quests and generally killing stuff. I used a "tankrogue" configuration, an emphasize on packing high sustained dps and decent longlivity rather than stealth, my main objective was to be able to kill elites, I solo'd a fair number of elite quests and also farmed a few items dropped by elite bosses.

          I played a hunter a bit but I didn't like the hunter that much because it's a pretty fragile class and no-one gives hunters much respect. This is partly because there is *nothing* worse than a bad hunter for teams, except possibly a bad warlock, but at least warlocks can summon so people will put up with their ****. Bad hunters do stuff like agroing half the dungeon with their pet ("dude, where's your pet?".... "OH **** THAT'S A LOT OF MOBS!")

          Good hunters are okay and some of my favorite people to party with were hunters, but you need to have a good reputation...

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          • #6
            I asked my roommate last semester (he played WoW, I didn't and don't) to make a Tauren warrior named "Moosashi" and equip him with samurai-type swords. But he refused.
            1011 1100
            Pyrebound--a free online serial fantasy novel

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            • #7
              I prefer to Team. A little over a year ago I started a Human Paladin. Initially I went Holy Spec (I wanted to be a Holy Knight). I played real hard for a couple of weeks, but noticed that my damage was real poor compared to everyone elses.

              Against some normal mobs my level, I literally couldn't win or lose. I wanted to team, but my guild was too random for me to be use to grouping with peopl ein it.. and my freinds who played were generally too high (this was especially true after I had to take a couple week break to focus on work).

              Then I switched to Ret and Command based Paladin, and my damage went up quite a bit... however, I was nearing 40.. and by 43 it was taking me forever to solo again. When I realised I hadn't palyed for a month, I canceled my account.

              A month or two ago I started once more. I had freinds who wanted me to play with them and team with them.. so they hung their characters back and leveled at my rate (which at 29 is currently 1-2 levels a week). We generally do some quests together or solo, and then do each instance 1-3 times (currently we are a group of 3, however we have another freind joining us). This time I played a Tauren Druid, which can heal and has defense (which I like), but in Cat form can do more damage. Also, I like the fact that I can actually tank in bear form (my paladin could never get Agg). Of course, I have heard that they fixed the Paladin a bit..

              My Paladin had Mining and Blacksmithing. My druid started out with mining and herbalism, but at the request of my freind (a troll hunter) I started engineering (dropped herbalism). And while I don't make near as much money.. I do like getting new abilities and skills.. (gathering is good for money but not as interesting)

              Jon Miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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              • #8
                I chose a mage and my strategy is to kill stuff before it kills me.

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                • #9
                  I went with Undead Rogue and got to level 60 in just over a month. Rogue is really good levelling class, you can sneak past tough spots, stun opponents in big fights, and vanish whenever you're in trouble. So many missions are a cinch for Rogues if you use all your abilities. It did feel pretty cheesy at times, I must admit.

                  I got into a relatively serious guild at about level 20, who wanted to level all their characters as quickly as possible in order to run end-game instances (I was on a new server). The advantage to this was that I never had to wait for reliable party members to run instances; my guildies were always willing to help. Also there was the camaderie of being in a guild, but most of them were too "hard core" for my taste. The disadvantage was that the pressure to level meant that I progressed too fast and lost interest the second I hit level 60 (also RL got in the way, but that's probably a good thing). I found raids really boring, as you're nothing more than cog in that does the same thing over and over.

                  Once you're in a good guild, your professions are pretty much irrelevant. I took Skinning and Leatherworking, but I never really used them except for making a bit of gold here and there. The stuff you find is almost always better than what you can make.
                  Last edited by Dominae; October 19, 2006, 18:38.
                  And her eyes have all the seeming of a demon's that is dreaming...

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                  • #10
                    Re: World of Warcraft - Your Strategy

                    Originally posted by Sn00py

                    So why did you choose what you chose and what's your strategy?

                    I chose to play as Human Warrior in my ten-day free trial. I found that I love playing this classic race and class; there's just something appealing about plunging into a violent melee for close, intense combat.


                    I found that one of my early, favorite combos with the different skills, is to initiate combat with a Charge and then immediately follow up with Rend.


                    By the way, earlier today I finally decided to buy the game with its free month. I will start all over.
                    A lot of Republicans are not racist, but a lot of racists are Republican.

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                    • #11
                      I chose a priest. I kept the green bars not empty!
                      Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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                      • #12
                        Originally posted by DrSpike
                        I chose a mage and my strategy is to kill stuff before it kills me.

                        That's not a strategy; that's just common sense for any of the races and classes.
                        A lot of Republicans are not racist, but a lot of racists are Republican.

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                        • #13
                          As opposed to starting combat with a charge. Less skilled players frequently charge in mid-combo, after all.
                          1011 1100
                          Pyrebound--a free online serial fantasy novel

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                          • #14
                            What I would like in the future, is the chance of actually killing something say 20 lvls higher than you.

                            In WoW, with certain creatures, you know you're not going to win if you try. So there's less sense of self involved skill.
                            be free

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                            • #15
                              Actually, the whole idea of leveling needs to be taken out.

                              But this will come in the days that physics becomes our way of gameplay. Half-Life 2 is an eye-opener on how that can be done.
                              be free

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