Yeah, probably need to think through that more.
If you (2) are traveling east sp5 MMMMM and you hit (only three possible wall angles):
We'll call this one the "good" hit.
For the straight on collision same start, different wall.
facing SE (so your going to slap the wall again next turn, but it will be a good hit and only cost you 2).
Now the last "bad" Scenario, this will be a -4 penalty
but your end speed is 1. You hit the wall again next turn.
What I'm looking to see is the "good" bounce used like this.
headed south with speed 4, more easily done with a turn and a brake, but some strat involved. You'll have to know when and where to use the wall. If I see abuse, I'll make the penalties more severe.
Interesting that most folks are choosing the same mod..hmmm, did I overpower one?
If you (2) are traveling east sp5 MMMMM and you hit (only three possible wall angles):
Code:
2*\ **| You would end up **\ *2| With a resulting speed of three (-2 penalty) and heading SE, you might hit the wall again next turn. Slowing you down even more.
For the straight on collision same start, different wall.
Code:
2*| **| I'm changing this to a -3 penalty. You will end up. *2| **|
Now the last "bad" Scenario, this will be a -4 penalty
Code:
2*/ **| you really should bounce in the opposite direction (all examples assume the correct path is southerly). You again end up *2/ **|
What I'm looking to see is the "good" bounce used like this.
Code:
**2**| *****| *****| *****| *****| Sp 6 heading SE orders 6M, you'll end up: *****| *****| *****| *****| ****2|
Interesting that most folks are choosing the same mod..hmmm, did I overpower one?
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