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  • Originally posted by CapTVK

    Btw, GC and I are online at the moment. Care for a quick match?
    Thanks for the offer, but I'm real busy today. I'm just on my 'lunch break'
    Rethink Refuse Reduce Reuse

    Do It Ourselves

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    • Played a team match with GC64 a few days ago. With us as elves/undead vs elves/dwarves. To make a quick story short we won.

      The dwarves are still one of the worst factions to play however. Their melee combat unit have a good hit but most of their units are 2nd rate in normal combat (like the thugs and thieves) or have a tendency to kamikaze like the berserkers.

      Anyway, I'll probably pop up on MP today.
      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

      Elie A. Shneour Skeptical Inquirer

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      • Just popping to say I downloaded this game and started a campaign. Glad you started this thread. It's a fun game. (btw, I found the Siege of Elensefar very hard while the following crossroads was relatively easy - at least the strategy to follow was easy to find out, I was just a bit short on money - )
        Clash of Civilization team member
        (a civ-like game whose goal is low micromanagement and good AI)
        web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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        • You found the Siege of Elensefar hard but Crossroads was easy? It was the other way round for me. With the siege it simply was a case of luring them into the open, cut them down and smash your way into the castle with escorted fighters.
          Although I made the mistake in crossroads of stepping of the road. I had fight my way through with major losses after that.

          Did get some experienced crack troops out of it. It all balances
          Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

          Elie A. Shneour Skeptical Inquirer

          Comment


          • I didn't have many experienced troops in siege, so I spent a lot of time before I finally managed to lure the undead on a wikd goose chase behind one rider. This one gave me lots of experienced troops afterwards.
            Crossroads was hard only because I didn't have much gold. I wish I could have travelled by sea, but I could only buy one merman when I conquered the northwestern keep. Slaughtering orcs in the sea or in the NW fortress was easier than the siege for me.
            Right now I'm in the caves and considering that, indeed, dwarves are extraordinarily expensive for what they do.
            Clash of Civilization team member
            (a civ-like game whose goal is low micromanagement and good AI)
            web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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            • How's it going LD? Found the sceptre?

              For anyone watching. I'm up for a game tonight, meet me on the Wesnoth server.
              Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

              Elie A. Shneour Skeptical Inquirer

              Comment


              • Whoa, busy tonight on the server!
                Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                Elie A. Shneour Skeptical Inquirer

                Comment


                • I thought about joining you today but, meh, it's just too time consuming.

                  I wish there was a play by email option.
                  Rethink Refuse Reduce Reuse

                  Do It Ourselves

                  Comment


                  • I'm stuck at Test of the Clans. It's unbeatable for me. I Start with 100 gold and there are 4 knights and their hosts to fight... I read on wesnoth forum that tend to say that this scenario should probably be changed.
                    Clash of Civilization team member
                    (a civ-like game whose goal is low micromanagement and good AI)
                    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

                    Comment


                    • It's doable in two ways, but only just. First one is sending an elite strike team with gryphens, elite knights and one or two silver mages to the southwest castle. The other is by killing the leader in the castle south ASAP. Build some troops, put them down on the mountain range just to the NW and send out a small but tough strike team to capture cities. best way is go along the north lake and then fight your way down.

                      Problem was, until yesterday there wasn't any scenario following Test of the Clans. Now there is though!

                      English translation

                      Elen síla lúmenn' omentielmo.

                      As swedish translation is currently most complete we have decided to do this release announcement in swedish, english translation of this announcement will follow later.

                      Due this announcement being in swedish we have not been able to reach MightyRabbit (who we know to be french) for comments.

                      Translation teams have worked hard and many translations have been converted to gettext - check translation statuses at http://gettext.wesnoth.org

                      We have some rule/engine changes worth of mentioning: Vision range is now based on potential movement. Charge, backstab and steadfast abilities use true doubling and halving rather than additive percentage calculations. Ghosts have been changed to use new 'spirit' movetype which has high resistance values against all "physical" attacks and their movement is now slowed by water. Undeadfoot units have been granted 'deep walking' - that is marching through deep water.

                      And then some less detailed changes: new scenarios for 'Heir to the Throne' and 'The Rise of Wesnoth' campaigns, scenario balancing for all included campaigns. Graphics improvements, some new sound effects, balanced units and added new units, multiplayer improvements, code optimizations and bunch of bug fixes - see all details at http://changelog.wesnoth.org

                      Downloads:





                      Wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):




                      As a fallback you can also get files from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.

                      devsrv.wesnoth.org is running 0.8.4 and can be used for multiplayer games.

                      Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs

                      Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS and Microsoft Windows packagers have been informed.

                      Namárië,

                      - Miyo
                      Last edited by CapTVK; September 12, 2004, 16:23.
                      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                      Elie A. Shneour Skeptical Inquirer

                      Comment

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