Alright, so the fall semester is drawing to a close at the university. So it is time ... to plan for the spring semester!
Basically, the situation is this. I will be taking an advanced software engineering class next semester, and I have reason to suspect that the assignment will be to write a game. Further, I have reason to suspect that my team will be leaning towards C# for coding it. Now, C# is a fairly new language to me. I have coded a few programs in it before, but nothing related to media, nothing as heavily media-oriented as a game, that's for sure. So, what I would like to do over the month-long break is to code up a simple game for practice, so that when it comes to the real thing, I don't have to spend time trying to figure out how to draw something to screen.
Now, of course, the game needs to be pretty small if it is to have any chance of completion in the four-week period, because I definitely won't be spending that much time on it. On the other hand, I want it to be at least challenging and interesting. I was thinking originally about another tetris or pacman clone or something like that, but that is all quite boring. If I were to do something like that, it'd mostly be transcribing the code of my old projects into this new programming language, which is not what I'm after here.
Then I was thinking about something like rewriting Colonization, or the original SimCity, or making a small RPG, but that stuff seems a little too large for four weeks of relaxed coding.
So, now at this point I am out of ideas. So if you have a nice but fairly simple game idea, feel free to toss it my way, and it might just get implemented.
Basically, the situation is this. I will be taking an advanced software engineering class next semester, and I have reason to suspect that the assignment will be to write a game. Further, I have reason to suspect that my team will be leaning towards C# for coding it. Now, C# is a fairly new language to me. I have coded a few programs in it before, but nothing related to media, nothing as heavily media-oriented as a game, that's for sure. So, what I would like to do over the month-long break is to code up a simple game for practice, so that when it comes to the real thing, I don't have to spend time trying to figure out how to draw something to screen.
Now, of course, the game needs to be pretty small if it is to have any chance of completion in the four-week period, because I definitely won't be spending that much time on it. On the other hand, I want it to be at least challenging and interesting. I was thinking originally about another tetris or pacman clone or something like that, but that is all quite boring. If I were to do something like that, it'd mostly be transcribing the code of my old projects into this new programming language, which is not what I'm after here.
Then I was thinking about something like rewriting Colonization, or the original SimCity, or making a small RPG, but that stuff seems a little too large for four weeks of relaxed coding.
So, now at this point I am out of ideas. So if you have a nice but fairly simple game idea, feel free to toss it my way, and it might just get implemented.
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