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2D versus 3D?

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  • #31
    Originally posted by Urban Ranger


    I think the overhead view of Civ is good enough for TBS.
    True - i kind of like Civs presenataion/graphics more than Civ2's. But then i like CTP2s graphics over both of these.

    And the isometric(2D) look used in the battlescapes of Xcom worked perfectly for its TBS system(although i just never did like the look of the second or third games in comparison).

    SMAC looked nice(if you liked red ) as did Lords of Magic, with their psuedo 3D landscapes(its still what i'd call a 2D view).

    Empire Earth is a 3D strat game as is Ground Control, both of which lost a lot of the strategic overview(and gameplay) by going to full 3D IMHO.
    'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

    Bush's Republican=Neo-con for all intent and purpose. be afraid.

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    • #32
      I don't think there's anything wrong with Alpha Centauri's colour scheme -- it's supposed to be an alien planet.
      (\__/) 07/07/1937 - Never forget
      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
      (")_(") "Starting the fire from within."

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      • #33
        Originally posted by Urban Ranger


        Wouldn't that just be great?

        If trade-offs needs to be made, what would you prefer to be scaled back: graphics or gameplay?
        I think from previous posts I don't need to answer.

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        • #34
          One of the nice things about SMAC is that with careful terraforming (mostly forest, limited condensors, boreholes and crawlers - maybe some fungus parks) you can make the map look a lot nicer. This is in contrast to Civ games where terraforming is purely an uglification process - especially with road/rail proliferation. Then again, prehaps I just prefer to create paradise than pave paradise

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