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Name a game that has been released with 0 bugs

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  • #46
    IIRC that had a few bugs in it. I that game.

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    • #47
      Originally posted by Kuciwalker
      IIRC that had a few bugs in it. I that game.
      Elite had bugs?? Not the C64 version that made me waste my live
      Within weeks they'll be re-opening the shipyards
      And notifying the next of kin
      Once again...

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      • #48
        Originally posted by Urban Ranger


        Slow
        Its not that slow when you get past level 1.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #49
          Ah, my mistake. I can only find reports of bugs for Frontier: Elite II

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          • #50
            Originally posted by Kuciwalker
            Ah, my mistake. I can only find reports of bugs for Frontier: Elite II
            Hehe, now that was a bug fest. Still an awesome game thoug.
            Within weeks they'll be re-opening the shipyards
            And notifying the next of kin
            Once again...

            Comment


            • #51
              I used to crash on landing sometimes for no reason. That was a nasty bug.

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              • #52
                Originally posted by Skanky Burns
                Its not that slow when you get past level 1.
                I meant somebody else beat you to naming Tetris.
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

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                • #53
                  He always skimsies.

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                  • #54
                    Originally posted by DaveV
                    Civ 1 had some cute bugs: for example, there was a way to wake up a settler and do terrain improvements in one turn that should have taken a lot longer.

                    I remember this quote from one of my computer science classes: "no non-trivial program is ever bug-free". It's a good excuse now that I'm working as a programmer: "what, you want me to write a trivial program?" .

                    Ah yes, Civ1 had some true nice ones....like building rails ONTO the ocean and who remembers the more infamous "ghost country"-bug where new swathes of land would appear near the edge of the map. I only saw this whilst playing on the original worldmap and a part of the tundra in north America dissappeared and be replaced with lush green lands that appeared to go on beyond the poles.

                    Cool! (I thought, knowing it was a sort of a bug). I wonder what would happen if i build a city there? Not too much surprise the new lands quickly were gone including my city. It never reappeared on the map.

                    So until this very day, somewhere there remains a city and some settlers stranded in that twilight zone.
                    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                    Elie A. Shneour Skeptical Inquirer

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                    • #55
                      Most arcade games were generally bug free. With notable exceptions like paperboy for example. They had to be because patching up a PCB is a bit of a hassle once they're in the arcade.
                      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                      Elie A. Shneour Skeptical Inquirer

                      Comment


                      • #56
                        Originally posted by Kuciwalker
                        Nope. On my dad's chess game, the computer sometimes cheats and creates or destroys pieces when it gets in check or checkmate. And if you actually take the king, really weird stuff can happen.
                        No, chess. With pieces on a board.


                        I'm pretty sure I found a bug in Skifree as well. Don't remember.
                        Concrete, Abstract, or Squoingy?
                        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                        • #57
                          Originally posted by DrSpike
                          I used to crash on landing sometimes for no reason. That was a nasty bug.
                          That wasn't a bug. When landing ona planet with an atmosphere you had to turn on (or off, I can't remember) the whatchamacallit...

                          Anyways, you can download Elite 2 from David Braben's site now, it's shareware with most of the bugs gone. I visit the Elite newsgroup every now and then and there seems to be quite a large community of Elite players still playing the game.

                          Imagine a multiplayer Elite... :droolingsmileyhere:
                          Within weeks they'll be re-opening the shipyards
                          And notifying the next of kin
                          Once again...

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                          • #58
                            Nah, there was a bug as well. It would work fine with no changes after a reload.

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                            • #59
                              Originally posted by Kuciwalker


                              Nope. On my dad's chess game, the computer sometimes cheats and creates or destroys pieces when it gets in check or checkmate. And if you actually take the king, really weird stuff can happen.

                              We never figured out what caused it.
                              When evaluating which move to make next, AI in games work on trying achieve the best score possible, perhaps when faced with defeat the computer puts extra pieces on the board to up its score and stave off defeat.

                              I know one way of telling the computer not to lose it's king is to make it worth more than all the other pieces combined, so no position will ever score worse than the computer losing it's king. Maybe putting more pieces on the board or taking the opponents off is a way around that?

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                              • #60
                                Only Tetris of those I have played. And maybe RISK for Windows, I don't remember.
                                Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                                I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                                Also active on WePlayCiv.

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