Gladiator
quote:
1. You get 100 points to start, you gain no extra points by winning.
2. You must distribute your 100 points to the 3 areas of attack, defence and power each combat round, which come in sets of 3, therefore you must distribute the 100 points into 9 "boxes".
Example:
No more than 50 points per line. Each ADP is compared to the opponents ADP. 1st<-->1st, 2nd<-->2nd, etc...
3. Ties result in 50% power damage rounded down, afterweapons and armor are calculated . 0 attack 0 defense ties are possible.
4. Each player has 20 points to distribute to weapons and armor. This is public knowledge and is sent in with your gladiator's name. Half of these points are added to each of the 3 A/Ds. They also add their full values to power (if hit) and subtract from power (if hit) respectively.
EXAMPLE: Player 1 selects a weapon rating of 12 and an armor of 8, for 20 total. Player B selects a weapon 9 and armor 11. They then fight each other.
Player A selects 3 sets of orders:
for a total of 100.
Player B has selected:
for 100.
No one line can equal more than 50.
These are in turn modified by their weapons and armor, and so look like this when complete:
So for the 1st swing, (18-20.5) is negative, so player misses, as does player B, since (9.5-12) is also negative.
2nd swing both opponents hit each other (11-5.5=positive #, also 24.5-24). Player A does very little; his total is (0+12-11)=1 hit point of damage. Player B hit for (20+9-8)=21 h.p.'s.
3rd and final swing Player A hits again (26-25.5) as does Player B (9.5-9). Player A does 21 damage (20+12-11) and Player B does 6 (5+9-8). The round ends with Player A down 27 hp's, and Player B down 22. The lost hit points will have no effect on points used for ADP in future combats; ADP always equals 100.
Note that since one player has an odd number for A/D and the other even, these 2 players will never have a tied result.
5. There will be eight players in the quarter finals, each worth 100 hp. The winners of the semi-finals (4) will fight with 150 hp. The winners of the semi-finals will fight in the championship bout with 200 hp. Fights are to the death.
6. In the event of a double knock-out, the contestants will be reset to half their original total (50, 75, 100).
7. Stories will grow in length and detail as the matches progress.
The quarter final matchups are:
1. DrSpike W00 A20
Versus
3. Jamski W10 A10
2. paramir W20 A00
Versus
5. Snoopy369 W05 A15
4. Gamecube64 W00 A20
Versus
7. Sparrowhawk W00 A20
6. Ljube-ljcvetko W20 A0
Versus
8. J Bytheway W20 A0
I have orders from Gamecube and paramir. Unfortunately, we can go forward in this game until everyone gets their orders in,....so what is taking you sooooo long?
quote:
1. You get 100 points to start, you gain no extra points by winning.
2. You must distribute your 100 points to the 3 areas of attack, defence and power each combat round, which come in sets of 3, therefore you must distribute the 100 points into 9 "boxes".
Example:
Code:
1st A11 D11 P11 2nd A12 D8 P15 3rd A15 D2 P15
3. Ties result in 50% power damage rounded down, afterweapons and armor are calculated . 0 attack 0 defense ties are possible.
4. Each player has 20 points to distribute to weapons and armor. This is public knowledge and is sent in with your gladiator's name. Half of these points are added to each of the 3 A/Ds. They also add their full values to power (if hit) and subtract from power (if hit) respectively.
EXAMPLE: Player 1 selects a weapon rating of 12 and an armor of 8, for 20 total. Player B selects a weapon 9 and armor 11. They then fight each other.
Player A selects 3 sets of orders:
Code:
12 08 10 = 30 05 20 00 = 25 20 05 20 = 45
Player B has selected:
Code:
05 15 10 = 30 20 00 20 = 40 05 20 05 = 30
No one line can equal more than 50.
These are in turn modified by their weapons and armor, and so look like this when complete:
Code:
Player A Player B att def pow att def pow 18 12 22 9.5 20.5 19 11 24 12 24.5 05.5 29 26 09 32 9.5 25.5 14
So for the 1st swing, (18-20.5) is negative, so player misses, as does player B, since (9.5-12) is also negative.
2nd swing both opponents hit each other (11-5.5=positive #, also 24.5-24). Player A does very little; his total is (0+12-11)=1 hit point of damage. Player B hit for (20+9-8)=21 h.p.'s.
3rd and final swing Player A hits again (26-25.5) as does Player B (9.5-9). Player A does 21 damage (20+12-11) and Player B does 6 (5+9-8). The round ends with Player A down 27 hp's, and Player B down 22. The lost hit points will have no effect on points used for ADP in future combats; ADP always equals 100.
Note that since one player has an odd number for A/D and the other even, these 2 players will never have a tied result.
5. There will be eight players in the quarter finals, each worth 100 hp. The winners of the semi-finals (4) will fight with 150 hp. The winners of the semi-finals will fight in the championship bout with 200 hp. Fights are to the death.
6. In the event of a double knock-out, the contestants will be reset to half their original total (50, 75, 100).
7. Stories will grow in length and detail as the matches progress.
The quarter final matchups are:
1. DrSpike W00 A20
Versus
3. Jamski W10 A10
2. paramir W20 A00
Versus
5. Snoopy369 W05 A15
4. Gamecube64 W00 A20
Versus
7. Sparrowhawk W00 A20
6. Ljube-ljcvetko W20 A0
Versus
8. J Bytheway W20 A0
I have orders from Gamecube and paramir. Unfortunately, we can go forward in this game until everyone gets their orders in,....so what is taking you sooooo long?
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