Ascended my ranger. The victory in the ... erm ... critical encounter to achieve this goal was very easy.
I just gave the doppelgänger four spirits each with 5 seconds casting time to cast in the first four slots, put apply poison in the fifth and three bow attacks in the remaining three. Wilderness survival low (apply poison needs to hold only until the next arrow hits), so the spirits do literally nothing (and even if they do it works for both of us!), marksmanship and expertise high. When he was done casting the fourth spirit, he was already at 10% health, but tough luck - there was no troll unguent to cast.
After I arrived in Dragons Lair, a monk asked me how I did it. The poor guy was stuck with his ranger in Augury Rock and had no clue how to finish ascension. He always packed super attacks and ****, but everytime got pounded.
With my E/Me it took 2 tries. In the first I got PWND, but that was just the surprise effect, as I didn't know yet what waits for me there. In the second run I put lots of quick casted, low damage attacks (like Flare) in the first slots, and backfire and empathy in the last two. Elemental skills low (I didn't want to be hit too hard), Domination and Storage high. She backfired and empathied herself to death, taking ~80 damage each spell while hitting for 10, and died before I even needed to set off an attack myself.
I haven't reached that point yet (I'm stuck at the mission in maguuma where you must control the pillars before the White Coats). But I do wonder how the heck I can possibly win the critical encounter with my healing monk
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Originally posted by Spiffor
I haven't reached that point yet (I'm stuck at the mission in maguuma where you must control the pillars before the White Coats).
Send a single runner to do your part and have the rest of your force standing at the bridge to one of the pillars. The mantle will send a runner. Let a ranger "Pin down" the runner (leaving it crippled for a while so it can't run) and kill it fast. Rinse repeat until your runner is done. Usually no repeat necessary, the mantle are rarely able to muster a second run. Don't bother about the other pillars.
But I do wonder how the heck I can possibly win the critical encounter with my healing monk
I didn't put too much thought in it yet, and I don't know all buffs and spells for a monk either, but my take would be to give him a few buffs to cast with long casting timers, while setting the corresponding attribute low and use either Smiting or your secondary class to do damage. An interrupting skill is probably a nice to have, the AI sucks at interrupting you, but itself is very vulnerable for it.
By the way, Dragons lair was disastrous for me. My pet didn't zone with me (apparently the zones are fake and located on the same map), which cut my DPS in half, as I was set up as half beastmaster, half bowman. In the bonus fight I badly missed my interruption shots, which I had sacrificed in favor of two signets of capture, which both were used.