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  • the state of PC gaming

    I dont think we've talked about this one for awhile.

    So, PC game sales are stagnant (while console games sales grow, IIUC). Several medium to large publishers have dropped out of the business. TBS seems to be joining Wargames and flight sims and adventure games as niche markets, with few mainstream titles able to make into bricks and mortar retailers.

    OTOH, the drop in PC game shelf space a few years ago seems to have bottomed out, rather than gone into a death spiral. And there seems to be more sales via the net with parcel delivery (eg Amazon, etc) and even some sales via net delivery to the growing broadband market. Sales which (IIUC) arent captured in the sales stats usually reported.

    The PC continues to hold its own in RPGs and FPS, though some games are now ported FROM consoles.

    Interesting developments in the strat/simulation side, with Paradox creating virtually a new niche genre, and Maxis creating a powerful franchise (though unfortunately NOT a subgenre - one thinks some competition might result in this idea being implemented better) Citybuilders live.


    Of course all this is with consoles in a late stage of current gen - when new gen consoles come out, thats traditionally a bad time for PC games.

    Also - more PC games under development in Eastern Europe - sales states i mentioned are US - how is PC games market internationally?
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  • #2
    Life after the creative idea crash is what I think. This is why all the movies coming out suck, and why most of the games do as well.

    Comment


    • #3
      Lord of the Mark: may I ask what do you mean by Niche Genre and Brick and Mortar retailers ?


      I really don't know how the games market is doing in Finland or in Europe but atleast locally the PC-games have the same shelve space they had, say, 5 years ago, maybe even little more.
      My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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      • #4
        niche genre - a genre that doesnt appeal to the kind of person looking generically for a "good game" but has a (relatively) small but devoted following who specifically want games in this genre, sometimes to the exclusion of all other games, and who buy enough games (sometimes at inflated prices) to keep the genre alive. The premier example would be historically accurate wargames - they almost never make it onto store shelves, and are never published by large publishers, but small developers and publishers make a steady stream of them, to a batch of devoted hobbyists, who mainly purchase them via the internet.


        Brick and mortar retailers - no, not stores that sell brick and mortar. Retailers that operate actual real world stores, in a mall or on a street, where customers may "walk" in, and physically examine merchandise, and then walk out with it. As opposed to "ecommerce" - internet stores, where a customer can examine info on a website, and place an order electronically, and (typically) receives the merchandise via mail/parcel delivery. (note, there were alternatives to "bricks and mortar" retailers before Ecommerce - mail order - but this wasnt as important - though it did play a role in the board wargame market.
        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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        • #5
          I happen to agree in part.

          Computer games do seem to run in stages. But I still think we are at a stagnant point in gaming. With the exception of shooters and MMORPG's (they have 2 big one's coming out this year).

          If you are looking for more than those 2 types of games, you are hurting.

          I'm confident "the next big thing" will come along. Something that confirms why we play computer games and not consoles. Something that cannot be done on a console. There are many things that can't be done on a console, but I'm talking about something new.

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          • #6
            Originally posted by Dissident
            I happen to agree in part.

            Computer games do seem to run in stages. But I still think we are at a stagnant point in gaming. With the exception of shooters and MMORPG's (they have 2 big one's coming out this year).

            If you are looking for more than those 2 types of games, you are hurting.

            I'm confident "the next big thing" will come along. Something that confirms why we play computer games and not consoles. Something that cannot be done on a console. There are many things that can't be done on a console, but I'm talking about something new.
            maybe the lull in the console market is the time for PC publishers to focus on FPS and RPG's (which compete head to head with consoles) and the time when the next gen consoles come out is the time to switch back to strat games, new ideas, etc?

            Anything like that in the past? Didnt the Sims come out right about the time that PS2 and Xbox came out? (One hopes a future example will be a better game than the Sims, though just as original and just as popular)
            "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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            • #7
              Computer Games in terms of innovation and quality have been steadily declining since the boom years of 1995-1996. Just a look at the major game magazines lends truth to this claim.

              If you open a Computer Gaming World from that period, you will notice that it has 200-400 pages and about 100-200 of those are filled with ads- all sorts of ads from wargaming small houses to large 10 page ads from Eidos advertising their newest line.

              However, starting in 1997, the boom ended and magazines such as PC Accelerator and some of the british magazines either consolidated or went bankrupt.

              The boom was over.

              CGW shrank to 150-200 pages at the maximum, and the others all found themselves in financial trouble. Then they started a cycle of renewal, redoing the design of their magazines every 2 years or less.

              Starting in 2003, Computer Games Magazine realized it couldn't compete and started a "Now Playing" section in the back that stole valuable space from PC game-reviews in exchange for reviewing Console games and movies.

              -
              As for games themselves, a progression can be seen.
              1995-1998 were the years of the RTS. There was much cloning and much innovation going on then.

              Then in 1997-2000 there was the year of the isometeric RPG, with Diablo, Baldur's Gate, BG II, Planescape:Torment, Icewind Dale, IWD II, Diablo II, NeverWinter Nights and many other innovative games released during this period.

              However, the only truly 'big' games of the period after 1998 were games like "The Sims" and "Rollercoaster Tycoon"... even the FPS's didn't really hit it that big with the remarkable exception of "Half-Life"... Quake II came out in 1996 (I think) and the Unreal Tournament sales, though good, are merely lackluster compared to what they 'should' be. There basically are no 'blockbuster' titles.

              The blame, I think lies in cost-cutting, costs-of-development, and game piracy.

              The rise of Napster and Kazaa in 2000-2004 sounded the death knell for computer games. suddenly, producing them does not make for profitability, and without profitability, companies can't make more complicated games.

              Look at the current trend.

              *Civ III is by all measures, a downgrade from Civ II.

              *Heroes IV is vastly inferior to Heroes III, having less units, castles, and options.

              *Railroad Tycoon III is trash compared to Railroad Tycoon II... It's a downgrade!

              This trend towards minimialization is aggravated even more by the trend towards 3D.

              With games like Neverwinter Nights going 3D- deep, meaningful games like Baldur's Gate are harder to produce. More resources are spent on 3D than in creating options for the player and story.

              Indeed, games like Theme Park Tycoon when Compared to Rollercoaster Tycoon prove this point. You could 'ride' Rollercoasters in Theme Park Tycoon, but what did that add to the game- it just took away from the games main focus of building a park...

              sadly RCT III is heading down the same road of idiocy and 3D... and I mourn for the inevitable demise of the series.
              --

              Personally, my own feelings are that 3D instantly ruins any game that it touches (with the exception of FPS's and some RTS's [now that the technology is starting to come of age])

              3D looks ugly, it doesn't look real- and isometeric 2D allows for easier visibility and maneuverability.

              -
              Thus, a combination of
              *Piracy
              and
              *3D

              have led to-

              *Rising Costs

              which have led to-

              * Less Developers
              * Simpler Games
              * Less Games
              * Less Innovation (because the risks cost too much)

              And unless 3D gets remarkably better in the near future or someone finds an easy way to pirate console games on the internet (Thank god for the Playstation III's upcoming internet hookability and the X-Box's hookability ), I will have to say-

              R.I.P. Respectable/Quality PC Gaming.
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

              Comment


              • #8
                I may get heartily flamed for this, but here goes:

                Modding.

                I always get annoyed when PC gamers make increasingly vocal demands for games to be modding friendly, and so on, often placing a greater priority on modding than anything else; even elementary stuff like interface, control and stability.

                And, often, the publishers are only to happy to provide. The reason? Money. Why bother paying a load of expensive programmers to add value to your game, when there's modders out there who work for free? Sure, most mods are not very good, but the price is right.

                Even when a really, really, rancid game gets released, there's always a group of unpaid enthusiasts who're prepared to 'mod it to perfection'. But the work that they do is money in the bank for the publishers of the crappy game, since if there's a good set of mods about, then people are going to buy the game.

                So basically, the publishers have an incentive to produce a crappy game with good modding capabilities, rather than a good game. And in my view, even the best mods in the world are no match for a professionally produced game. Add to that the fact that modding can be complicated and somewhat alienating to any new gamer, and you have a recipe for the gradual weakening of the PC games market.

                I'd either:

                Make more games without any modding capabilties at all; they encourage developers to be lazy and 'leave it to the modders'.

                Or:

                Pay modders. Some sort of incentive, rather than just hoping that their devotion will last. How many really interesting mods have you heard of, but have come to nothing or been left unfinished?
                People who are effectively putting money into the games developers pocket should be compensated somehow, anyway.

                Comment


                • #9
                  modding rules!! All games should have some space for modding.

                  But I agree in part. Because sometimes they slack on the actual gameplay and plot. Neverwinter Nights original campaign is an example in this. It could have been better.

                  Comment


                  • #10
                    maybe consoles will actualy be the saviours of gaming? [ducks flying projectiles]

                    No please just give me a momment

                    I think consoles are actually becoming more like home computers - in terms of the kind of games they can run.

                    They just have less functionality/accesibility, which by itself is a big deterant to the casual pirate(i'm sure most people have downloaded a 'free' game/program at least once - even if just to try it out).

                    I think the 'push' i feel in the industry to console gaming is partialy one of economic survival. And as consoles get more powerful i think we will see much more development that will go from console to pc and not the other way around.
                    The console release will help the company stay solvent, while the PC version can be released and if its 'pirated' it wont mean the end of the company.

                    So in a weird way it will be the consoles that will save PC gaming in the future, because of the demand of their audience for more sophisticated pc style games.

                    with the likes of KOTOR, Morrowind, LMA manager 2004, Fable etc - deep complicated games that were once only possible on PC's, PC gaming in the future will be ok - plus it will have the advantage of the niche market developers
                    'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                    Bush's Republican=Neo-con for all intent and purpose. be afraid.

                    Comment


                    • #11
                      Originally posted by Sandman
                      And in my view, even the best mods in the world are no match for a professionally produced game.
                      Counter strike.
                      Team Fortress
                      Painkeep
                      Zark mutator


                      ........
                      :-p

                      Comment


                      • #12
                        Originally posted by Dissident
                        I'm confident "the next big thing" will come along. Something that confirms why we play computer games and not consoles. Something that cannot be done on a console. There are many things that can't be done on a console, but I'm talking about something new.
                        Actually there isnt anything that cant be done in console anymore. and theres alot of things in PS, while you can get it done, doesnt get done well in console.
                        :-p

                        Comment


                        • #13
                          Originally posted by child of Thor
                          maybe consoles will actualy be the saviours of gaming? [ducks flying projectiles]

                          No please just give me a momment

                          I think consoles are actually becoming more like home computers - in terms of the kind of games they can run.

                          They just have less functionality/accesibility, which by itself is a big deterant to the casual pirate(i'm sure most people have downloaded a 'free' game/program at least once - even if just to try it out).

                          I think the 'push' i feel in the industry to console gaming is partialy one of economic survival. And as consoles get more powerful i think we will see much more development that will go from console to pc and not the other way around.
                          The console release will help the company stay solvent, while the PC version can be released and if its 'pirated' it wont mean the end of the company.

                          So in a weird way it will be the consoles that will save PC gaming in the future, because of the demand of their audience for more sophisticated pc style games.

                          with the likes of KOTOR, Morrowind, LMA manager 2004, Fable etc - deep complicated games that were once only possible on PC's, PC gaming in the future will be ok - plus it will have the advantage of the niche market developers
                          well at some level i dont mind if the a couple of more genre migrate to consoles, as long as my favorite niche genres can survive.

                          What Im afraid of is the PC death spiral - if you lose the RPGS, etc at what point does that cut into total PC game sales so much that an EB or a Walmart decides to go all the way and eliminate the PC games category - and if they do so, does that hurt sales for the more mainstream strat games that the entire strat genre ends up looking a lot like the historic wargame genre now does?

                          Or do internet sales make up for that? Or is the Strat genre, the casual genre, the portions of the FPS genre that dont work so well on consoles, etc enough to keep PC games as a section in bricks and mortar retailers?
                          "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                          • #14
                            Originally posted by Zero

                            Actually there isnt anything that cant be done in console anymore. and theres alot of things in PS, while you can get it done, doesnt get done well in console.
                            IMHO the xbox has really changed the perspective of console gaming. the xbox is really a PC - just a harder to hack one, which is a good thing from the developers perspective.
                            Maybe depending on what happens with xbox2 could have a big effect on the PC's fortunes as a gaming platform?
                            'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                            Bush's Republican=Neo-con for all intent and purpose. be afraid.

                            Comment


                            • #15
                              Originally posted by lord of the mark


                              well at some level i dont mind if the a couple of more genre migrate to consoles, as long as my favorite niche genres can survive.

                              What Im afraid of is the PC death spiral - if you lose the RPGS, etc at what point does that cut into total PC game sales so much that an EB or a Walmart decides to go all the way and eliminate the PC games category - and if they do so, does that hurt sales for the more mainstream strat games that the entire strat genre ends up looking a lot like the historic wargame genre now does?

                              Or do internet sales make up for that? Or is the Strat genre, the casual genre, the portions of the FPS genre that dont work so well on consoles, etc enough to keep PC games as a section in bricks and mortar retailers?
                              Well this may be where the console(in the guise of the xbox) will help fuel the PC market. The benefits of having a relatively duel compatible platform to develope on must be very large. If your xbox version sells at $50 and does well - your on fairly safe territory with the PC version.
                              You can see it happening more and more with an xbox+PC duel release, smallish to medium houses like this duality.
                              While the PS is such the market leader in the console field it can rely on that alone to ensure new product, this part of the console market will have very little direct bearing on PC releases except where big titles are concerned(and they usualy get the cross market treatment).

                              But with the xbox i'm kinda looking at it being a good ally for PC games in the long run. Plus that platform simularity means i get to play the kind of games i prefer on my console as well.
                              'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                              Bush's Republican=Neo-con for all intent and purpose. be afraid.

                              Comment

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