But what are the chances you can actually play - it not an online game right?
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Is there any innovation in gaming?
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It looks pretty innovativeJohn Brown did nothing wrong.
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nostromo: I'll PM you my Steam account information and we can play CS some time if you want
we'll join opposite teams on a server or something
or 1vs1.. that is lame, but if you wanna do that to prove I am SUPREME PWNER OF YOU, okayTo us, it is the BEAST.
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Can't please all the people all the time.
At least it's not Medal of Honor.
At the evolutionary stage 1, its like Pac Man
At stage 2, its sorta like a fps
At stage 3, its like a RTS
At stage 4, its like Simcity
At stage 5, its like Civ
And at stage 6, its like MOO
How can Spore do all of these types of games right, when its so hard doing one of them right?
I could end up being a great game, but I'm sceptical: I smell a new Sid Meier's Dinosaurs. IRC, Sid also had a big plan, with a trilogy of games, starting with Dinosaurs. We all know what happened to that...Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing
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nostromo: I'll PM you my Steam account information and we can play CS some time if you want
we'll join opposite teams on a server or something
or 1vs1.. that is lame, but if you wanna do that to prove I am SUPREME PWNER OF YOU, okay
Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing
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Originally posted by nostromo
As a tech demo, its interesting. But, frankly, the game itself looks boring.
An engine like this could (hopefully) be used in future games (parts of the engine anyway)This space is empty... or is it?
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The asynchronos multiplayer aspect reminds me of what was promised with GalCiv's multiverse. It's an interesting blend of ideas, that shows promise.
One thing to remember though is that innovation is always risky. It might suck, but it's not something I've seen before; hopefully the whole will be more than the sum of its parts.John Brown did nothing wrong.
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It's not off the ground yet, but in the one pagers it says that it's aiming for several niche game types, including 4X.
I think that if you want to find innovation, online distribution is the place to go. Just like how cable channels tend to have more daring television, and offer those shows more time to build audiences, online distribution will give a chance for more cult hits in the PC market.John Brown did nothing wrong.
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Originally posted by Adagio
That video was posted a day earlier
I think it still looks amazing, and hearing Will talk about the possibilities of procedural generation have really given me a perspective on game design that I never had before.
On a less innovative but still cool note. Tim Schafer's Psychonauts is a totally awesome title that did some different and funkycool things as far as subject matter, and, in some instance, game play.
I wish Double Fine would release another game!
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Originally posted by bipolarbear
I think it still looks amazing, and hearing Will talk about the possibilities of procedural generation have really given me a perspective on game design that I never had before.This space is empty... or is it?
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