Planetary Nuclear War: "The Planet Killers"
Each player starts with 3 planets, and may perform 1 order each turn. Orders should be sent to the GM through:
PM
(When orders have been sent, please post a “sent” msg in the thread, to make sure the GM has received the order).
If you don’t send any orders for a turn, you won't be auto-set to do something (The GM won't deflect for you, the GM won't do anything for you... ), and since the GM posts a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them. You can send the GM a default order, if you wish, but I recommend that you send a queue.
If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)
Each turn takes about 24 hours (Ending at 2 PM CST each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If the GM has received all orders before time runs out, the turn has ended and he'll post the results early.
You will be able to change your orders up until one hour before the end of the turn.
Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with zero spies. You can send out multiple spies per turn if you have them.
Orders:
Launch Planetbusters:
The player can launch two planetbusters. The planetbusters can be launched at different players or they can be launched to the same player, depending on preference.
Stockpile planetbusters: *
When stockpiling planetbusters you can launch 2-4 planetbusters instead of 2 at a time. You can't stockpile stockpiled planetbusters, the max # of planetbusters is 4. You don't have to use the stockpiled planetbusters the following turn. If you've got stockpiled planetbusters and want to attack someone, but also keep the stockpiled planetbusters, you may.
Deflect: *
When deflecting planetbusters to a certain player, every second planetbuster to arrive that turn will be deflected to another player (Which has to be included in the orders). The planetbusters which get deflected is: 1, 3, 5… while 2, 4, 6… will hit
Use Energy Shield: *
Each player starts with one energy shield. When used, ALL planetbusters fired at you are destroyed (Not deflected), and all spies sent against you are killed (transport ship is destroyed by the shield). After one use, the energy shield is unavailable, unless rebuilt.
Build a Energy Shield: *
Gives you another energy shield to use (up to a max of 2).
Train a new spy: *
Just like it sounds. (No-one starts with any spies) Up to a maximum of 3.
Build Planet:
You get one extra planet. (No more than 5 planets can be built, this is not IPS).
Sabotage (Spy):
When using sabotage on another player, the other players orders will be cancelled. This kills the spy used. Sabotage does not work on energy shields; stockpiled planetbusters launches that are sabotaged lose the stockpile involved.
All orders marked with a * sign shall be referred to as "unknown projects" unless they specifically come into play that turn.
If you post a "sent" msg in the thread, but the GM doesn't recieve any orders, he'll auto-set you to whatever you want your 'default' orders to be - send them with your first orders (Of course he'll send you a msg that he didn't recieve your orders)
The only orders that can be combined are Sabotage with any other order. Stockpile cannot be combined with deflect, for instance.
**********************************************
Spaced, the final frontier.
These are the voyages of the Cowboy's mind.
It's continuing mission:
to explore strange new games,
to seek out new lifes and civilizations (like IV),
to boldly go where no one has gone before.
**********************************************
The CAST:
Each player starts with 3 planets, and may perform 1 order each turn. Orders should be sent to the GM through:
PM
(When orders have been sent, please post a “sent” msg in the thread, to make sure the GM has received the order).
If you don’t send any orders for a turn, you won't be auto-set to do something (The GM won't deflect for you, the GM won't do anything for you... ), and since the GM posts a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them. You can send the GM a default order, if you wish, but I recommend that you send a queue.
If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)
Code:
code:-------------------------------------------------------------------------------- # of turns missed: Consequences: 1: nothing 2: You’ll lose one city this round 3: You’ll lose two cities this round 4: ---------you get Wasted-------- --------------------------------------------------------------------------------
You will be able to change your orders up until one hour before the end of the turn.
Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with zero spies. You can send out multiple spies per turn if you have them.
Orders:
Launch Planetbusters:
The player can launch two planetbusters. The planetbusters can be launched at different players or they can be launched to the same player, depending on preference.
Stockpile planetbusters: *
When stockpiling planetbusters you can launch 2-4 planetbusters instead of 2 at a time. You can't stockpile stockpiled planetbusters, the max # of planetbusters is 4. You don't have to use the stockpiled planetbusters the following turn. If you've got stockpiled planetbusters and want to attack someone, but also keep the stockpiled planetbusters, you may.
Deflect: *
When deflecting planetbusters to a certain player, every second planetbuster to arrive that turn will be deflected to another player (Which has to be included in the orders). The planetbusters which get deflected is: 1, 3, 5… while 2, 4, 6… will hit
Use Energy Shield: *
Each player starts with one energy shield. When used, ALL planetbusters fired at you are destroyed (Not deflected), and all spies sent against you are killed (transport ship is destroyed by the shield). After one use, the energy shield is unavailable, unless rebuilt.
Build a Energy Shield: *
Gives you another energy shield to use (up to a max of 2).
Train a new spy: *
Just like it sounds. (No-one starts with any spies) Up to a maximum of 3.
Build Planet:
You get one extra planet. (No more than 5 planets can be built, this is not IPS).
Sabotage (Spy):
When using sabotage on another player, the other players orders will be cancelled. This kills the spy used. Sabotage does not work on energy shields; stockpiled planetbusters launches that are sabotaged lose the stockpile involved.
All orders marked with a * sign shall be referred to as "unknown projects" unless they specifically come into play that turn.
If you post a "sent" msg in the thread, but the GM doesn't recieve any orders, he'll auto-set you to whatever you want your 'default' orders to be - send them with your first orders (Of course he'll send you a msg that he didn't recieve your orders)
The only orders that can be combined are Sabotage with any other order. Stockpile cannot be combined with deflect, for instance.
**********************************************
Spaced, the final frontier.
These are the voyages of the Cowboy's mind.
It's continuing mission:
to explore strange new games,
to seek out new lifes and civilizations (like IV),
to boldly go where no one has gone before.
**********************************************
The CAST:
Code:
Current State of the Universe
Name | Civilization | Planets |
Lord Nuclear | Overseers | Freedom, Tranquil Base, Luna |
Skanky Burns | Lavandos | Michelle, Melissa, Leanne |
Hercules | Atheans | Mercurius, Saturnalias, Uranius |
Kassiopeia | Star People | Oceania, Eastasia, Eurasia |
King Atragon | Royal Beasts | Manticore, Sphinx, Gryphon |
:) Smiley | Federation | Kidicigrad, Pekkaland, San Kenobi |
Luke Kuciwalker | The Rebellion | Red SQ., Green SQ., Blue SQ. |
Jonny come lately | tan(cos(-1)) | Algebra, Geometry, Trigonometry |
Spamski | The Empire | Death star, Darth's Home, Tie fighter |
Dr. Spikey | Buggers | Nuke, Lear, War |
Sparrowhawk | Vulcans captain | MacDonald, King, Laurier |
Whoha | Dopplegangers | Jamski, Dr Spike, Kuciwalker |
Self Biased | Klingons | aki, fuyu, haru |
Ljube-Ljcvetko | Romulans | Planet 1, Planet 2, Planet 3 |
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