Nintendo and Sega innovate more than Sony and Microsoft...
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Is there any innovation in gaming?
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Thats an unprovable statement, and pointless to argue over. All push out the boundaries in different areas.
Anyway my point about innovative was good innovation, im talking about Half-Life, Civ, Command & Conquer, Sim City. Not half-baked ideas, that while original, arent successful.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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What time frame are you talking about Verto - the last year? If so my hardware prevents me from addressing things directly, and besides, I think the important innovations in games (as in most things) are only clear in retrospect.
Innovation in PC games over the last SEVERAL years -
1. Paradox - using RT to do realistic historical strategy, games of a kind not seen before
2. TW series - RT and TB uniquely integrated, IIUC. With this progressing as the series went on
3. The Sims - love it or hate it, different from what came before, and a huge seller.
4. Children of the Nile - from what ive heard, significantly different from previous citybuilders.
Im sure fans of other genres could come up with some other things.
Broader innovations - the rise of MMOG's. The rise of digital downloads. The growth in free downloadable games like Bejeweled. The rise of cell phone games.
These may not be the traditional games we play, but theyre growing categories.
I mean it sounds like youre asking, where is the innovation in the same old platforms and genres - inevitably you'll find only piecemeal improvements there."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Originally posted by Verto
My original statement was that, consoles and PCs both feature identical games, with the exception of a few things, like TBS/RTS.
Consoles only Sports games, misc action games - thats 2 genres
Consoles and PCs both - RPGs, FPS - 2 genres
largely PCs only - TBS. RTS. War historical games. City builders. Misc sims (the Sims, Flight sims, etc)
thats 5 genres
Of course as that genre list shows, I have a pretty warped view of the games market, which doesnt match too well with sales figures"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Well, we'll have greater innovation due to hardware increasing what we can do with games. Its made games have more realistic physics and effects. It's allowed for games like Grand Theft Auto, where you can have an entire city to just explore, with plenty of stuff to do outside of the main quest. That was particularly innovative (you were playing in a living, breathing city)“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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Graphics, physics, AI, sound, etc aren't innovations, they are improvements.
Innovations include multiplayer, modding, forum games, tournaments, and open source. These change not just gameplay but the player's relationship with the game.
The next big one will be connecting directly to the physical world. Already, there are games where game currency can be exchanged for real currency, a first step in that direction.Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Originally posted bySmiley
Graphics, physics, AI, sound, etc aren't innovations, they are improvements.
And the improved physics in modern games is clearly an innovation, one that increases the sphere of what can be achieved in games.
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Originally posted by lord of the mark
2. TW series - RT and TB uniquely integrated, IIUC. With this progressing as the series went on(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by DrSpike
Graphical innovations are innovations, just graphical ones rather than gameplay ones.
Sprite with collision detection was an innovation.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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What is more disturbing is that good ideas (like ones in the Fallout series) are being forgotten."Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
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An easy way to force innovation is to simply use more interesting settings. A lot of Fallout's charm came from its post-apocalyptic theme.
Killing fantasy generi-kingdoms and space 'marines' for a single year could lead to all sorts of new gaming worlds.
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