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RPGs playing order?

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  • #31
    Arcanum has moderate fights. And guards to not need to be killed.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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    • #32
      Well I still can't beat the rock people in that freaking mine!
      “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
      - John 13:34-35 (NRSV)

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      • #33
        Originally posted by Imran Siddiqui
        Well I still can't beat the rock people in that freaking mine!
        I remember that being quite difficult aswell, but if I recall correctly they can easily be killed with explosives. They're rocks, afterall, so regular weapons aren't going to hurt them much. But with enough grenades...
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        • #34
          I guess I never gave Arcanum enough of a chance...
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          • #35
            The rock mine was frustrating though in that there was only one solution and that was to go in fighting. Most of the other areas/problems allowed different approaches. The bridge guards are a great example of that but if you're a combat light character then the mines are difficult.

            and my order...
            BG1 - the first and possibly the weakest interface

            BG2 - story follows on

            Arcanum - break from D+D

            IWD - very combat focused

            planescape - different from the rest

            SOulbringer - comes ina doublepack with planescape and played by at least 3 whole people on this forum!
            IWD2

            KOTR

            NWN

            Morrowind -big and slow and depending on your PC you might have upgraded enough to play it with 'everything on'.

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            • #36
              if I recall correctly they can easily be killed with explosives


              Hmmm... interesting. I may have to try that again then .

              if you're a combat light character then the mines are difficult.


              That was my problem. I played the game as a dialogue ace who wasn't that great of a fighter.
              “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
              - John 13:34-35 (NRSV)

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              • #37
                Originally posted by DarkCloud
                where do you pick up stun grenades?
                In the back of the crash site cave.

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                • #38
                  "You dont have to fight them..." only if you're evil
                  The great thing in Arcanum is that you could even get the brigands to pay you and let you cross the bridge if you could talk to them correctly. No other game among those listed has something like this. BG is very linear imho. Also, I think the D-D system is the worst role playing system ever made (it was the first, all others improved on it). The magic and skills systems in Arcanum or, even better, Morrowind are way better.
                  Clash of Civilization team member
                  (a civ-like game whose goal is low micromanagement and good AI)
                  web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                  • #39
                    Many people consider the system in Morrowind to be on the verge of being broken, or just broken.

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                    • #40
                      I think he's confusing the ability to customise magic with the actual mechanics of the system.
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                      • #41
                        I know that the whole Morrowind system is ripe for abuse, but its openness is great. Arcanum provides schools of magic with a progression that makes sense, while D-D lets you learn fireball when you never learnt burning hands or any other fire spell. Plus who would not learn fireball in D-D at level 3? There are far too many useless spells and overpowered spells in D-D, and a clear lack of consistency in a spell user progression with these rules. The system is both more rigid than Morrowind and worse in terms of specialisation than Arcanum.
                        Clash of Civilization team member
                        (a civ-like game whose goal is low micromanagement and good AI)
                        web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                        • #42
                          Originally posted by LDiCesare
                          , while D-D lets you learn fireball when you never learnt burning hands or any other fire spell.
                          With the way magic works in D&D, such requirements would make no sense. A mage is harnessing magic power and willing it to his desired effect. A burning hands spell and a fireball spell would have little correlation between each other... except in complexity, which is why there is a level difference between the two.

                          And of course, if you want a pyromaniac wizard and feel that he should focus solely on fire magic.... then do that.

                          Plus who would not learn fireball in D-D at level 3?
                          Someone who doesn't want to blow up his friends? Or a specialised mage who is restricted from evocation spells?

                          There are far too many useless spells and overpowered spells in D-D

                          I think that this is mostly due to limitations on the PC, since many of the spells are specialized and can only be put to their full effect with a flexible GM.
                          Rethink Refuse Reduce Reuse

                          Do It Ourselves

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                          • #43
                            Originally posted by LDiCesare

                            The great thing in Arcanum is that you could even get the brigands to pay you and let you cross the bridge if you could talk to them correctly. No other game among those listed has something like this. BG is very linear imho. Also, I think the D-D system is the worst role playing system ever made (it was the first, all others improved on it). The magic and skills systems in Arcanum or, even better, Morrowind are way better.
                            Morrowind rpg system sucks ass. there I said it.

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                            • #44
                              Morrowind sytem sucks if you want to have a balanced system, but in terms of role playing, rewarding people for doing things rather than killing monsters, then it's great, as it lets you improve skills you're actually using.
                              Clash of Civilization team member
                              (a civ-like game whose goal is low micromanagement and good AI)
                              web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                              • #45
                                as it lets you improve skills you're actually using....


                                ...for killing monsters

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