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  • Battle Zone - New Forum Game

    BattleZone - by Kalius

    Here's a simple war based TBS game, where one simply has to attain either:
    1) Control of 75% of the board
    2) Force the surrender of everybody

    Machine Gunner - beats Infantry - moves 3 - one turn to build
    Tank - beats Machine Gunner - moves 6 - two turns to build - can bombard any tile (50% chance of success)
    Infantry - beats Tank - moves 3 - one turn to build

    Submarine - beats Battleship - moves 4
    Destroyer - beats Submarine - moves 4
    Battleship - beats Destroyer - moves 3 - can bombard any tile on land (50% of success)

    All ships built in one turn

    Engineers - built in one turn - destroyed by any land unit that touches it - can execute build order - moves 6 turns

    ALL UNITS HAVE 1 STRENGTH

    Unit Orders:
    Move OR
    Bombard - Tanks/Battleships Only OR
    Build Base/Port/HQ (Engineers Only) OR
    Dig-In - +1 strength for that turn only

    Global Orders:
    Upgrade Unit's strength OR (if you have an HQ)
    Build new Unit - 1 per base/port

    Ports/Bases/HQ:

    A Port allows one to construct naval vessles
    A Base allows one to contruct land units
    An HQ allows one to upgrade one unit's strength per turn (e.g. give a tank +1 strength)

    Fighting:

    When a unit from army A bumps into a unit from army B, a simple Paper-Scissors-Rock game occurs.

    If one wins, he moves into the square, and the loser dies.

    If two like units meet, then a free-for-all occurs.
    If both have the same strength, it is a 50-50 game.
    If one has 2 strength, and the other has 1 strength, it becomes a 2-1 (66-33)
    If one has 3 strength, and the other has 2, it become 3-2 (60-40)

    etc.

    Map: http://eventis.ssxh.net/images/gridpost.gif

    Anyone interested?

  • #2
    What does bombard do?
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #3
      What sort of RNG do you plan on using?
      Visit First Cultural Industries
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      • #4
        Seems like it is not quite complete.

        What do engineers do?

        How do you "control" squares?

        Is there a zone of control?

        If an army of 4 tanks and 4 machgun meet an army of 4 machgun and 4 inf, what happens? Or do units not stack?

        How much is it to build a port, base, HQ?
        We're sorry, the voices in my head are not available at this time. Please try back again soon.

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        • #5
          Engineers build HQs, Ports & Bases.

          Control effectively means have a front line in such a position where you have control over 3/4 of the board. GMs discretion.

          No ZoC.

          No stacking either. Building a Port/Base/HQ is the cost of the engineer (1 turn), plus the time it takes him to get to the desired location.

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          • #6
            Originally posted by Urban Ranger
            What does bombard do?
            One selects a square, and there is a 50% chance that the shells will hit. Therefore, control of the seas is vital for this game.

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            • #7
              Okay Frozzy, I'll try anything once, I'm in.
              We're sorry, the voices in my head are not available at this time. Please try back again soon.

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