Hm, a waterfall with physics attached would contribute to gameplay.
Imagine if I stood under it while attacking? It would probably knock me over from the weight, causing me to lose balance and die.
Currently I see this gaming industry shifting about, sorting itself out, the best remaining pushing the industry forward (blizzard, etc), others failing, and the rest retiring. We are not in the AI-building stage just yet, we are still in the graphics-building stage, and that's a good thing. Graphics should be the first step. AI next.
I have attempted to make a few games myself, TBS, Adventure, RTS, and I have found that creating objects (or in other words, graphics) is like a tool to attach extra gameplay to. A bit difficult to explain myself. But oh well.
Imagine if I stood under it while attacking? It would probably knock me over from the weight, causing me to lose balance and die.

Currently I see this gaming industry shifting about, sorting itself out, the best remaining pushing the industry forward (blizzard, etc), others failing, and the rest retiring. We are not in the AI-building stage just yet, we are still in the graphics-building stage, and that's a good thing. Graphics should be the first step. AI next.
I have attempted to make a few games myself, TBS, Adventure, RTS, and I have found that creating objects (or in other words, graphics) is like a tool to attach extra gameplay to. A bit difficult to explain myself. But oh well.

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