Interesting reviews so far. It seems they answer negative to the claim that it may be the best RPG so far, but they say it ain't far behind (high ratings so far). Some things seem to be left out or not fully realized as they should have been, but the game seems to work and be fun. The 'sandbox' mode seems be extremely fun. And the effect of clothes and the number of them looks cool. This game looks awesome
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Oh, and for Apoc, IGN, at least, says the story is serviceable, but not excellent (which could also be said about Morrowind, I guess).
The reviews: good and bad closing comments:
IGN:
9.3/10.0
(IGN also paid the game the ultimate compliment that with a few more sequal it could be the Zelda of the XBox)
TeamXbox:
9.1/10.0
So it's a great game, just hasn't realized everything of the hype, but comes very close to doing so. Could be the Game of the Year.
.Oh, and for Apoc, IGN, at least, says the story is serviceable, but not excellent (which could also be said about Morrowind, I guess).
The reviews: good and bad closing comments:
IGN:
The ultimate question must be asked since Peter Molyneux proposed the idea several times during Fable's development: Is this the greatest RPG of all time? No. No, it's not even the best RPG on Xbox (KOTOR's engaging story retains that crown). Okay, so it's not the greatest RPG ever, but I have to say it's one of my personal favorites. I really dig playing Fable, even multiple times. I know that some folks will be disappointed, that some will complain about what isn't there, but I still had a lot of fun and marvel at how involved I have become in my hero's life.
Fable opens a door for you, lets you see this wondrous treasure that the idea of an open world, competing heroes, and NPC interactions can offer -- but it doesn't let you through. There's a lot of great notions in the game that aren't fully realized. As I played, I kept thinking, "Why didn't they do this or that," but in the end I still had a blast playing Fable and to me that makes all the difference.
Fable's freedom is allowing you to play how you want, to make your own choices as to how you will reach the climactic battle at the end of your adventure. You will be a hero, but you can be noble like Galahad, a rogue like Robin Hood, or a tyrant like Genghis Kahn. There's not a lot to the main story, but the path to reach its conclusion is full of extras, including secrets, a bevy of collected stats (including how many times you've gotten wasted), and a giant sandbox world to mess around in. It's very difficult to enter this world without thinking about the promises made (but not kept), all of the things that once had everyone so desperately hyped for Fable, but if you can go in with an open mind, I think you'll find a game that will become one of your treasured Xbox favorites.
Fable opens a door for you, lets you see this wondrous treasure that the idea of an open world, competing heroes, and NPC interactions can offer -- but it doesn't let you through. There's a lot of great notions in the game that aren't fully realized. As I played, I kept thinking, "Why didn't they do this or that," but in the end I still had a blast playing Fable and to me that makes all the difference.
Fable's freedom is allowing you to play how you want, to make your own choices as to how you will reach the climactic battle at the end of your adventure. You will be a hero, but you can be noble like Galahad, a rogue like Robin Hood, or a tyrant like Genghis Kahn. There's not a lot to the main story, but the path to reach its conclusion is full of extras, including secrets, a bevy of collected stats (including how many times you've gotten wasted), and a giant sandbox world to mess around in. It's very difficult to enter this world without thinking about the promises made (but not kept), all of the things that once had everyone so desperately hyped for Fable, but if you can go in with an open mind, I think you'll find a game that will become one of your treasured Xbox favorites.
9.3/10.0
(IGN also paid the game the ultimate compliment that with a few more sequal it could be the Zelda of the XBox)
TeamXbox:
So was Fable worth the four year wait? Most definitely. Will the game come under heavy criticism for its short length and lackluster storyline? Absolutely. Regardless of its shortcomings, Fable is a breakthrough in many ways. The method in which you react with the game world and the fact that you can play at your own pace makes the entire Fable experience a truly unique one. There are many nuances and secrets that will only be found by playing through the game a second time, or a prolonged first go. The combat system and control scheme are both very clean and easy to use allowing you to simply enjoy the game; something many games cannot claim.
Fable certainly falls a tad short on many of its original claims promising an epic adventure. When I think of epic, a strong story is first and foremost in my mind. Fable’s core story is very ordinary and even uninteresting and cliché at times. Most players will be able to guess the outcome of the game far before they reach it. My two biggest complaints are 1.) there are not enough quests in total and 2.) the choices you make do not affect the overall outcome of the story that much. Even though I truly enjoyed playing through Fable twice, I still can help but feel a little bit let down by the scope. This was an adventure that I didn’t want to end, yet it did far too soon.
Fable isn’t very difficult which also hurts its longevity. While you can trade and purchase items there really isn’t much need being that most things you’ll require can be readily found during quests or when battling enemies. Health and Will potions are overly abundant and I only came close to dying once or twice. To further ensure that you won’t bite the big one, there are plenty of Resurrection Phials to be found that will automatically fully restore your health bar if it reaches zero.
There is a lot of variation to the game, everything from the way that you complete quests, a multitude of mini-games, a deep expression and economy system, and a good amount of secrets. This game design of Fable will ultimately make it an attractive experience for various types of gamers, but it still has been scaled back tremendously from what we had originally been told. Does this make it a better overall game for the mass market? Possibly. Perhaps with so many years of Fable updates and information, we were expecting something that no game could possibly be; perfect. With that being said, Fable is still one of the must-have games of 2004. My advice…try to rid your mind of any previous expectations and simply take in the entire experience. You’ll be a better gamer for it.
Fable certainly falls a tad short on many of its original claims promising an epic adventure. When I think of epic, a strong story is first and foremost in my mind. Fable’s core story is very ordinary and even uninteresting and cliché at times. Most players will be able to guess the outcome of the game far before they reach it. My two biggest complaints are 1.) there are not enough quests in total and 2.) the choices you make do not affect the overall outcome of the story that much. Even though I truly enjoyed playing through Fable twice, I still can help but feel a little bit let down by the scope. This was an adventure that I didn’t want to end, yet it did far too soon.
Fable isn’t very difficult which also hurts its longevity. While you can trade and purchase items there really isn’t much need being that most things you’ll require can be readily found during quests or when battling enemies. Health and Will potions are overly abundant and I only came close to dying once or twice. To further ensure that you won’t bite the big one, there are plenty of Resurrection Phials to be found that will automatically fully restore your health bar if it reaches zero.
There is a lot of variation to the game, everything from the way that you complete quests, a multitude of mini-games, a deep expression and economy system, and a good amount of secrets. This game design of Fable will ultimately make it an attractive experience for various types of gamers, but it still has been scaled back tremendously from what we had originally been told. Does this make it a better overall game for the mass market? Possibly. Perhaps with so many years of Fable updates and information, we were expecting something that no game could possibly be; perfect. With that being said, Fable is still one of the must-have games of 2004. My advice…try to rid your mind of any previous expectations and simply take in the entire experience. You’ll be a better gamer for it.
9.1/10.0
So it's a great game, just hasn't realized everything of the hype, but comes very close to doing so. Could be the Game of the Year.
. And even though it doesn't live up to the 'hype', it's still considered a great game.
Even though the press loves to bring down the hyped game, B&W was a fine game and more like what Warcraft III was supposed to be RPS (Role Playing Strategy... btw, W3 another game that didn't "live up to the hype").


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