I find Vovan's points interesting. Maybe this one will be worth a look when it's ready. Maybe.
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Will Wright's New Game: Spore
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Originally posted by lord of the mark
And wasnt Simville intended to be an intermediate step linking down to the Sims and up to Simcity? That didnt pan out? Wrights clearly been interested in the scale up - scale down things for some time - there must have been reasons it didnt work before.
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Originally posted by Sn00py
Oh I thought it was the blue dot.
Is that a black hole or something?
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Originally posted by Sn00py
I wonder how long and how much you can do in each stage? It would be a really bad game if you zoomed past each stage.Originally posted by Sn00py
In the City stage, do you advance slowly like in Civilization? Can you build more than one city?
For example, once you reach a certain level of development, you can have multiple cities, I think, and then you can pretty much choose your level of micromanagement. For example, suppose you wanted to build a temple in a city. You could either be zoomed out on the planetary level, where you see iconic representations of your cities and units. Then, you can simply click the city icon and say, hey I want a temple there, and the temple would be built. Or you could be zoomed in to the terrain level, and actually plop down the building in the city yourself and draw roads and such things to connect it with the rest of the city.
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Originally posted by General Ludd
Anything else known about the design / cultural theme?
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Originally posted by nostromo
I'm not sure I understand procedural programming. Surely, an artist drew those objets? Procedural programming sounds like a form of compression. An artist drew the objets, designed the overall look of the game, then someone made a mathematical model of all this, so you don't need the characters models or the texture files anymore. Reminds me of a form of sound synthesis called physical modeling. Instead of trying to imitate, for example, a piano with basic soundwaves, or with piano samples, a mathematical equation models the piano sound.
Originally posted by nostromo
Spore is an intriguing concept, I don't know about the game, though. Is there an ETA?
EDIT: Eek, sorry for multiple posts... It's just easier to answer multiple unrelated questions that way.
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Well, that is certainly one way to do it, but in this particular case its not what is going on. Everything you see there is made in-game. The creature models for example were not made in Maya or 3DSMax or anything. It is all in-game content. For example, you go to the creature editor, and you can make the creature look anything you want there. You can modify the body shape by messing with the skeleton, you can add and remove appendages, you can add and remove mouths or beaks or what-not, etc. Anything from a care-bear to an alien-looking spider thingey can be modelled in game with an easy interface. Of course, that's not procedurally-generated per se, that's player-made. What is procedurally-generated is animations, for example. Say you make a creature with a billion legs. How will it walk around? Well, that's not pre-defined, but the animations are all procedurally generated.Last edited by Nostromo; March 19, 2005, 17:11.Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing
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EDIT: Eek, sorry for multiple posts... It's just easier to answer multiple unrelated questions that way.Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing
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On GameSpy's Forums, a guy mentioned that anyone could create a Civilization of penis's; now, while this would be hiliarious to come across while playing your game, I'm starting to see that this game could create a lot of issues.
How do you rate a game that can potentially create images that are unsuitable for children?
Would Will Wright have to set up a team that checks each and every civilization that gets loaded up onto the server? A momental task if you have 100,000 people playing.be free
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Originally posted by Sn00py
I assume it does get stored, as it is only a few KB's in size.
Originally posted by Sn00py
But UR, why you are arguing that this game might fail is falling flat, because Spore is not necessarily a game; Will Wright is just trying to find new ways to make games for the future, because he knows that in 5-10 years time, it's going to take an army and 5 years to make a standard game.
Originally posted by Sn00py
Animating and making models interact with each other correctly requires a lot of work and most of the time too much work, so why not just get the computer to do the job instead?(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by lord of the mark
Well thats where Wrights in a different boat - "look im a star, i get as much time as i need" "we need cash flow" "ok, release another Sims2 Xpack"(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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