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  • 2D versus 3D?

    What do you prefer in games graphics? 2D or 3D?

    Of course it kinda depends on what type of game we're talking about, since an fps game in 2D would (for some unknown reason) not be the same if it was in 2D, but let's just talk about RTS, Tycoon or whatever game genre that works in both 3D and 2D

    Personally I prefer 2D graphics. This is not because of the issues it causes for people to get used to the 3D engine (how to move camera and such), but because 2D graphics is easier to make compared to 3D, which means that they can spend more time to make gameplay better, while the graphics mostly looks better

    To make a game in 3D is easier than to make it in 2D I've heard (Since the artists don't have to draw each single picture manually (or how they do it)... This only applies to the quick (and easy) 3D graphics which most 3D games (not FPS) uses.

    Here's a few pictures (taken from Vovans posts in the Children of the Nile thread):

    2D: (Pharao)


    3D: (Children of the Nile)



    With my estimation they spent just as much time creating the 3D graphics in Children of the Nile, than what they would have spent if they created simple 2D graphics (like most 2D games uses today)
    Or just creating the graphics they used in Pharao would make it much faster done, and in my oppinion the graphics in Pharao looks better than in Children of the Nile. Just look at Vovans red circles around the nature part of the games, where the grass in Pharao does not look as a box in Children of the Nile.
    Or course the graphics can be much better (Like in The Sims 2), but to make good 3D graphics requires more time (a.k.a. money)...


    I've seen too many games that fails this... During the last few years a great number of tycoon games has been released, 80-90% of these used 3D graphics, but how many of these were successfull? And how many of them were praised because of their graphics? Until The Sims 2 was released, the answer to both questions is: None
    IMHO if they didn't use the 3D graphics, they might have had better chances of success...
    33
    2D is usually the best choice
    36.36%
    12
    As long as I get a good game, I don't care...
    54.55%
    18
    3D is usually the best choice
    6.06%
    2
    Hmm... a banana in 2D or 3D? That's a good question
    3.03%
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  • #2
    3D must be a means, not an end in itself.
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    • #3
      Originally posted by Kassiopeia
      3D must be a means, not an end in itself.


      Even a 2005 game, like Civ4, I'd gladly play with 2D, 1993-level graphics, as long as it has the gameplay.
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      • #4
        The screenshots you show, the 3D one actually looks like its meant to be a hedge rather than the same grass. For comparison you'd circle the texture on the floor of the 3D one, still crap obviously.

        3D apparently sells better nowadays, 3D screenshots get more space in magazines at least.
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        • #5
          "As long as I get a good game, I don't care..."
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          • #6
            Re: 2D versus 3D?

            Originally posted by Adagio
            but let's just talk about RTS, Tycoon or whatever game genre that works in both 3D and 2D
            Since we're just talking about genres that work in either, I don't care. 2D is fine, 3D is fine. Gameplay and immersion is what matters.

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            • #7
              Originally posted by Kassiopeia
              3D must be a means, not an end in itself.
              Quite. No one likes games that are all graphics and no gameplay, but if better graphics can be had with no loss in gameplay then everyone is a winner.

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              • #8
                And btw, I'm talking only about graphics here, no gameplay. Which means that if for example Children of the Nile had 2D graphics instead (while the gameplay remained the same), would you be more/less likely to play the game? I sure would be more likely to be interested in it if it was 2D...

                Originally posted by Maquiladora
                The screenshots you show, the 3D one actually looks like its meant to be a hedge rather than the same grass. For comparison you'd circle the texture on the floor of the 3D one, still crap obviously.
                I know, but I don't have any 2D games with hedges at the moment, and there's not much to show if we just point to the flat ground in 3D games...
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                • #9
                  and there's not much to show if we just point to the flat ground in 3D games...
                  It shows theres nothing there except a flat surface with a crappy stretched texture, as opposed to detailed 2D grass.

                  Roller Coaster Tycoon had hedges better than that and Theme Park.
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                  • #10
                    Yeah, but I don't have RollerCoaster Tycoon installed, so I couldn't post a screenshot (and was too lazy to find one)
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                    • #11
                      Considering the genre we're mostly talking about (strategy and tycoon games), I like 2D better. Hell, 2D graphics can look good even in CRPGs (Baldur's Gate and Icewind Dale come to mind now).
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                      • #12
                        I thought you liked 3D games updated from 2D ADG, you always seem to be posting about them. Then i post something like "3D, NO!!1 NO I SAy".
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                        • #13
                          In the past when I've posted something about 3D games, then I usually also post something along the line with "it would look much better if they had used 2D instead"
                          But the reason why I post about many 3D games is because most games is in 3D
                          So far I've only seen one tycoon game in 3D that couldn't look better if they used a 2D engine instead, which is The Sims 2...
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                          • #14
                            Firstly, I don't know which option to choose there. I don't think it's all black and white - I can't really say one is better than the other - you have to look at cases.

                            Now, the problem I have with 3D is that people don't know how to do it well, and still do it, simply because it is the thing to do these days. Basically, I agree with what Kassi said. No need to point out the obvious again, though, so I will elaborate some.

                            I think 3D can make a strategy game a little better. Point in case: SMAC. (Yeah, after that one thread, I had to dig out the CD...) IMO the sort of pseudo-3Dish terrain is nice. It adds flavour, nothing more nothing less. It by no means makes this game what it is, but it is a nice kind of finishing touch. Would the game still be great without it? Hell yeah. It'd just be a wee bit less cool to the casual player is all I'm saying.

                            The 3D made the game better because they didn't go overboard with it. Not having a freely-controlled camera is just fine in a strategy game. In fact, some people don't care at all about graphics. I recall seeing a terrain graphics pack out there somewhere for Civ3, where they changed each terrain to be monochromatic tiles, had letters for resources, and symbols for units. (I looked around for that now, but can't seem to find it again.) Gah. Granted, I'd prefer nice graphics over that, but hey, just goes to show that there are people out there who definitely wouldn't give a rat's tail for graphics.

                            Now, take CotN. The guys wanted to churn out a game, and they wanted to concentrate on gameplay. So, they licensed an old 3D engine, ended up having to recode a bunch of it any way, and finally ended up with a game that doesn't look so hot. Now I sound like hypocrit, because I just said I don't care too much about nice graphics, but I sort of stand by my word - I still enjoy the game.

                            What disappoints me is that it seems like using the 3D engine in the first place was not that much justified. What does it add to the gameplay? The only good reason I've heard so far is that people wanted to be able to "walk" through the streets of the city they built as if in first person, and they got that ability with CotN, well sort of. That's nice because it adds a sort of role-playing aspect to the game, which they wanted to emphasize some. But man. Me, if I ever even had such a desire, it was gone with the wind when I saw the graphics. Honsetly, I don't want to zoom in close for that. I want to zoom in to something cool. I don't want to zoom in to see a big green blob, or a person that looks like he's been hit in the face with a frying pan a few too many times, or a kid with two bricks for ears.

                            I'm just saying. You know, it seems like this whole zoom in thing was done in the first place so you could enjoy the view, and be like, hey, look at me, I built this beautiful city, and now I'm walking around. But then that very purpose was defeated by bad textures, bad models, and stuff. I mean, I play zoomed out usually any way, so I might as well have had it in 2D, so it would acutally not slow down on my machine when I see 100 people on screen at once.

                            So there. That's what I think about 3D vs 2D, complete with a long rant, and a kind of a case study.
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                            • #15
                              Oh, I forgot to mention that I see games like SMAC and The Settlers 3+4 as 2D games, since that's how the game engine works. Even though all characters/buildings in Settlers 3+4 were created in 3D, they were all pre-rendered, which makes it possible to add more detail to them, without slowing down the system.
                              Games like The Sims (1) is considered a 3D game, because it's rendered while playing...

                              I hope this makes it clear how I see what is a 3D game and what is not


                              And yes, I know it's not just black and white, but I'm mostly looking for the answers on what is mostly prefered. As I said earlier, 2D games is defently my favorite, but in few cases (The Sims 2) the 3D can add much detail to the game, that 2D couldn't do.
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