As the Julii, once you have Mediolanium and Patavium, you can hold Italy against the gauls. Build a fort near the end of the pass from Massilia and garrison it to stop them. In the meantime, head east by ship. Kydonia on the isle of Crete and Halicarnassus both start as rebel. Scarf them up. You'll need to let the grow a bit, perhaps, before you can build a port there, but once you do they make tons of money. Halicarnassus controls a wonder (the Mausoleum) that will shave 1 turn off the construction times of buildings that take at least 5 turns to build. Grab Rhodes, since the Collossus gives a whopping 40% (!) increase in naval trade. You might also want to grab a few other provinces there if you can. This area will finance your later expansions.
Once done with that, leave enough stuff behind to be able to defeat rebels that appear and defend against potential invasions from the other factions in the area, and head back to Europe. While this was all being done, the towns of Iuvavum (north of Patavium across the mountains), Salona (opposite side of the Adriatic and south of Ariminum) and Segestica (pretty much due east of Patavium) all start as rebels, so you might have the opportunity to grab one or more of these with the forces you left to stop the gauls. The Senate will want you to take Caralis from Carthage; you can do this or not, it's your call. I tend not to; I don't want to get into the war with Carthage.
Next take Massilia and Narbo Martius from the gauls. Both are coastal, and once you build ports they'll make some money.
In the long run, develop your economy. NOTHING makes money like sea trade. Build ports, then shipwrights, then dockyards wherever possible. You want roads (all the way to highways) to make troop movement easier, but they enhance trade too. Build the market buildings. And, you'll want Jupiter temples almost everywhere.
Once done with that, leave enough stuff behind to be able to defeat rebels that appear and defend against potential invasions from the other factions in the area, and head back to Europe. While this was all being done, the towns of Iuvavum (north of Patavium across the mountains), Salona (opposite side of the Adriatic and south of Ariminum) and Segestica (pretty much due east of Patavium) all start as rebels, so you might have the opportunity to grab one or more of these with the forces you left to stop the gauls. The Senate will want you to take Caralis from Carthage; you can do this or not, it's your call. I tend not to; I don't want to get into the war with Carthage.
Next take Massilia and Narbo Martius from the gauls. Both are coastal, and once you build ports they'll make some money.
In the long run, develop your economy. NOTHING makes money like sea trade. Build ports, then shipwrights, then dockyards wherever possible. You want roads (all the way to highways) to make troop movement easier, but they enhance trade too. Build the market buildings. And, you'll want Jupiter temples almost everywhere.
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