The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
If aren't sure that you want to try it, then I would say no, don't spend your money.
Computer Gaming World has now made the switch to DVDs (instead of CDs) and on this month's they have four big demos (EQII, Splinter Cell:Chaos, Ryl and something else). I would imagine that in the next month or so, they will have a demo of GW.
So, save your cash and just buy the mag when the demo comes out.
That said, I am defintely having a lot of fun and it seems that most people that have tried it do like it. Just don't expect to spend all your gaming time on this one title. I can't seem someone enjoying that method of play.
Originally posted by paramir
Thanks for a cin depthish review, I almost always just get yes or no
You want in depth, ok, but be warned.
PVM (player vs monster, aka 'roleplaying):
This is quite comparable to Dungeon Siege. The limited skill selection insures that no one build will be able to go waltzing through the territories.
Spellcasters get owned by melee folks, Warriors learn to hate archers (damn piercing damage), everyone hates groups of spellcasters, and chances are if there's more than 1 healer in a group, you won't be able to deal enough damage solo to even kill one of them.
So, it encourages interaction with a group. Yes you can hire henchmen if you don't want to group with various idiots as are bound to propogate these things, but by and large most folks are pretty nice, even if some are somewhat stupid...(I've had a "healer" in a group that didn't heal anyone before for instance)
The story line is fairly interesting, and there are TONS of sidequests if you have the patience to deal with it. Personally, if the quest doesn't offer me anything I want and is not on my way to my next goal, chances are I'm not going to be doing it especially if it's through low level lands where I won't be getting exp for kills.
This brings up 1 minor annoyance. I'm level 11, gotta go to some temple or another, and trounce through a field of level 3 monsters. They really need a patch to make these guys realize they are doing 0 damage to me, and not attack high level folks.
The Item system:
Weapons actually matter fairly little. But, they can be found everywhere. Your damage is based more on skill levels than your weapon though.
Armor, however, makes a big impact. And, you must craft armor. This entails gathering the raw materials and paying someone to do it. At first I was annoyed with this, but after seeing how big an impact armor makes, I approve.
Eventually you'll start getting enhanced weapons with a low level requirement in some skill. Adding points beyond the minimum requirement in that skill will raise the damage of those items. So, an 8-12 damage axe with 0 requirement and an 8-12 damage axe with 3 axe mastery requirement, take the one with axe mastery, and pump 7 into axe mastery you suddenly are hitting for 20+ damage a swing whereas you're stuck at 8-12 with the 0 requirement one. (real example I tested with my warrior, but might be a bug in the game to be fixed)
Items are automatically assigned to players in a group. So, no fighting over who gets what. Gold is split equally. What's more, unlike other MMORPG's, you only deal with the full community when in town. Once you leave, the map it your group's alone. So, no dealing with folks looking to off that boss you weakened.
PVP:
This is the real meat of the game. Competitive missions and PVP are a riot. This is where that strict limit of 8 skills comes into play. It forces people to make specialized characters. These have weaknesses to be exploited. It comes down to who has the better team dynamic.
These are just short little 3-5 min missions such as last man standing, king of the hill, and a version of capture the flag pitting multiple 4 man groups against each other.
There are both random groups and groups who form beforehand. And, I must say there is nothing more satisfying than having the counter show your group's name with 6 straight victories. Too bad I had to go to bed at that point.
Stability:
I play on dial up.
If there is lag, I have yet to see it.
Great game. The first to replace Diablo II as my favorite RPG. I think I might actually uninstall that now...
FYI, if any of you are interested, we have a very casual guild formed over on MZO.
No real structure or serious crap like most guilds, we're haggling over making our capes now. Just let me know and I'll invite anyone that wants a nice guild cape and a list of folks to play with without all the structure and seriousness of most guilds.
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