Announcement

Collapse
No announcement yet.

WoW - What you'd like to see.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Agathon


    WoW is not really a roleplaying game.
    and civ isn't really turnbased?

    and battlefield 2 isn't really first person shooter?

    and starcraft isn't really real time strategy?


    WAR IS PEACE!





    the only role playing game I ever dabbled in was Diablo and Diablo2...

    actually, I enjoyed the Ultima games on NES... but that was it...

    but I refuse to play Warcraft 3 and WoW because they took the Warcraft franchise and perverted it into RPG ****fest!

    To us, it is the BEAST.

    Comment


    • #17
      Originally posted by Sava


      and civ isn't really turnbased?

      and battlefield 2 isn't really first person shooter?

      and starcraft isn't really real time strategy?


      WAR IS PEACE!





      the only role playing game I ever dabbled in was Diablo and Diablo2...

      actually, I enjoyed the Ultima games on NES... but that was it...

      but I refuse to play Warcraft 3 and WoW because they took the Warcraft franchise and perverted it into RPG ****fest!

      Warcraft 3 = Not RPG

      Comment


      • #18
        Originally posted by Agathon
        The twinkage inflating prices isn't as non-free market as you suggest. Find a blue and (in theory) you can sell it and get enough gold to buy one of the "overpriced" blues.


        Yes, but the sheer amount you have to farm to make that likely is prohibitive.
        Not really. Most players will find 1 or 2 BoE blues getting up to lvl40, just in the course of normal mob killing. On one of my toons I found a nice blue axe at about lvl 30 and sold it straight to a Paladin for 20g. 'Worth noting that Paladins and Warlocks also tend to "inflate" the prices for items they desire. Since they don't need to save for a mount they have heaps of gold to burn on frivilous things. This naturally has a larger effect on the alliance economy, since the alliance has heaps of those smelly paladins and also more warlocks...

        Also, basically buying *any* blue until lvl50+ is foolish. Unless you get it for free or very cheaply you're better off buying good greens. While blues look good it's often that greens will actually have better stats. This is especially true for Rogues, since rogues only need Agi and Sta. And the main thing is that blues are only useful for 10 or so levels then get vendored....
        There are a few BoE blues worth getting... for example there are very few good warrior 2handers from lvl's 30 through 50. Picking up an Executioner's Cleaver or Kang's [purple] from the AH is a good investment. Altough I suspect the paladin factor would make these weapons unaffordable for Alliance warriors.

        Also it's usually very worth getting crafted blues. If you don't want to get ripped off it's nessecary to plan ahead and gather or buy all the mats (preferably snapping up bargins at the AH), and then spamming IF/Orgrimmer trade channel with "LF to craft ". It may take 2 or 3 spam sessions to find someone willing to craft it (for a reasonable tip), so planning ahead is essential if you want to have the item ready to equip the moment you get high enough level. The same goes for getting good crafted greens. Sometimes it's worth buying them from the AH, and other times it's better to buy or farm the mats.

        I forgot to rip apart your suggestion for fixing prices:
        The solution is simple: set maximum prices for all gear except the very very high end stuff. Make sure that this extends to trade windows as well. Of course people will try to swap money for items without a direct price swap, but this will be insecure, since you will have no guarantee on being paid on either side. The game would be a lot better if it simply discouraged excessive farming and the professional farmers would have nobody to sell to, since it would simply be cheaper to buy stuff and more a matter of luck.
        This would only help the AH resellers, those people who sit on the AH all day buying good stuff that was put up for cheap. Ofcourse they wouldn't be able to resell it on the AH but they would still buy it then sell it manually in the trade channels, using multiple trade transactions or barter. Or they would buy the items for their guild. In any case those who only check the AH once or twice a day would NEVER see a good item, the powergamers would just snap them up so quickly.

        The best solution I have seen is to have Blues/Purples soulbind when purchased from the AH. This would utterly kill the resellers and allow sellers to be generous without simply padding the resellers pockets.

        By the way, there are very, very few scammers in WoW. In all my time playing WoW (over 400 combined character levels) I made many, many "unsafe" transactions (ie gave someone mats in the expectation of getting the crafted item in return) and never once got scammed, not once. Altough I did check for credability (a good way is to ask them what mats are needed, if they really can make the item they'll tell you ) and where possible got people who I had just partied with to craft my stuff; especially for the big ticket stuff. Basically taking advantage of the comradeship to avoid being expected to tip . And I always tipped generously for crafting when appropriate, usually 50s for lvl30 items.

        There's a bit of a difference between factions as usual, Horde tend to be more into itegrity and fairness, usually neither demanding nor refusing tips. Alliance tends to attract both the real dicks who demand outrageous tips, and the extremely generous "too nice to play horde" types who will insist on crafting for free and even give you free stuff. I also got paid 1g for a dwarven lapdance once .

        While WoW may be full of dicks and griefers it makes the encounters with genuinely nice people much more worthwhile. (for the same reason I'd usually play on PvP servers, the encounters with nice members of the other faction in contested areas were truly worth treasuring).

        Comment


        • #19
          Originally posted by Blake


          Not really. Most players will find 1 or 2 BoE blues getting up to lvl40, just in the course of normal mob killing. On one of my toons I found a nice blue axe at about lvl 30 and sold it straight to a Paladin for 20g. 'Worth noting that Paladins and Warlocks also tend to "inflate" the prices for items they desire. Since they don't need to save for a mount they have heaps of gold to burn on frivilous things. This naturally has a larger effect on the alliance economy, since the alliance has heaps of those smelly paladins and also more warlocks...
          you know that both those classes pay more leveling?

          I don't know if it makes up the difference, but I payed much more then my mage friend

          JM
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

          Comment


          • #20
            An easy way to get to level 60 by paying less than 20 bucks
            *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

            Comment


            • #21
              Originally posted by Lord Nuclear


              Warcraft 3 = Not RPG


              small squad strategy suckfest

              WoW is RPG though
              To us, it is the BEAST.

              Comment


              • #22
                Originally posted by Sava


                small squad strategy suckfest

                WoW is RPG though
                WoW is Diablo-style RPG. It's not like Morrowind or KOTOR.

                Comment


                • #23
                  I will give that Starcraft is the best Blizzard RTS, and arguably the best RTS of all tiem

                  JM
                  Jon Miller-
                  I AM.CANADIAN
                  GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                  Comment


                  • #24
                    I spent ~3 years as a Warcraft 3 fanatic, and i would beg to differ =).

                    Altough I'll cede that Warcraft 3 is good for reasons other than pure strategy, especially the awesome modding capabilities.

                    WC3 replays are also extremely entertaining to watch.

                    Comment


                    • #25
                      This would only help the AH resellers, those people who sit on the AH all day buying good stuff that was put up for cheap. Ofcourse they wouldn't be able to resell it on the AH but they would still buy it then sell it manually in the trade channels, using multiple trade transactions or barter. Or they would buy the items for their guild. In any case those who only check the AH once or twice a day would NEVER see a good item, the powergamers would just snap them up so quickly.


                      Try again.

                      Easily fixed. You simply prevent anyone trading a blue item from receiving any more than the max price, no matter what is in their trade box. People will try to get around this by doing two separate trades.

                      Make it clear that no action will be taken against people who just make off after the first trade.

                      Or you could do what you said. Makes no difference really.


                      And for the rest, try playing a mage. The sheer amount you have to spend on spells makes it very hard to keep any money at all.
                      Only feebs vote.

                      Comment


                      • #26
                        And what idiot designed Ironforge?

                        Yeah, it was smart putting the most used places right next to the entrance and each other. The load lag can sometimes be terrible.

                        The AH should really be where the mystic ward is, and the bank between that and the forgotten cavern. This means people can get to their griffs, trade spots, etc, without having to walk through the gaggle of farmers and other useless people outside the bank.
                        Only feebs vote.

                        Comment


                        • #27
                          What, do you have to talk to the useless people? You can't just walk straight past them?

                          Comment


                          • #28
                            Originally posted by duke o' york
                            What, do you have to talk to the useless people? You can't just walk straight past them?
                            Depending on your computer, the amounts of lag created by the massive groups of people could render IF unusable.

                            Comment


                            • #29
                              Originally posted by Lord Nuclear

                              Depending on your computer, the amounts of lag created by the massive groups of people could render IF unusable.
                              I only ever get load lag in IF. Never anything else.

                              It's just poorly designed. Orgrimmar isn't much better.
                              Only feebs vote.

                              Comment


                              • #30
                                [quote]
                                Originally posted by Agathon
                                This would only help the AH resellers, those people who sit on the AH all day buying good stuff that was put up for cheap. Ofcourse they wouldn't be able to resell it on the AH but they would still buy it then sell it manually in the trade channels, using multiple trade transactions or barter. Or they would buy the items for their guild. In any case those who only check the AH once or twice a day would NEVER see a good item, the powergamers would just snap them up so quickly.


                                Try again.

                                Easily fixed. You simply prevent anyone trading a blue item from receiving any more than the max price, no matter what is in their trade box. People will try to get around this by doing two separate trades.

                                Make it clear that no action will be taken against people who just make off after the first trade.
                                Big guild buyers will still dominate the AH and experienced players will snap up the good weapons real quick even if to just give them to mates or alts. The newbies wont really have a more fair chance (the only reason you see good blues/purples at the AH at all is that they are so overpriced that no-one can afford to buy them, all the affordable ones get snapped up real quick)

                                Or you could do what you said. Makes no difference really.
                                Bind on buy is a big difference. Maybe you've been ripped off but the vast majority of players are quite honest and most players would accept dual-transactions (since that's how it's done for crafting already). The scammers would get booed out of IF and the main AH resellers would get a reputation for being trustworthy. Ofcourse soon only newbies would put blues up at the AH, everyone else would barter or dual-transaction them to get the full value of the item (this IS obvious to you right?).

                                And for the rest, try playing a mage. The sheer amount you have to spend on spells makes it very hard to keep any money at all.
                                I played a mage (on a seperate server to any other toons) to about 50. I got my mount at 40 with 20g to spare. Got a good pile of cash selling swiftthistle and fadeleaf. Also I barely quested and just grinded mobs because it's better exp and more cash.

                                Ofcourse I always avoided paying for the rubbish skills, some just aren't worth buying (for example you don't really need higher ranks of frostbolt unless ur a frost mage). So another trap for newbies is spending too much gold on junk skills and talent respecs.

                                Anyway, it's simply not possible to make a game economy as friendly for the newbies as it is for the advanced players (because advanced players understand the value of things), unless it's completely dumbed down. The only sufficiently dumbed down system I can think of is no trading at all, as even if theres all sorts of retarded restrictions on monetary trading the system would get abandoned and switch over to barter (I suspect the barter commodities would be gems and blues/purples).

                                Comment

                                Working...
                                X