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  • #31
    Dissident: JA2 is pretty old now... the graphics may turn you off. It's also considerably harder than the original games (JA and DG).

    But I don't really care about either of those facts, I still think it's a great game. Tactical TBS. If you're bored, go for it.

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    • #32
      I will have to upgrade my very old Wintel gig first.
      (\__/) 07/07/1937 - Never forget
      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
      (")_(") "Starting the fire from within."

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      • #33
        Originally posted by VJ
        Dissident: JA2 is pretty old now... the graphics may turn you off. It's also considerably harder than the original games (JA and DG).

        But I don't really care about either of those facts, I still think it's a great game. Tactical TBS. If you're bored, go for it.
        The graphics are old, but they are still pleasant to look at. Not ugly by any means. There are quite a few mods you can download to add to the experience too. There is a whole lot of information out for it too. Even though it's a hard game, there are detailed walkthroughs and strategies for every single sector. I'd say JA2 is still quite unsurpassed in terms of squad combat games.
        "Yay Apoc!!!!!!!" - bipolarbear
        "At least there were some thoughts went into Apocalypse." - Urban Ranger
        "Apocalype was a great game." - DrSpike
        "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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        • #34
          Great game (though I don't see it mentioned here on a quick skim through), steep learning curve. Expect to die. A lot.

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          • #35
            Well, the basic learning curve isn't that high. And there are people who are good enough who are able to go through many sectors without getting guys injured. They usually just have very small squads of stealthier mercs though.
            "Yay Apoc!!!!!!!" - bipolarbear
            "At least there were some thoughts went into Apocalypse." - Urban Ranger
            "Apocalype was a great game." - DrSpike
            "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

            Comment


            • #36
              Well I disagree. The JA series, whilst excellent when you get into it, is unforgiving and always difficult for new players. It is even often cited as *the* example of a game with a steep learning curve.

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              • #37
                Originally posted by DrSpike
                . It is even often cited as *the* example of a game with a steep learning curve.
                And you an economist. Please review the definition of learning curve, and what a steep one means
                "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                • #38
                  game wishlists.

                  Well it depends on wheter I get a new PC to replace my old abacus - oops, my dino PC. Previously unexpected, and uninsured, root canal work for QOTM, and expenditures relative to POTM's Bat Mitzvan, have again delayed that. So two wish lists

                  For the new PC
                  1. EU2
                  2. The Sims (I know, but it would be for POTM, MAINLY)
                  3. Civ3
                  4. AOE2 (yeah, I know it should run on my old machine, but theres some funny copy protection conflict)
                  5. Simcity4


                  For the old PC
                  1. Yet another classic TBS, probably MoM, or maybe X-com
                  2. A classic RTS, probably Starcraft
                  3. A wargame, whatever I see around cheap.
                  4. BG2
                  5. An adventure game
                  6. Tropico
                  "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

                  Comment


                  • #39
                    Originally posted by lord of the mark

                    And you an economist. Please review the definition of learning curve, and what a steep one means
                    The 'learning curve' shows how gently the game introduces you to the resources at your disposal to meet your objectives, and how it punishes you for not using those resources optimally.

                    A steep learning curve is one where the introduction is short and the punishment is harsh.

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                    • #40
                      Originally posted by DrSpike


                      The 'learning curve' shows how gently the game introduces you to the resources at your disposal to meet your objectives, and how it punishes you for not using those resources optimally.

                      A steep learning curve is one where the introduction is short and the punishment is harsh.
                      A learning curve (or experience curve) represents the rate at which the cost per unit declines with experience. A steep learning curve implies one learns quickly. A shallow learning curve implies one learns slowly. A steep learning curve is, holding initial difficulty (cost per unit) constant, a GOOD thing.

                      Of course in the econ. lit its assumed that you are producing the SAME thing as you gain experience. A game that adds features as you go doesnt really fit the paradigm. What you mean is a game that adds features or difficulty quickly, not one that has a steep learning curve.

                      Your usage IS the way its commonly used in the gaming community. The gaming community is, unfortunately, incorrect.
                      "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                      • #41
                        I was making a gaming point using gaming terminology. When making a point about economics I use economics terminology.

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                        • #42
                          Originally posted by DrSpike
                          I was making a gaming point using gaming terminology. When making a point about economics I use economics terminology.
                          The term originated in economics, or more precisely, in cost estimation (unlike say shortage, which had its non-economics use before economics twisted it "shortage, what shortage, theres plenty available now that the price went up a thousand fold"). Most folks, gamers and othewise, who use it think theyre borrowing a sophisticated term from elsewhere (I mean who the hell talks about "curves" in gaming, or other nontechnical matters) They ARE, theyve just flipped the meaning. See its NOT a gaming term, its a GENERAL misuse of the term.

                          Such abuse should be squashed
                          "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                          • #43
                            I empathise with your position, I really do. However, if I were to say the game had a steep learning curve with an asterisk explaining why in fact the phrase is generally misused I'd waste my free time doing what I do all day anyway.

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                            • #44
                              ummm..so its safe to say that the game has/had a certain appeal to a small group?

                              (This J/A-DG)

                              I understand...I have had so many long nights and wore out two CD's of CTP..even though not many people like it..I do..and thats why I play it..

                              Peace

                              Gramps
                              Hi, I'm RAH and I'm a Benaholic.-rah

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                              • #45
                                Originally posted by DrSpike
                                Well I disagree. The JA series, whilst excellent when you get into it, is unforgiving and always difficult for new players. It is even often cited as *the* example of a game with a steep learning curve.
                                Meh...most people I know were able to get into it.

                                I'd say the paradox games are generally much more difficult.
                                "Yay Apoc!!!!!!!" - bipolarbear
                                "At least there were some thoughts went into Apocalypse." - Urban Ranger
                                "Apocalype was a great game." - DrSpike
                                "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                                Comment

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