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  • #31
    I've seen Morrowind second-hand for £6.99, and was sorely tempted, but I've still got two expansions of NWN to finish (once I finish the main one ), and both BGs.

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    • #32
      no problem, it'll still be there waiting for you. it may even get cheaper . the game isn't perfect. It does a few things very well, but other things not so well.

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      • #33
        Hmmm. Reading this thread makes me want to get the game, just as reading the NWN thread did some time ago. I was amazed at NWN, and I expect the same from Morrowind.
        Contact the publisher--you're all in line for a fractional commission.
        "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

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        • #34
          Originally posted by duke o' york
          I've seen Morrowind second-hand for £6.99, and was sorely tempted, but I've still got two expansions of NWN to finish (once I finish the main one ), and both BGs.
          Which should take you until sometime in 2010.

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          • #35
            Originally posted by Imran Siddiqui


            Exploring . It makes it seem like its own world rather than just a game world. I thought it was cool that you could just go and wander the countryside for hours and hours if you wanted.
            Yep - thats what i like about the whole Elderscrolls series of games best. They do have a comparitively huge gaming world to wonder about in

            Its funny, but i'm surprised not more Morrowind players go on about the wondering around and just looking at the view kinda stuff? I find morrowind wonderfull for that.
            Compare it to Fable(which i'm playing now), which looks much better, but concentrates more on the personality of npcs etc - at the expense of the freedom of Morrowind; and i think Morrowind still just edges for me as being what i like a rpg to be?

            Its a shame they didnt include many more views/angels to view the world of Albion with - so much effort to make a really drop dead sexy game world and you have a fairly restrictive view on your surroundings!

            I suppose when rpg's reach the level of combining the character of Fable, with the open ended hugeness of Morrowind, i might find one that i never come out of
            'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

            Bush's Republican=Neo-con for all intent and purpose. be afraid.

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            • #36
              Yeah, freedom is what makes Morrowind great. When I didn't want to do any more quests or shopping, I could just go into a random direction, getting into previously unseen caves and places. It can take a year and more of playing to explore every place in Morrowind. It's a great game really. From what the guys at Bethesda say, they will also allow people to explore freely in Oblivion - I hope Oblivion will be everything that Morrowind was an better, without losing the freedom and the amazing detail.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #37
                Originally posted by child of Thor


                Yep - thats what i like about the whole Elderscrolls series of games best. They do have a comparitively huge gaming world to wonder about in

                Its funny, but i'm surprised not more Morrowind players go on about the wondering around and just looking at the view kinda stuff? I find morrowind wonderfull for that.
                Compare it to Fable(which i'm playing now), which looks much better, but concentrates more on the personality of npcs etc - at the expense of the freedom of Morrowind; and i think Morrowind still just edges for me as being what i like a rpg to be?

                Its a shame they didnt include many more views/angels to view the world of Albion with - so much effort to make a really drop dead sexy game world and you have a fairly restrictive view on your surroundings!

                I suppose when rpg's reach the level of combining the character of Fable, with the open ended hugeness of Morrowind, i might find one that i never come out of
                I think Morrowind is the only real roleplaying game ever created. The amount of world it offers for exploration is unsurpassed, and hopefully with Elder Scrolls IV will only get better.

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                • #38
                  I prefer a gripping central story and some non-linearity to complete non-linearity and 'exploring'.

                  Jamski thinks Morrowind has a beautiful large world, unfortunately with nothing of interest in it.

                  Not trying to flame, just offering a different perspective.

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                  • #39
                    I think Morrowind is the only real roleplaying game ever created. The amount of world it offers for exploration is unsurpassed, and hopefully with Elder Scrolls IV will only get better.
                    I think it's not. Morrowind offers between zero and nada as far as "role" playing is concerned. You can't talk to anyone. I lmean, really talk. You can decide to fight with sword, fight with bow, fight with spells. Or maybe only do some stealing. NetHack has more variability and exploration, more varied gameplay. (Of course there's a slight difference in terms of graphics.)
                    Morrowind quests are pretty lame. Some mods however added a bit of character, but the game is still built around a world with characterless characters. You've got to read the in-game books to get a bit of atmosphere. Compare that to BG (which I actually don't like that much because the party members makes all games look like the same to me) or Arcanum.
                    Clash of Civilization team member
                    (a civ-like game whose goal is low micromanagement and good AI)
                    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                    • #40
                      I prefer a gripping central story and some non-linearity to complete non-linearity and 'exploring'.


                      Morrowind does have a central story... and all of the lore stuff is great if you delve into it.

                      NPCs were probably a weakness in Morrowind, many of them, but the majority never saying anything interesting. Oblivion does NPCs much better apparently, giving them an AI so they go get food, do stuff, etc.
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #41
                        Going to get food isn't too important. Sleep schedules add some better atmosphere (think about some of the quests that required being a bit more stealthy...it'd be a lot better to do them while people were asleep..like Fallout or Arcanum).

                        Before the Giants mod came out, the only difference between day and night was really that the guards had torches. Things are pretty much really unchanging when you get down to it.

                        The expansion packs were a lot better. The two main characters in Mourhold had personality...that was good. The characters in Bloodmoon had a bit more personality too. Bethesda is capable of making them, I just hope that they put more focus on to it in IV instead of just on things like horses. Of course, I really don't care. They can leave Oblivion to be very unlike Fallout as long as they leave Fallout 3 unlike Morrowind. I'm not going to be hypocritical here.
                        "Yay Apoc!!!!!!!" - bipolarbear
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                        • #42
                          Yeah, getting food is not that important, but I still will love it. It will make those NPCs seem more alive, not just standing there. Of course, their sleep schedules, houses being locked for the night, will add to the immersion.

                          Oh, and the plugins for Morrowind were great. Some really made night & day matter. For instance, one made it so that rogues and bandits came out in the night, pretty powerful characters that would attack you. That and other plugins made travelling during the night much more dangerous, and so that weaker characters would probably be better to avoid going out in the night.
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #43
                            I've seen Morrowind second-hand for £6.99, and was sorely tempted, but I've still got two expansions of NWN to finish (once I finish the main one ), and both BGs.


                            Originally posted by DrSpike

                            Which should take you until sometime in 2010.

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                            • #44
                              Ok ok, 2008.

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                              • #45
                                ......maybe never i was thinking - its easy not to finish involved rpgs, i still got some saves for BG from over 3 years ago!(plus the printed up character sheets i'd made...sad, very sad...)
                                'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                                Bush's Republican=Neo-con for all intent and purpose. be afraid.

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