IIRC that had a few bugs in it. I that game.
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Originally posted by Kuciwalker
Ah, my mistake. I can only find reports of bugs for Frontier: Elite IIWithin weeks they'll be re-opening the shipyards
And notifying the next of kin
Once again...
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Originally posted by Skanky Burns
Its not that slow when you get past level 1.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by DaveV
Civ 1 had some cute bugs: for example, there was a way to wake up a settler and do terrain improvements in one turn that should have taken a lot longer.
I remember this quote from one of my computer science classes: "no non-trivial program is ever bug-free". It's a good excuse now that I'm working as a programmer: "what, you want me to write a trivial program?" .
Ah yes, Civ1 had some true nice ones....like building rails ONTO the ocean and who remembers the more infamous "ghost country"-bug where new swathes of land would appear near the edge of the map. I only saw this whilst playing on the original worldmap and a part of the tundra in north America dissappeared and be replaced with lush green lands that appeared to go on beyond the poles.
Cool! (I thought, knowing it was a sort of a bug). I wonder what would happen if i build a city there? Not too much surprise the new lands quickly were gone including my city. It never reappeared on the map.
So until this very day, somewhere there remains a city and some settlers stranded in that twilight zone.Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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Most arcade games were generally bug free. With notable exceptions like paperboy for example. They had to be because patching up a PCB is a bit of a hassle once they're in the arcade.Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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Originally posted by Kuciwalker
Nope. On my dad's chess game, the computer sometimes cheats and creates or destroys pieces when it gets in check or checkmate. And if you actually take the king, really weird stuff can happen.
I'm pretty sure I found a bug in Skifree as well. Don't remember.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Originally posted by DrSpike
I used to crash on landing sometimes for no reason. That was a nasty bug.
Anyways, you can download Elite 2 from David Braben's site now, it's shareware with most of the bugs gone. I visit the Elite newsgroup every now and then and there seems to be quite a large community of Elite players still playing the game.
Imagine a multiplayer Elite... :droolingsmileyhere:Within weeks they'll be re-opening the shipyards
And notifying the next of kin
Once again...
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Originally posted by Kuciwalker
Nope. On my dad's chess game, the computer sometimes cheats and creates or destroys pieces when it gets in check or checkmate. And if you actually take the king, really weird stuff can happen.
We never figured out what caused it.
I know one way of telling the computer not to lose it's king is to make it worth more than all the other pieces combined, so no position will ever score worse than the computer losing it's king. Maybe putting more pieces on the board or taking the opponents off is a way around that?
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