The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
You know, I've got a good idea for a Mafia/Assassin's storyline [although I probably shouldn't GM for my first ever game]
Basically, the idea is to set the game in a Dungeons and Dragons Style setting (people are characters and at the beginning pick their race, alignment, and their character class)
everyone is trapped in a cave-in after a draconic attack and are wandering around in the underdark.
I also run another character called the seer.
(The seer may be the mafia, but he also provides vital answers to questions and can see the future. However, he was hit on the head in a rockslide so his prophecies have been a bit messed up and vague.)
And basically, the game would be run like a Mystery/RPG
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
Originally posted by Dark Cloud
Gangsters just seems wrong... what's gangsterish about just randomly killing people?
The killings aren't random! The mafia has to choose the targets of each hit, and it is far more sensible to kill off the people who are closer to suspecting you than the others, who will just jump on the docpiles regardless of what happense. Of course, the fewer people remaining, the more chance everyone has of ending up under a docpile, but then everyone's playing the same game, and you're lucky if you win. If you go about it systematically, then you'll have a better chance of working out who the mafia is and then making a successful accusation, but you also leave yourself open to assassination.
It may be weird, the way that the victims are chosen, but it is not random. Well, not unless your mafia is an idiot.
Expect a sign-up thread sometime throughout the day tomorrow.
I'm looking forward to that
The killings aren't random! The mafia has to choose the targets of each hit, and it is far more sensible to kill off the people who are closer to suspecting you than the others, who will just jump on the docpiles regardless of what happense. Of course, the fewer people remaining, the more chance everyone has of ending up under a docpile, but then everyone's playing the same game, and you're lucky if you win. If you go about it systematically, then you'll have a better chance of working out who the mafia is and then making a successful accusation, but you also leave yourself open to assassination.
It may be weird, the way that the victims are chosen, but it is not random. Well, not unless your mafia is an idiot.
Well personally, if I were the townspeople, I would start suspecting something if everyone who voted for DarkCloud started mysteriously dying I would be a bit more covert... (won't reveal my full strategy here, however)
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Like the game where I was the mafia and Guynemer was my brother, I chose to kill him, knowing that the clues would point towards me... and the fun I had afterwards with all those people getting lost in the clues
Comment