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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Solver
No, but aboriginal nations are there (computer-controlled) and you can "ally" with them. Allying with a native tribe gives you a bonus. Allying with them all might or might not win the game for you.
Why have they decided to make the First Nations non-playable?
That's just silly.
"My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
Always worth looking at the prices. 200Mhz more when you are at the top of the range costs a lot, for small gain. 200Mhz a bit off the top might well not set you back much more.
This is the right thing to do, you play FAR too much at the top end for very little return, every processor range has a 'sweet spot', its usually about 3/4 of the way up the range.
Another trick is that you can usually o/c a mid range processor to run has fast as the top of the range - 'cos usually they're the same model under a diffferent name.
Why have they decided to make the First Nations non-playable?
That's just silly.
Because they're going the path of having all nations rather similar, with some bonus differences and some unique units. Like AoE2. Having natives as playable wouldn't fit in with that
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
or u could look at it as they cant come up w/ a good story (or long enough story) and enough props to make the real Americans playable at all
i'm thinking that indigenous people will be throw in just for something else to do/get in ur way, a feature, kinda like how they put gods in AoM, which of course, is the real AoE3
i think i didnt miss quote this from an IGN interview (off the top of my head): you are gonna have to settle unconquered land in the name of your home nation/investors
BTW when i said hate i meant it as in hate on, which some people seemed to be doing, wutevr
There is a limited number of these tribes in each game, obviously the exact one is unclear at this point. But if you ally with all, it's a possibility to win the game.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Originally posted by Solver
There is a limited number of these tribes in each game, obviously the exact one is unclear at this point. But if you ally with all, it's a possibility to win the game.
Solver I am seeing a possible "twist"
It would be cool if say you allied with maybe 4 of these and then they all revolted at once because too many traits straining them
Originally posted by HuangShang
or u could look at it as they cant come up w/ a good story (or long enough story) and enough props to make the real Americans playable at all
Originally posted by Lord Nuclear
Since were talking about computers, I should be getting a 3.6 GHz P4, X850 XT, 20" LCD, 2 GB of RAM.
The Tech that put my new computer together two weeks ago said 3 or 3.2 is about as fast has a chip can go because of the heat that it put off. He said they are trying to see if they can put 2 3gig chips together and see if it will run as a 6 gig machine.
My new computer is 2.8 gig, with 1 gig of ram, Niv. GForce 6600 w/128 meg, D925XCV mother board, USB 2.0/1394a audio card.
Civ 3 with 32 Civs take a turn at about 15 sec. On my 1.6 it took about 3 or 4 min.
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