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  • Originally posted by Skanky Burns
    Actually, ships drive me crazy in S2. An unoccupied island in the middle of nowhere that is completely safe? Better take our only general to fill the barracks there. Oh, and 40 gold coins. So what if the main island only has that many coins and are actually using them to train people?
    Never had ship problems themselves, but this point drove me mad whilst playing.

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    • That is one thing that S3 does quite a bit better. If you want goods shipped to another island, then you have complete control over what goes there and how much.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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      • Originally posted by Skanky Burns
        Actually, ships drive me crazy in S2. An unoccupied island in the middle of nowhere that is completely safe? Better take our only general to fill the barracks there. Oh, and 40 gold coins. So what if the main island only has that many coins and are actually using them to train people?

        That and they sometimes tend to crash / get stuck on a particular point of land and never move again. Thats why I build multiple ships.

        Hmm, havent seen that yet. All i can say is that in 1602, the only other game i can think of thats comparable in having 'citybuilding' type activities across multiple islands, moving needed supplies from island to island was excruciating - the AI didnt do it, - you either had to control the ship, or set up a standard pattern (ship a goes to island b with tobacco, picks up wood for island c, drops the wood, picks up tobacco, rinse and repeat, etc). Ships were fairly costly to build and support, IIRC, so you never had very many, and the so it was particulalry important to conserve shipping space.

        By contrast in settlers2 ships are cheap, and the AI does a decent job of using them, though there are times id like to manual override.
        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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        • Finally finished chapter 4. I sometimes forget im aiming for a gate, and just focus on buildup like its a typical RTS.
          "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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          • To aim for the gate is not always the best way. I always try to split the enemy "nation(s)" into two
            This space is empty... or is it?

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            • Are you enjoying it LotM? How are you finding the graphics, considering its age and all. Is it a a fun game? Or do you prefer the more 'realistic' approach of games like Imperialism? did you get the sound/music working? Oh and one last thing - not sure if it came up, but did you play the first game ever, or it this a new 'settlers' experience for you?

              (sorry for maybe coming across like the inquisition! )
              'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

              Bush's Republican=Neo-con for all intent and purpose. be afraid.

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              • Originally posted by child of Thor
                Are you enjoying it LotM? How are you finding the graphics, considering its age and all. Is it a a fun game? Or do you prefer the more 'realistic' approach of games like Imperialism? did you get the sound/music working? Oh and one last thing - not sure if it came up, but did you play the first game ever, or it this a new 'settlers' experience for you?

                (sorry for maybe coming across like the inquisition! )
                The graphics - I can live with the graphics, though id prefer better, I think - I think im missing something by playing without the sound, though

                Fun - it has its moments, but its not on my top ten list.

                Imperialism - i dont really put it in that category I compare it more with RTS like AOE, or citybuilders like Caesar3. Closest comparison is 1602, also a German game, interestingly enough. Vs 1602, it has its pros and cons. While my favorite games are the historical serious ones, i can get enjoyment from others. Im not sure this one has the ideal approach, but its definitely interesting.

                Sound - nope, never got it to work

                First Settlers - yup, ive never played the original, or the later ones.
                "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                • Well it's good you've seen it - another step in your gaming education taken.

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                  • Yah, well, the problem is my obsessiveness is keeping me from simply putting it aside. You see its CHAPTERS, and ive done 4, so why not get all the way to 10? Much easier to put down say, MS Flight sim 98, or Simtower. Put with a discrete goal, and im willing to stick to something id otherwise have given up on.
                    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                    • Well, my feelings on goalless games are well known.

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                      • Simcity 2000 (apart from the scenarios, quite inferior to sand box mode IMHO) was one of the best "games" ever made(aside from being far superior to "goal" games like settlers, 1602, caesar3, etc). Whoever says otherwise should be beaten with sticks

                        What I meant was that a mediocre goalless game like simtower is easier to put down. As, so is a goaled, but essentially level oriented game like Caesar3. Settlers theres the tempatation to finish the story, esp when youre over a third through, even if its a mediocre experience.
                        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                        • Comment


                          • well i screwed up chapt. 4. I was so intent on managing the quarries, making sure the metalworks made a pickaxe for an additional quarry, expanding, mining, etc i totally forgot about wood, and ended up with not enough to build another woodcutter or a forester, and ive got one working woodcutter running at like 2% prod. Feh!

                            I think im over the game. If I find myself at the local bargain bin i think i'll pick up starcraft, - I saw it for only $5 US, down from the usual $8. Till then I'll proceed in Settlers, using a walkthrough to speed things up
                            "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                            • Gamers today......they have no staying power.

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                              • Originally posted by lord of the mark
                                i totally forgot about wood, and ended up with not enough to build another woodcutter or a forester, and ive got one working woodcutter running at like 2% prod. Feh!
                                You might still be able to win the game. Just try to close all other places where wood is needed (best by destroying the roads. That way if wood is on the way it wont arrive) then build a forrester next to the woddcutter, hoping you still have enough wood around...
                                This space is empty... or is it?

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