Im not sure what to make of it really.
It was definitely a well crafted piece of interactive fiction, even if (as i say elsewhere) the ending feels a little weak, despite all the cutscenes, etc.
I feel handicapped in discussing it, as I havent really played much interactive fiction - this, BG, a little Myst, and a couple of text adventures. Its hard for me to say how this compares as interactive fiction, which matters since that is what PST is trying to be, apparently.
A few things first. Its definitely to dark for my tastes. Im willing to struggle with the meaning of death, but not in the context of a game. Ambitious, and im sure it works for many, but not the right topic and mood for me to test interactive fiction(hereafter "IF"), and so im not sure i can judge it fairly.
Also i have trouble judging because i havent played many adventures. That would seem the alternative form of PC game as IF. So its hard for me to seperate out my general reaction to IF vs what is added by an RPG, by having levels and XP's. I suppose as these things go that was justified in the story about as well as it could be.
The dialogs were interesting, much to explore, many central to moving the plot along, well crafted, made you think in places. OTOH problems with the interface, and having the same conversation again when you went back to an NPC stretched versimiliturde. OTOH the curtness of a character on second encounter was frustrating from a gameplay viewpoint. A fundamental problem of IF?
Some interesting plot driven change to the world - curst/carceri. OTOH Sigil still stays essentially the same. Which may make sense plotwise, but sometimes also stretchs versimilitude - and where do those continually respawning thugs come from? Dont they ever figure out I can beat them?
A bit too much of Sigil, and too little of the Planes. For my taste, anyway.
Not convinced RPGs are the genre for me, though ive now gotten quite a lot of gameplay out of them, and have given them a fair chance i think (well at least the DnD ones - - Theres still BG2, i know, jam, i know )
It was definitely a well crafted piece of interactive fiction, even if (as i say elsewhere) the ending feels a little weak, despite all the cutscenes, etc.
I feel handicapped in discussing it, as I havent really played much interactive fiction - this, BG, a little Myst, and a couple of text adventures. Its hard for me to say how this compares as interactive fiction, which matters since that is what PST is trying to be, apparently.
A few things first. Its definitely to dark for my tastes. Im willing to struggle with the meaning of death, but not in the context of a game. Ambitious, and im sure it works for many, but not the right topic and mood for me to test interactive fiction(hereafter "IF"), and so im not sure i can judge it fairly.
Also i have trouble judging because i havent played many adventures. That would seem the alternative form of PC game as IF. So its hard for me to seperate out my general reaction to IF vs what is added by an RPG, by having levels and XP's. I suppose as these things go that was justified in the story about as well as it could be.
The dialogs were interesting, much to explore, many central to moving the plot along, well crafted, made you think in places. OTOH problems with the interface, and having the same conversation again when you went back to an NPC stretched versimiliturde. OTOH the curtness of a character on second encounter was frustrating from a gameplay viewpoint. A fundamental problem of IF?
Some interesting plot driven change to the world - curst/carceri. OTOH Sigil still stays essentially the same. Which may make sense plotwise, but sometimes also stretchs versimilitude - and where do those continually respawning thugs come from? Dont they ever figure out I can beat them?
A bit too much of Sigil, and too little of the Planes. For my taste, anyway.
Not convinced RPGs are the genre for me, though ive now gotten quite a lot of gameplay out of them, and have given them a fair chance i think (well at least the DnD ones - - Theres still BG2, i know, jam, i know )
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