Hmm, you don't need an uber-PC for it. A friend of mine runs it on a 500 MHz CPU with 256 MB RAM and I think a GF2 - granted, with some choppiness and long load times. Though if you run the game on a new PC, it's good . I even particularly noticed a good change after I upgraded my video card from a GF2MX@64MB to a FX card with 256 MB.
And about that challenge... right you are, would be better if a thing as simple as creature toughness increasing with your level can be in TES4 immediately. However, I'm not too worried as long as the game only has problems such as this which are easily fixed by mods. I'm more interested in game balance. I'd like them to make it so that the game can be reasonably tough if you use the possibilities that are present. As it is now, I have to restrict myself, for instance, from selling weapons and armor of downed enemies, to prevent myself from being too rich.
And you're missing a lot with the mods. There are amazing ones. Both ones that only change some gameplay things (tougher creatures with level-ups) and ones that add a lot (Nerevarine's Castle is my favorite).
And about that challenge... right you are, would be better if a thing as simple as creature toughness increasing with your level can be in TES4 immediately. However, I'm not too worried as long as the game only has problems such as this which are easily fixed by mods. I'm more interested in game balance. I'd like them to make it so that the game can be reasonably tough if you use the possibilities that are present. As it is now, I have to restrict myself, for instance, from selling weapons and armor of downed enemies, to prevent myself from being too rich.
And you're missing a lot with the mods. There are amazing ones. Both ones that only change some gameplay things (tougher creatures with level-ups) and ones that add a lot (Nerevarine's Castle is my favorite).
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