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  • #91
    Ohhhh, that's reasonably close to me even...

    Too bad I still need to bootstrap myself into space

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    • #92
      It sucked I sent my colony ship to planet4 and then another player colonized it mid-flight so I had to recall, bah.

      Since I couldn't find any other good planets nearby I've decided to just colonize planet 13 in my system (my home planet is 12). Planet 13, I'm feeling lucky!

      I'm not much of a warmonger in these games so I'll probably be just a turtle/ duet*****. As in I trade duet to warmongers for other resources.

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      • #93
        Originally posted by Atragon
        Ohhhh, that's reasonably close to me even...

        Too bad I still need to bootstrap myself into space
        that reminds me...



        Astragon, I'm even further away from you then the next galaxy.
        Weird, but true.
        But I know two places next to you...

        (thanks to Hueij )
        "post reported"Winston, on the barricades for freedom of speech
        "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

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        • #94
          Here's my resource situation right now, I'm debating if it's worthwhile to push my metal mining to 10 which would entail upgrading solar to 11, or if I should start in on robotic factory 2 and R&D.

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          • #95
            Jamski should help himself to Coruscant
            "post reported"Winston, on the barricades for freedom of speech
            "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

            Comment


            • #96
              Originally posted by Atragon
              Here's my resource situation right now, I'm debating if it's worthwhile to push my metal mining to 10 which would entail upgrading solar to 11, or if I should start in on robotic factory 2 and R&D.
              Not easy to judge from here, but it looks like you are close to launching a ship.
              My guess is you should build a ship ASAP, you can upgrade with the loot you will get.
              The metal and crystals for the upgrade would be better spend on ships.
              dont forget to buy at least one computer tech, so you can run two (sets of) ships to two different locations at tthe same time.

              check your ingame msg's for coords
              "post reported"Winston, on the barricades for freedom of speech
              "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

              Comment


              • #97
                I've been playing completely unoffensively the entire game, upgrading straight to lvl12ish buildings, and I'm #2 on the alliance power chart, I started earlier than most but anyway it shows there is some merit to an isolationist strategy.

                Just sticking with upgrading buildings for a long time is the low-risk option, transports aren't that cheap and there is a risk you'll lose them. Meanwhile investment in buildings can never be taken away from you.

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                • #98
                  The question is: Do you want resource production like THIS to fall back on?!

                  edit: 2 notes. Firstly it's the same image I posted earlier and I have tweaked the fusion power plant down. Secondly the investment in metal storage was a newbie mistake stick with base storage and if you get too much excess metal throw up some missile launchers - but buildings do start to require A LOT of metal so by excess I mean 10,000+.

                  At some point you should research for Fusion Power Plant but it's not a huge priority maybe once your solar is lvl11ish.
                  Last edited by Blake; October 17, 2005, 19:02.

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                  • #99
                    Originally posted by Blake
                    I've been playing completely unoffensively the entire game, upgrading straight to lvl12ish buildings, and I'm #2 on the alliance power chart, I started earlier than most but anyway it shows there is some merit to an isolationist strategy.

                    Just sticking with upgrading buildings for a long time is the low-risk option, transports aren't that cheap and there is a risk you'll lose them. Meanwhile investment in buildings can never be taken away from you.
                    You have done well


                    I have a few remarks to make though:

                    You can't loose ships on defenseless planets of inactive players
                    and
                    a cargo ship is cheaper then a Solar Satelite, which can easily be wiped out.
                    "post reported"Winston, on the barricades for freedom of speech
                    "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

                    Comment


                    • Has anybosy cracked your evil neighbour yet? I don;t have the recources for more satelites.
                      "post reported"Winston, on the barricades for freedom of speech
                      "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

                      Comment


                      • Originally posted by germanos
                        Jamski should help himself to Coruscant
                        Jamski only just built a shipyard this evening. Yay missiles and solar sats.
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

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                        • Originally posted by Jamski


                          Jamski only just built a shipyard this evening. Yay missiles and solar sats.
                          Well, I think coruscant will remain a usefull cow for quite some time. In the meantime I'll help myself to it
                          "post reported"Winston, on the barricades for freedom of speech
                          "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

                          Comment


                          • "Lucky" has been colonized at position 13 in my solar system.

                            A mere 69 slots . But oh well. Gotta start somewhere, I'll mostly devote it to duet and crystal to help supply Happy.

                            Comment


                            • Originally posted by Blake
                              "Lucky" has been colonized at position 13 in my solar system.

                              A mere 69 slots . But oh well. Gotta start somewhere, I'll mostly devote it to duet and crystal to help supply Happy.
                              Yay! crystals for more spy-probes
                              "post reported"Winston, on the barricades for freedom of speech
                              "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

                              Comment


                              • Originally posted by germanos


                                You have done well


                                I have a few remarks to make though:

                                You can't loose ships on defenseless planets of inactive players
                                and
                                a cargo ship is cheaper then a Solar Satelite, which can easily be wiped out.
                                Cargos and Solars are the same price pretty much, both 2000 kris.

                                In retrospect building the solars was probably a mistake, I'd have been better off saving the kris for investment in buildings, but for quite a while I was short on metal. Then the metal stockpile really started growing as I got into the kris heavy research like impulse drive.

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