Announcement

Collapse
No announcement yet.

Assassins 2 Signup

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Oh well. I wasn't making suggestions for additional abilities.

    I think the Sorcerer's ability could use these limitations:

    1. He cannot make a player to vote for himself. That is, he can't make A to vote for A.

    2. He can't use the power when there are less than n players, where n is decided by the GM in advance. 3 seems to be the cut off point - a Sorcerer cannot Influence another player when there are only 3 players left, including the Sorcerer. But could be more, depending on the starting number.

    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

    Comment


    • Are we ever going to start or just add more powers?
      “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
      - John 13:34-35 (NRSV)

      Comment


      • We still need a few more players...
        ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

        Comment


        • Jam and I could do the honours if one of the rules could be bent slightly.

          Which isn't such a bad idea actually. I propose that players still alive in the mafia game can also join the Assassins game at a lower priority than players not in the mafia game. This way anyone who wants to play this game and isn't in the other can, and this game will also get enough players that we can actually start.

          Thoughts?
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

          Comment


          • It's a possibility, but I think there's no real rush.
            ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

            Comment


            • Nah, I think it went wrong because Mafia took too many players. 20-24 was good, but now there were 26, which is too many.

              Comment


              • Wait a few hours, and there will be two more dead mafia-players.

                -Jam
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

                Comment


                • DC: I would be a wizard, but their abilities suxxorz.

                  Skanky: no players can play in both. I wasn't allowed to signup for Mafia, and Mafia players can't play here unless they are dead.

                  Comment


                  • Originally posted by joncha

                    With secret, one-use powers, it would make for far more intrigue.
                    I thought that's how it was going to work.... aside from certain abilities which might be appropriate or neccisary to make public, atleast.

                    And of course the person can always anounce that he's going to do something.
                    Rethink Refuse Reduce Reuse

                    Do It Ourselves

                    Comment


                    • Originally posted by Urban Ranger
                      Some suggestions:

                      Sorcerer has the ability to Influence. Once per game he use it on another player, who will automatically vote for the person the sorcerer names. However, the player so influenced will automatically vote against the sorcerer the next round. The GM does the switching behind the scenes both times

                      The Wizard has the ability to Ask the Dead. Three times each game he can direct specific Yes/No questions to the dead (either assassinated or executed). The GM determines if the dead person knows the answer, and if so, will answer it honestly.

                      The Ranger has the ability to Look for Clues which can be used once per game. When used, the GM will inform the player, in private, which hints are real and which are red herrings.

                      The abilities above are Secret (PM to GM for activation).

                      The Paladin has the ability to Declare Innocence. If he is voted to be the assassin and he is in fact not, he can make the declaration. When that happens, another round of voting takes place, and the Paladin cannot be voted for that round. This power is automatic (GM activates it when the conditions are met).
                      the cleric is much better suited for speaking to the dead than the Wizard

                      and influence is a stupid power for a sorcerer

                      JOn Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • according to latest rules, Paladins and Wizards can crush

                        basically a Paladin asks the Wizard (publicly) to cast divination because he is going to use his petition power

                        if the Wizard refuses he is the Mafia

                        if the Wizard doesn't refuse, than he gets a list of votes, he publicly posts who the Paladin voted for

                        if the Wizard is lying about the vote, than the Assassin is not killed, and next round the Wizard is voted out

                        if the Wizard tells the truth, than the Assassin is voted out

                        crushes (and all there has to be is a Wizard and a Paladin in the game)

                        my suggestion

                        every class has two powers, one usuable as standard and one usuable as an Assassin (some classes, like Paladin, would have a Blackguard power for their Assassin power)

                        all powers are done in secret, so you can't tell if someone used it or not

                        Jon Miller
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                        Comment


                        • The characters are not balanced. The sorcerer is particularly weak.

                          Comment


                          • like the sorcerer Assassin power might be

                            Kill 3 people this round

                            this power would only be used at the end (because it tips off to the fact that the Assassin is a sorcerer, unless you made it so that Wizards had this power as well) and as such would make the end of games variable

                            Jon Miller
                            Jon Miller-
                            I AM.CANADIAN
                            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                            Comment


                            • Originally posted by Jon Miller
                              basically a Paladin asks the Wizard (publicly) to cast divination because he is going to use his petition power
                              Uh, John, he can't use that power until people vote him as the Mafia.

                              Originally posted by Jon Miller
                              if the Wizard refuses he is the Mafia


                              Originally posted by Jon Miller
                              if the Wizard doesn't refuse, than he gets a list of votes, he publicly posts who the Paladin voted for
                              Uh, the Paladin votes publicly anyway.

                              Originally posted by Jon Miller
                              if the Wizard is lying about the vote, than the Assassin is not killed, and next round the Wizard is voted out

                              if the Wizard tells the truth, than the Assassin is voted out
                              You have to work on your logic some more.
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

                              Comment


                              • Originally posted by Ljube-ljcvetko
                                The characters are not balanced. The sorcerer is particularly weak.
                                Nope. He can use his powers at the same time to cast 3 votes. In a closed ballet, this can easily tip the balance.
                                (\__/) 07/07/1937 - Never forget
                                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                                (")_(") "Starting the fire from within."

                                Comment

                                Working...
                                X