Originally posted by Asher
No, I get his point, but his point is basically he doesn't like open-ended RPGs.
If you restrict what you can and can't do, you make it a linear RPG instead of an open-ended RPG.
No, I get his point, but his point is basically he doesn't like open-ended RPGs.
If you restrict what you can and can't do, you make it a linear RPG instead of an open-ended RPG.
It seems to me that Morrowind was tolerated by these people who like traditional RPGs, because it was easy. Otherwise, its very similar to the system used in Oblivion. The difference being that the level caps were much lower (I'm not sure any random monster or bandit was over level 15, just specific NPCs like Dagoth Ur and Vivic).
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