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FG: Society III Game Thread

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  • Originally posted by Gamecube64
    Clarification on using spies on the trade phase, the spies destroy caravans made by the target player, but they still get full income from other people trading with them, because that is part of the income phase.
    Nope, it's part of the trade phase. Spies intercept the ENTIRE trade phase.

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    • Heheh, ICS lives on.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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      • sent!

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        • Originally posted by Kucinich


          WTF? No! Espionage does not obsolesce the Horse.
          Nope, it's part of the trade phase. Spies intercept the ENTIRE trade phase.

          Don't argue with he game master.



          By the way, I think that clarifcation on the trade was made in response to a question I posed him. Believe me, it's good this way.
          Rethink Refuse Reduce Reuse

          Do It Ourselves

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          • 3. Trojan Horse- you get a spy every turn before Espionage (#7), and one extra after

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            • Originally posted by General Ludd

              By the way, I think that clarifcation on the trade was made in response to a question I posed him. Believe me, it's good this way.
              Oh, looking at the turn summary it seems you where trying to do what I asked him about.



              Maybe you're right about the Trojan Horse, but "and one after" isn't very clear.

              I guess it could mean either;

              1) You keep geting spies from it after the discovery of espionage (but then why mention it?)

              2) You get a single spy when that technology is reached (doesn't make much sense)

              3) that you don't recieve a bonus spy and can only get one a turn. (This doesn't take into consideration that the player might not be the first to reach espionage technology - or perhaps the trojan horse was not intended to 'expire' untill the controler got the tech?)

              Smiley wrote these rules.... let's ask him.
              Rethink Refuse Reduce Reuse

              Do It Ourselves

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              • It says "one extra after". That would rule out your third option.

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                • Horse fixed, it gives a spy every turn and once you get tech 7 you get 2 spies a turn, not obsolesce.
                  I changed my signature

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                  • How did Skanky get 457 gold?

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                    • Originally posted by Jonny
                      How did Skanky get 457 gold?
                      His 18 cities.
                      Rethink Refuse Reduce Reuse

                      Do It Ourselves

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                      • Originally posted by General Ludd


                        His 18 cities.
                        But he's still under Despotism, and thus can only collect taxes from a maximum of 6 cities only...

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                        • Skanky's gold has been owned.
                          I changed my signature

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                          • Whoa, I suqxors. schent!
                            We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                            • Originally posted by Gamecube64
                              Skanky's gold has been owned.
                              That's good. I wasn't exactly comfortable with him bordering me...

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                              • It says that tech 5 costs 1 gold, spaced.
                                I changed my signature

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