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  • #16
    And to developers, the scenario you're projecting will never happen. The world will not fall apart in five year, or in ten for that matter.
    Of course, the first answer is "it's a game"

    However, we've heard this before as a criticism of Supreme Ruler 2010, and the long answer is that it's not entirely impossible. Improbable and unlikely, yes, but not beyond the realm of possibility.

    Recently a number of good books have been published on the history of WWI and its buildup, and one thing that everyone agrees upon is that in 1910 nobody expected the world (or Europe at least) to pretty much fall apart before the decade was over. After all, everyone in power in Europe was pretty much related to everyone else in some way, the major dynasties had their own survival to worry about, and nobody wanted millions of their productive citizens dead over "some damned foolish thing in the Balkans".

    And except for some with a high level of paranoia, most people in 1935 didn't expect the world to come falling apart again in a few years. Neville Chamberlain remains controversial, but he certainly wasn't a fool - and he honestly believed that "the world will not fall apart" right up until it started happening.

    When we talk about present day, there are already a lot of people that discuss the possibilities of a major collapse in many world institutions, due to two reasons: 1) Oil demand starting to outstrip supply as developing nations grow, and 2) Massive US debt and trade deficits.

    One of the catalysts of the Supreme Ruler 2010 storyline is the switch by OPEC to Euros from US Dollars for the sale of oil. This has extensively been discussed in financial and economic papers and journals - and they all point out the the sale of oil in US dollars creates a huge artificial demand for dollars (and dollar reserves) that wouldn't exist otherwise. There is no consensus on the result of a switch to Euros for oil, but predictions range from a major US recession to a massive collapse of US financial systems. Clearly, SR2010 puts its bets on the collapse possibilities.

    Doing a few google searches for articles on the topics of "petro euros", the US debt, and the US trade deficit result in a collection of possibilities that make SR2010 look all too plausable... in fact, it almost seems that the only thing holding the whole system together is that nobody wants to "throw the first stone", since in the end there everybody would lose in one way or another.

    -- George.

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    • #17
      Just starting to get into Supreme Ruler. Im a TBS fan -CtP2 Civ3 and SuperPower the first one .
      Im glad that their is a TBS option in the game. Very complex at first but the manuel and text guides in the game are a big help as im slow to learn at first but once im playing I pick up on things .
      The fans are into mod making which is a good sign as they can take the game up to the next level. Look at Hearts of Iron 1 & 2 from Paradox .The mods have gone beyond what the programers dreamed of . A major mod was used in a platinum release of one of the games as a result of their work.
      Hope that Supreme Ruler will be around for awhile and will keeps getting beter.

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      • #18
        Hope that Supreme Ruler will be around for awhile and will keeps getting beter.
        I second that!

        I hear that a few people are working on mods, and the developers have posted some step-by-step guides on their forum, but it sure is a lot of work to do a Supreme Ruler mod from scratch - I've looked at the including editor, it's easy enough to edit an existing scenario, but it takes a lot of work to design something from scratch! I guess it just goes to show you how much there is in the game when you learn that it takes about a dozen different files to make up a single scenario - the map, the military units, the starting diplomacy stuff, the economic and resources that everyone starts with, etc.

        SR2010 does give you a bit of a learning curve to start with, but I found the ministers did a pretty good job when I wasn't paying attention to something (especially production and social stuff), and the game is certainly worth the effort - a lot of depth.

        About the storyline stuff, I really like the individual stories attached to each scenario and region - some of them get a little far fetched, but others sound like I just read them in the newspaper yesterday

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        • #19
          Been looking up Supreme Rulers web site for updates.
          They are working on their 3rd patch with a realease time early October.
          More AI changes to make the game better. Its great to see them still working on improvements after release.
          Pardox is noted for that now Battlegoat is anyther Co. that can be trust to support their products. Way to go.

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          • #20
            "Update 3" has been released!
            The cake is NOT a lie. It's so delicious and moist.

            The Weighted Companion Cube is cheating on you, that slut.

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            • #21
              Originally posted by DRoseDARs
              "Update 3" has been released![/url]
              I got the update today, and I have to say that it adds some great new bits - the "more aggressive" AI military offense is particularly interesting, they've been able to provide a heated challenge on maps where the AI used to sit back in a defensive mode.

              I like the new missiles support too, though I have to admit that missiles are one of the more complex areas of Supreme Ruler 2010 to work with. I can see why most games ignore them entirely. But overall the new changes make them easier to handle.

              And even a new mission scenario too - great work Battlegoat!

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              • #22
                I just wish Superpower 2 weren't lying in a coma...
                The cake is NOT a lie. It's so delicious and moist.

                The Weighted Companion Cube is cheating on you, that slut.

                Comment


                • #23
                  The fans are into mod making which is a good sign as they can take the game up to the next level. Look at Hearts of Iron 1 & 2 from Paradox .The mods have gone beyond what the programers dreamed of .
                  Yes, there are players starting to make mods, and we've started a section on our forum to provide support for this and even are posting an online "workshop" to explain how our scenario design and editing systems work.

                  We have noted, however, that making mods in Supreme Ruler 2010 is a bit difficult, since most of the design and editing tools are not 'user friendly'. As well, SR2010 stores a lot of information - economic, production, terrain, military, etc, and so the mod tools can get a bit overwhelming.

                  In fact, getting back to the earlier comments in this thread about Strategy games learning from each other, this is one area where we'll be looking at what Firaxis have done with Civ4 - they have made a big deal out of the Civ4 mod-ability and mod-tools provided, and so we will certainly be taking a look at their approach to this and seeing if there are ideas that we can use in our own future work.

                  Hope that Supreme Ruler will be around for awhile and will keeps getting beter.
                  Thanks, we plan to be around for a while! As noted above, we have just finished "Update 3", another free update including new content and features as well as the usual tweaks and fixes. We're already planning "Update 4" with more of the same.

                  About the storyline stuff, I really like the individual stories attached to each scenario and region - some of them get a little far fetched, but others sound like I just read them in the newspaper yesterday
                  In some parts of the world, the stories pretty much write themselves (ie Middle East, India/Pakistan, China, Africa, etc)

                  I got the update today, and I have to say that it adds some great new bits - the "more aggressive" AI military offense is particularly interesting
                  Our new, "more aggressive" Military AI has been receiving some great reviews by players on our forum - it can provide quite a challenge in many scenarios. And we hope to add even more to this area in the next update.

                  -- George.

                  - George Geczy, Lead Programmer, BattleGoat Studios

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                  • #24
                    So, I've been having lots of fun playing all sorts of scenarios with the latest update - great work, BTW - so, when is the next update gonna be out

                    But seriously, I love how you guys are supporting and adding to the game after release, I hope Firaxis take note and do the same with Civ4 (and not just put new features into an extra-cost 'expansion' pack)

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                    • #25
                      ... so, when is the next update gonna be out

                      But seriously, I love how you guys are supporting and adding to the game after release, I hope Firaxis take note and do the same with Civ4 (and not just put new features into an extra-cost 'expansion' pack)
                      The question of (free) Updates versus Expansion Pack tends to be based on a lot of factors, including of course the Publisher's desire to make extra money

                      We've decided not to go the expansion pack route, and instead will continue to release new content as part of our regular Updates. For Firaxis I would think it boils down to whether the fans think they are getting good value or not - if people believe that the extra content is worth the money being asked for it, then there's nothing really wrong with releasing the content as an expansion pack. The alternative many other developers do is to simply abandon the title soon after release, and move on to their next project.

                      It's one of those philosophical questions, there is no right or wrong answer

                      With regard to Supreme Ruler 2010, yes we are already working on (free) Update 4, and will almost certainly even have an Update 5 after that. At the same time, there has been a lot of demand for a sequel version, with many ideas that would require significant engine changes to accomodate... in short, there's still a lot of development and ideas left in the world of SR2010

                      -- George.

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                      • #26
                        OK I'm curious. I saw some screenshots somewhere and i dismissed it as yet another RTS game. Reading the game discussion it looks like its much more.

                        Don't suppose someone could do a quick summary of the game and game mechanics ? Even a mini review before i start trying to find it in the UK - actually i'm assuming it's even been released ?

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                        • #27
                          Originally posted by Standup
                          OK I'm curious. I saw some screenshots somewhere and i dismissed it as yet another RTS game. Reading the game discussion it looks like its much more.

                          Don't suppose someone could do a quick summary of the game and game mechanics ? Even a mini review before i start trying to find it in the UK - actually i'm assuming it's even been released ?
                          Definitely more than an RTS

                          There are a number of reviews on the web at places like:

                          Online gambling firm Games Global has announced a “multi-game collaboration” with Hasbro to make digital Dungeons and Dragons slot machines.


                          http://www.worthplaying.com/article....20&mode=thread(%22der=0



                          It's released, but not widely available in retail stores in Europe and the UK at the present time. In the UK we've heard good things about the following reseller that carries it, Strategic Plus Software:



                          And, before the end of the year we'll be releasing what we call "Update 4", our fourth free update featuring new missions, equipment file updates, and sundry additions/fixes. Supreme Ruler 2010 has a 'Check for Updates' feature that will automatically download the latest available updates and add them to the game.

                          -- George.

                          George Geczy, Lead Programmer, Supreme Ruler 2010

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                          • #28
                            I've got the demo but I'm too overwhelmed by it all frankly.
                            Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                            Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                            • #29
                              Five months since my last post and the world hasn't fallen apart.

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                              • #30
                                dont worry ljube - we're working on it
                                Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

                                - Paul Valery

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