The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Originally posted by MORON
The thing with fighters and torpedos is that they are useless by themselves. They need to be mixed, ideally 50/50.
With a 50/50 mix, both spread/bunch are dangerous as both allows for critical hits at 4x modifier as the laser user has to fill the slots.
After all, the laser user can't go for MLL MLL , but has to put in F and T while he has none.
The point with the F/T combo isn't raw strength, but forcing a OOB "misguess" allowing for critical hits.
For example: MLL FFT, close in, spread out, against MTT FLF would have the last F attack at x4 factor....
A pure laser user do need the spread out however, since without it the MTT can shut off the laser player's attack completely.
Thankfully, most players haven't realized the power of "all back off" fleets yet....
Thankfully?
I suspect you underestimate the average intelligence of the player in this game ...
The problem is, single weapon fleets are superior to dual weapon fleets, direct on, because of Maneuver. Two 100-bp fleets, one of which is L one of which is F-50% and T-50%, the L fleet will generally win, excepting very bad luck with the OOB (or very bad choices).
That's because the 'first wave' strength of the first player (the L player) is 300 bp, while the first wave strength of the second player is at most 150 bp. Assuming the first player goes "close in", "spread out", and the second player goes "back off", "(anything)", the second player will likely lose a significant portion of his fleet, with MLL-TFF versus his TTF-FLL or FFT-TLL. 50 points of course are dealt in round one, 100 if F is first, but then a ton of points are dealt in round two (up to 300), and the third round is at least somewhat in favor of the first player (50 points probably). 300 points of damage is enough to win the entire battle ... thus is the strength of Maneuver.
Otherwise MORON i'd agree with ya
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All in. Processing will be done in an hour or so after dinner.
We have lots of alliances and one battle.
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
Lasers, Torpedos, and Fighters are fine. There's a reason that Jamski didn't make all three of them exactly the same. If you think Lasers are overpowered, build an all-laser fleet and we'll see how long you last.
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
I'm calling it right now. A big group of y'all just got PWND against my shield.
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
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