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Name the Game - Part 9

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  • SimCity 2000

    Or when was that released? Don't remember...
    This space is empty... or is it?

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    • Originally posted by Adagio
      SimCity 2000

      Or when was that released? Don't remember...
      1995 or so I think, give or take a year.
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

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      • Dune II

        ...
        Enjoy Slurm - it's highly addictive!

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        • Lots of guesses...............where is the setter?

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          • Setter was having a busy weekend

            Nothing yet...

            Clue 3: It was a fantasy-themed wargame, though some of the units were less rooted in fantasy than others
            I make movies. Come check 'em out.

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            • Warcraft 2: Tides of Darkness?
              We're sorry, the voices in my head are not available at this time. Please try back again soon.

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              • Fantasy General was a little later I think, but I'll try it anyway.

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                • Warhammer?
                  Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                  Elie A. Shneour Skeptical Inquirer

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                  • Nope.

                    Clue 4: Unlike its predecessor, your army in this game is formed by hiring mercenaries for each mission. The type of mercs avaiable depended entirely on what kind of mission you were undertaking.
                    I make movies. Come check 'em out.

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                    • Doesn't really fit with all clues but Syndicate Wars?

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                      • Siege?
                        Last edited by CapTVK; March 14, 2005, 15:54.
                        Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                        Elie A. Shneour Skeptical Inquirer

                        Comment


                        • One of you is perilously close
                          I make movies. Come check 'em out.

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                          • Ambush at sorinor?
                            Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                            Elie A. Shneour Skeptical Inquirer

                            Comment


                            • Ambush at sorinor?
                              Ding! Ding! Ding!

                              Ambush at Sorinor it is!

                              Go, Battle Cattle! Go, Defense Lawyers!
                              I make movies. Come check 'em out.

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                              • Originally posted by ZargonX


                                Ding! Ding! Ding!

                                Ambush at Sorinor it is!

                                Go, Battle Cattle! Go, Defense Lawyers!

                                Unfortunately I've only played the original Siege. I've never had the opportunity to experience the "elite" assault troops in Ambush at Sorinor.

                                But there's no time to lay claim to fame.
                                I've got to find another game!
                                Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                                Elie A. Shneour Skeptical Inquirer

                                Comment

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