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  • #91
    BTW, in the previous SC thread I said i didnt have the manual. Upon closer inspection, there IS a PDF on the disc, that appears to be the manual. However it doesnt open.

    However i have no particular questions about gameplay, and the backstory is well documented at Wiki.
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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    • #92
      Originally posted by lord of the mark
      BTW, in the previous SC thread I said i didnt have the manual. Upon closer inspection, there IS a PDF on the disc, that appears to be the manual. However it doesnt open.
      Probably it was made with an ancient version of acrobat. It should work, of course, but sometimes I've seen problems.

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      • #93
        Originally posted by DrSpike


        Probably it was made with an ancient version of acrobat. It should work, of course, but sometimes I've seen problems.
        That must be it. I find it odd, though, as old word docs, spreadsheets, etc are generally openable by newer software. I guess acrobat works differently.
        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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        • #94
          about starcraft.

          If it made little sense in AOE to go through hundreds of years of game time while your legion marched across the map, in SC it seems odd that you have a scenario where you have an urgent rescue attempt or something like that going on, with the impression that this is REAL TIME (and not just RTS in compressed time, like AOE) and yet you have time to build a factory, make a unit, etc. And that one has to keep researching the same techs over and over.

          I realize those are the accepted conventions of the RTS world, but in a game that emphasizes story, it detracts somewhat.

          Oh, and in the scen where Kerrigan sneaks a Psi transmitter into the Confed base - it seems like the only way to win that (and the one suggested both here and in the online walkthroughs as well) is to blast your way through to the Confed base. Which would seem to defeat the point of the transmitter - I mean if you have a dozen tanks, goliaths, marines, wraiths, etc all massed to get through, why bother with the transmitter, you can just blast the base apart?
          "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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          • #95
            Don't you do the same upgrades over and over in AOE as well?

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            • #96
              Originally posted by DrSpike
              Don't you do the same upgrades over and over in AOE as well?
              Oh yeah, its even stupider there. You go from stone age to iron age, and then in the next scen you start at stone age all over again. But thats a different issue (I want historical accuracy - you want historical accuracy go play a grognard game) This is more like (I want an immersive story - this detracts from the immersive story)
              "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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              • #97
                I didn't find there's much of a story to the whole SP campaign.
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

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                • #98
                  I usually just think of the researched techs as "infrastructure refinements." You know, modifying the existing equipment to be able to make better gear. Building a basic Factory is one thing, building the machines to crank out Spider Mines with every Vulture is another. I mean, you'd think it'd take a fair amount of local improvisation and jury-rigging to be able to extract depleted Uranium for Marines' bullets from the resources available on any given planet in the universe...

                  I'm not bothered too much by the "taking time to build factories" part either. If you don't have anything in the area, you have no other choice but to scrounge some up. "Urgent" is a relative term, after all. During the Revolutionary War, it was "urgent" that Washington raise and train an army in a few months. I never thought of SC as being "real time." Or real anything, for that matter.

                  I'm far more bothered by the lack of maintenance costs. Well, it doesn't BOTHER me, but it seems a lot stranger. You can keep a massive capital ship going indefinitely by building a Supply Depot for less than a quarter of its cost. Of course, if the game did have upkeep costs, it would be a lot more of a headache, but still...limitations of the genre.

                  Oh, and I'm now on the Terrans' third Brood War mission. Medics are fun (though not as fun as Dark Templar). And Charon Boosters make the Goliath MUCH more useful.
                  1011 1100
                  Pyrebound--a free online serial fantasy novel

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                  • #99
                    upkeep isn't something that would be incurred in a 20 minute fight though

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                    • I think it would be, if it only took about one minute to MAKE the Battlecruiser. You can't make a ship that quickly and not have little breakdowns happen frequently.
                      1011 1100
                      Pyrebound--a free online serial fantasy novel

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                      • advanced manufacturing of the future!

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                        • If that's the case, then there would be maintenance on the super-sophisticated factories. So
                          1011 1100
                          Pyrebound--a free online serial fantasy novel

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                          • Upkeep costs would kill the AI side in all the scenarios (with an exception or two) in the SP campaign because it starts with a huge number of units every time.
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

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                            • Im on the new gettysburg campaign, the next to last Terran scen I think. I finally more or less won, building some battlecruiser with my last minerals, but im having a hard time tracking down the last Protoss. Rather than wait for the minerals to build up again, I think I may start over and do the scen better.


                              BTW, I keep hoping Arcturus Minsk will say something about a pet hamster.
                              "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                              • Well, you know they aren't anywhere on the platform with the Zerg. Can't you just ComSat the map systematically? It's been a while since I played NG, but I seem to recall you only have to wipe out all the Protoss buildings, and those don't move.

                                Oh, and if you haven't completed the scenario before, be prepared for one hell of a shock at the end. Don't want to spoil the surprise, but it's the only scenario ending I can remember that actually made me jump.

                                I don't get the bit about the hamster. What's that a reference to?

                                On my side, I'm on Terran Brood War 6. I may be jinxing myself, but this looks to be a nice relaxing mission compared to the last one (I chose to eliminate the Nuke silos, since the AI tends to "use" BCs primarily to throw away tons of money, but it was still a long slog through building up enough defenses to eat up BC attacks at every expansion). This is my first experience with the AI players choosing to occasionally harass each other with ineffectual attacks instead of ganging up on me wholesale.

                                I've also recently discovered the joys of Nuking. I had formerly dismissed the practice as wasteful, which it sort of is, but it's also really fun. Especially given the AI's brilliant response strategy: in mission five, the second the red dot appeared, scads of Siege Tanks and Vultures would flock to the area around it, and then sit there. No Science Vessels, no Comsats, just lots of extra targets.

                                Nor would it even think of moving any unit out of the blast area; my first successful use of a nuke involved catching an enemy invasion force massing on a bridge, then nuking the bridge. Granted, they were so wedged in it would have been hard to move them all in time (which was why I targeted it), but you'd think at least some would have tried to leave. Nope. Well over a thousand in resources, including at least four siege tanks, about twice that number of Goliaths, and a load of Vultures, flushed straight down the drain.

                                Do you suppose that kind of stupidity was intentionally programmed in to keep the computer from using its physical advantages successfully, or did they just not bother with a good AI for the campaigns? Probably a little of both.
                                1011 1100
                                Pyrebound--a free online serial fantasy novel

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