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  • Originally posted by snoopy369




    Civ3 wasn't a bad game. It was not as good as hoped for, but it was NOT a bad game overall. It just needed some help re: c3c

    KoTOR, on the other hand, was a GREAT game.

    Ned, I think you should try again
    QFT!

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    • Gary Grigsby's World at War. I forgot I even owned it until I found the box the other day when I was cleaning out a closet. I think I played that game maybe twice.

      Perhaps I didn't give it enough of a chance. Any defenders out there?
      I make movies. Come check 'em out.

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      • Re: Re: List of games you regret buying

        Originally posted by Zkribbler
        Battlecruiser 3000
        I read somewhere that the developer of the game, Derek Smart, had been patching the game almost constantly.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • I tend to wait until a game hits the bargain rack before buying it, except for Civ titles. I just ordered 3 older FPS games for £5 each. If just one is any good I won't feel too disappointed.

          Games I do regret buying:

          CtP2 - CtP was quite fun and a change from Civ but CtP2 offered nothing more.

          Silent Hunter II - the original was brilliant fun but II was too difficult to be fun. Only managing a mission after a dozen attempts on the easiest difficulty kind of sucks (or maybe I just sucked at playing the game) so I binned it.

          Crusader Kings - Love EU2, despised this as boring and repetitive micromanagement.

          IL-2 Sturmovik - the game that put me off flight sims. I used to like them (US Navy Fighters was ace) but the flight controls got too realistic to be fun or playable with a simple joystick.

          Civ3 was OK, PTW was nothing and they finally got it almost right with C3C.
          Never give an AI an even break.

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          • Empire at War :barf:
            *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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            • MOO3
              I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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              • Re: Re: Re: List of games you regret buying

                Originally posted by Urban Ranger


                I read somewhere that the developer of the game, Derek Smart, had been patching the game almost constantly.
                Thats Derek Smart, PhD
                "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                • I've nearly picked up a version of BattleCruiser a few times over the last few years. I like space sim games........still each time i've seen it to buy, i've remembered what i've heard about it, and decided i've got plenty of other games to get on with. Still, i cant just seem to banish thoughts of owning a 'BattleCruiser', its the same with Moo3 - its a bargin bin game these days...............so i the future i might have to add these two games to my list here.

                  Thats 'PhD' - Pretty hopeless Diploma wasn't it?(was it even a real one?)

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                  • Dungeon Lords: Dreamcatcher game supposedly helmed by D.W. Bradley of Wizardry fame. He must have gotten a pre-frontal lobotomy before developing this clunker, since it's a egregiously bland and buggy half-finished product. A 3D hack-n-slash CRPG with graphics straight out of 1999 with unforgiveably clumsy combat, illogical respawning (like literally when you turn your back for a couple of seconds), no music (NONE), and a generally arid and pedestrian RPG world with few people inhabiting it. Quests you don't care about. This one didn't last long on my machine.

                    Heretic Kingdoms: Inquisitor: A thoroughly mediocre isometric action-RPG ala Diablo. Feels decidely low-frill and low-budget (no CGI sequences, no voiceacting; exposition is revealed through dialogue boxes). Combat is simple and regrettably so is the enemy bestiary. Gimmick of "Dreamworld" you plane-shift back and forth to from the "Real World," which is just an excuse to fight ghosts and the like in the former vs. bandits and wild animals in the later. Clunky combat controls. Theoretically you can customize the character towards a fighter, thief, or mage character, but in reality the bias is heavily towards fighter; the other two build options are impractical in combat. Oddly self-deprecating and ironic sense of humor throughout the game which makes the spirit of adventuring especially feeble and inappropriate. Diablo doesn't need to keep being remade; I wish developers would stop doing it with their own little gimmick.

                    Metalheads: Replicant Rampage: Poorly translated Russian RPG. Weak Fallout clone with some slapdash cyberpunk elements thrown in. Boring, plodding, and aggressively linear. American voiceactors reading poorly translated Russian is especially painful to listen to.

                    All three of these clunkers were released in the past year too. There has been a real dearth of quality CRPGs released lately, as these games I wholly regret buying atest to.

                    Some others:

                    Ultima Online: Never forgot this loser. Has turned me off to MMORGPs forever and all time.

                    Ultima IX: A betrayal for fans of the series and an odious swan song for the final trilogy. Trite and sporting more bugs than David Cronenberg's Naked Lunch.

                    Privateer 1: Extremely overrated, in my opinion. Not as much fun as the Wing Commander games from the same era (of which I'm a fan of). Its sequel was much more entertaining, though.

                    Thief: Deadly Shadows and Freespace II were fun to play but ultimately very hollow experiences. Thief: DS didn't live up to its Looking Glass Studios predescesors and Freespace II existed too much in a vacuum (so to speak) of characters and a plot I could care about.

                    Silent Hill 4: The Room was disappointing. I don't exactly regret buying it but it definitely could have waited for the bargain bin.

                    Port Royale 2 and Sim City 3000 were very respectful, well-carted sims but I could never get engrossed in them, despite my best efforts. Outside of the Civ/SMAC series empire management sims are really not my thing.

                    I didn't buy it personally, but my flatmate did: Beyond Divinity. The f*cking game didn't even LOAD after installation. Its ultra-paranoid Starforce copy protection could never "verify" the disc. I suppose this game tops all the others in that we never were allowed to play it; doesn't get much worse that that.
                    "I wake. I work. I sleep. I die. The dark of space my only sky. My life is passed, and all I've been will never touch the earth again." --The Ballad of Sky Farm 3, Anonymous, Datalinks

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                    • Originally posted by snoopy369




                      Civ3 wasn't a bad game. It was not as good as hoped for, but it was NOT a bad game overall. It just needed some help re: c3c

                      KoTOR, on the other hand, was a GREAT game.

                      Ned, I think you should try again
                      KoTOR?

                      Perhaps I will. But I just couldn't get into it. The game I really liked was the "Academy" game. I thought that that games was one of the best I ever played.
                      http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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                      • Originally posted by Marid Audran
                        edit.....

                        Thief: DS didn't live up to its Looking Glass Studios predescesors
                        True on PC for sure - on the xbox i found it one of the consoles better titles(up there with the Kotor's+MW) though. I suspect the 'dumbing' down needed is what impacted on it compared to the former PC Thief games.

                        Originally posted by Marid Audran

                        I didn't buy it personally, but my flatmate did: Beyond Divinity. The f*cking game didn't even LOAD after installation. Its ultra-paranoid Starforce copy protection could never "verify" the disc. I suppose this game tops all the others in that we never were allowed to play it; doesn't get much worse that that.
                        Now that has to take the award! A game you cant even play due to its copy protection - i suppose you could blame the proliferation of bit-torrent sites for this ? It is a sad day when PC publishers get so paranoid about piracy they resort to these methods. OK some people may have been able to play that game - but it must suck when you are not one of them.

                        I dont have any answers to this problem, and can't really see it going away anytime soon. Still the mainstream is well into the console market - as this is a much better protected development platform, so i guess as PC gamers we will just have to put up with Thief DS over its predecessors - we are becoming the afterthought in a games design; and probably only have ourselves to blame?

                        "Grim Fandango" - not 100% sure about nominating this one. I just haven't been able to get it to run without weird graphical issues, and i got stuck after about 30mins into the game with no obvious way forward. Its humour is excellent, but the retro 50's feel is maybe an acquired taste? I havent' gone back to it in a long time.

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                        • I have chosen bit-torrent releases over legal releases despite having an actual legal copy in my possession. Pirate releases tend to have better support, have less hassles with installation and actually playing (no need to change cds just to play a different game) and tend to perform better (no copy protection running in the background, or worse, installing itself permanently onto your system).
                          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                          • Originally posted by Skanky Burns
                            Pirate releases tend to have better support
                            Oh man, the irony.
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

                            Comment


                            • someone nominated Oblivion?

                              I just haven't had time to play. It's pretty fun I guess. It's just I find women more interesting than Oblivion. Whenever I get time, I'll play. But I've been getting back into civ4 (though I haven't had time to play for the past 2 weeks). I certainly don't have time for 2 games.

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                              • Simcity 4. The whole transportation system is a disaster.
                                I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                                Asher on molly bloom

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