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  • WoW - What you'd like to see.

    This will get swamped if it is posted in the other thread.

    Well, I’ve been playing WoW for about three months now. I really like the game. One reason is that it appeals to me as a philosopher, since many of the problems that afflict the real world have simply transported themselves in amplified form to the game world. You can learn a lot about how ordinary communities fail by playing a MMORPG. I think it proves once again that Hobbes was fundamentally right.

    I spend a lot of time thinking about how the game could be tweaked to make it better. As far as I am concerned the game is excellent with regard to mechanics. Blizzard have done a really excellent job of making it fun. The problems I am interested in are the social and economic problems. The only real problems with the game are caused by people abusing the game mechanics to grief or otherwise gain an unfair advantage over other players. This makes the game worse than it could be.

    I’ve posted some thoughts on the official site, but to be honest over half the people on there are incredibly stupid and incapable of anything more than one line abusive responses. Many of the others suffer from appalling personality disorders – egomania, sociopathy, etc. I only hope they don’t act like that IRL. It’s made me appreciate Apolyton as a gaming site. It’s hard to think of a better one.

    Anyway, I thought I’d post some ideas. I just like thinking about this sort of stuff and it is wasted on the official forums, and I would like to see what WoW players here think of them.

    First. The WoW economy is completely screwed. Inflation has made the AH a joke. A large part of this is caused by goldfarmers. The economy in WoW is not really a free market. All the quest rewards and sales to vendors of soulbound equipment have fixed prices. I imagine Blizz calibrated those prices so that players could afford reasonable stuff from the AH if they did their quests and perhaps sold some stuff they made and farmed a wee bit. The problem is that goldfarmers have introduced far more gold into the game than was intended, and so the value of the quest rewards has lowered relative to the amount one gets from farming. This is perverse. It means that people have to spend more time farming than having fun just in order to have competitive equipment. I’ve seen lowbie blues in the AH going for many times the price that a character of that level could expect to earn in its lifetime. If you are a legitimate player, your only response is to farm and farm instead of having fun, or cheat and buy gold from one of the gold selling sites. Of course if you do that the pressure increases on other players to do the same, and you either cheat or spend hours of worthless labour farming in order to stay competitive.

    Goldfarmers are one cause of this, but the other cause is people twinking their alts. This also tends to raise the price of lowbie gear to astronomical levels (my 25 Shaman has Feet of the Lynx. I got them as a lucky drop. I’ve seen them priced at 20 gold in the AH). The solution is simple: set maximum prices for all gear except the very very high end stuff. Make sure that this extends to trade windows as well. Of course people will try to swap money for items without a direct price swap, but this will be insecure, since you will have no guarantee on being paid on either side. The game would be a lot better if it simply discouraged excessive farming and the professional farmers would have nobody to sell to, since it would simply be cheaper to buy stuff and more a matter of luck.

    Now for the twinkers. The other day I took my 28 Hunter into WSG. The first Horde I saw was a Troll Rogue dual-wielding with two fiery enchants. I’ve seen those offered for 25 gold on occasion and never less than 10g. That is a pretty powerful enchant for that level. If you can trick out a 29 character in that kind of gear, you have a massive advantage over everyone else. It makes the game stupid. It means that lower level BGs become the province of alts of high level characters who are kept at the maximum level for that bracket. These people need to piss off and play in the 60 bracket, although I guess their appearance in the 20-29 bracket is evidence they can’t hack it with their peers.

    Again, there is an easy solution. Simply allow each character 10 goes at a given BG per level. After that they will have to level up in order to get back in. This has the added benefit of screwing over the honor farmers too. It would mean the end of ridiculous low level BG twinks, which can only be a good thing. And it means that you get 20 goes a level, which is more than enough for most players.

    One of the good things about PvP servers is that you can’t create characters on both factions. This should be extended to all servers. People just use this to grief others. That’s about the only good thing about PvP servers. I’d hoped that there would be good competitive world PvP at all levels. There isn’t. There’s either nobody around or just a few high level griefers camping Menethil or Hillsbrad. PvP tends for the most part to be either being ganked by a skull, or watching as a skull from your side one shots the players of similar level to you. Most players don’t do this kind of thing, but there is a hardcore minority as usual who ruin the game for everyone else. I don’t mind the occasional one shotting. It adds spice to the game. But the people who do nothing else are simply a nuisance to both sides. Frankly, PvP action is better on Greymane (PvE) than it is on Spirestone (PvP). I have a sneaking suspicion that Blizz created the PvP servers as is to keep the ***** away from everyone else. I know that the level of chat on PvE servers is far more mature than on the PvP servers I’ve been on.

    There was supposed to be a dishonour system to prevent the worst abuses. The one described in the manual clearly won’t work. The current one is pretty daft too. I think the best way to deal with the problem, and encourage PvP among similar levels (which is the point of any dishonor system), would be to offer incentives for players to police it. In other words, if you attack anyone that is a grey or skull to you, you get a 10 minute flag that marks you for a substantial honor bonus to the other side (even if you are grey). You can never pick up the flag for attacking a player already with the flag, and AoEs are modified to not hit lowbies unless you switch that on. Problem solved. The hardcore griefers will spend most of their time running away from the “police” of the other side. It won’t make a difference to large raids because no one gives a damn about honor for those anyway, and it will bring back some semblance of world PvP.

    Anyway, what do you think? I just am interesting in it from a problem solving point of view. All criticisms that aren’t “Cry more noob” accepted.
    Only feebs vote.

  • #2
    STFU n00b!!!1
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

    Comment


    • #3
      But as a serious response, the dishonour system you suggest is quite an elegant way to address the griefing problem. I like it.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

      Comment


      • #4
        The twinkage inflating prices isn't as non-free market as you suggest. Find a blue and (in theory) you can sell it and get enough gold to buy one of the "overpriced" blues.

        Likewise many people twink their alt's professions and just buy low level mats (like copper ore or linen cloth) from the AH, this raises the prices of these mats to far beyond what "questers" can afford to buy. But anyone who gathers the lowbie mats and sells at the AH will rake in some seriously easy gold, and the gathering can be done at the same time as lowbie questing or whatever.

        By far the best route to fiscal ruin for a newbie is to take a profession (especially engineering or blacksmith). It's much more sensible to take two gathering professions (typically skinning/mining or skinning/herbalism) and simply sell everything at the AH. This gives the cold hard cash needed to buy gear, including the crafted gear.

        Advanced players can easily start a character on a new server and take engineering/mining and also buy plenty of "overpriced" lowbie gear, just by mining extra ore and selling it, watching for bargins + buying mats in advance (especially stuff like Moss Agate) and knowing what to trash, what to vendor, and what to AH. With experience you learn how the market works.

        Two unfortunate things about WoW are:
        1) Quests are junk.
        2) Professions are junk.

        Only about 30-50% of quests are worth doing (as compared to just grinding mobs). Ofcourse players can only really figure out which ones these are on the second time through. Newbies waste lots of time on crappy quests (altough they can be enjoyable).

        Professions are simply money stinks (fine, sinks). The main "problem" is that drops are generally better. There are a few items that are worth making, especially with leathworking (ie Hillmans Shoulders), but advanced players can easily mass produce these and sell them on the AH for less than mats cost. (note they aren't nessecarly selling at a loss, but a newbie can't make them so cheaply because newbies get ripped off)

        Also from the perspective of lvl60's and most experienced players, levels 1 through 59 are irrelevant. Experienced players just blast through them and will be minimally bothered by twinks in BG's and PvP griefers. It's the newbies that get reamed.

        Comment


        • #5
          O Rly?
          "Yay Apoc!!!!!!!" - bipolarbear
          "At least there were some thoughts went into Apocalypse." - Urban Ranger
          "Apocalype was a great game." - DrSpike
          "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

          Comment


          • #6
            The twinkage inflating prices isn't as non-free market as you suggest. Find a blue and (in theory) you can sell it and get enough gold to buy one of the "overpriced" blues.


            Yes, but the sheer amount you have to farm to make that likely is prohibitive.
            Only feebs vote.

            Comment


            • #7
              what I'd like to see?

              a Warcraft sequel that is a RTS!!!!!


              my greatest fear is that they will ruin the Starcraft series (I think there is SC2 in production... not sure) the way they ruined Warcraft by turning it into some stupid RPG crap game
              To us, it is the BEAST.

              Comment


              • #8
                why is it cheating to buy gold? who gets the money from it anyway? If you want the best gear, you can always pay for it
                Safer worlds through superior firepower

                Comment


                • #9
                  Originally posted by Sava
                  what I'd like to see?

                  a Warcraft sequel that is a RTS!!!!!
                  QFT!
                  Safer worlds through superior firepower

                  Comment


                  • #10
                    The first Horde I saw was a Troll Rogue dual-wielding with two fiery enchants.
                    I don't play WoW, but dual-wielding should be banned from all RPGs, ever.

                    Comment


                    • #11
                      because if you include it, every prat and his dog will use it
                      Safer worlds through superior firepower

                      Comment


                      • #12
                        Originally posted by Snotty
                        why is it cheating to buy gold? who gets the money from it anyway? If you want the best gear, you can always pay for it
                        Because it means that people who can't afford to buy gold online get screwed. Imagine if you played in a chess club and some people could pay for an extra Queen. Who'd want to play in such a club?
                        Only feebs vote.

                        Comment


                        • #13
                          Originally posted by Sava
                          what I'd like to see?

                          a Warcraft sequel that is a RTS!!!!!


                          my greatest fear is that they will ruin the Starcraft series (I think there is SC2 in production... not sure) the way they ruined Warcraft by turning it into some stupid RPG crap game
                          WoW is not really a roleplaying game. It's endless fun, you should try it.
                          Only feebs vote.

                          Comment


                          • #14
                            But with players with slightly worse gear, how screwed do they get really? I dont play wow so...

                            I assumed the most expensive gear gave you a small advantage in pvp.....for pve its cooperative, not competative, right?
                            Safer worlds through superior firepower

                            Comment


                            • #15
                              If you have ****e gear you will be much worse in pve too, your xp/hr will go down for example. As a whole gold farming imo isn't as bad in WoW as it is in other MMORPGs as the best loot drops in instances and is bind on pickup. There's only a few buyable BoE things that are truly endgame (Arcanite Reapoer, Epic Mount, maybe Heartseeker/Krol Blade/Brightwood Staff) but most have equivalent or better in fairly easily reached dungeons or in th pvp instances.

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