Might as well mention it here, as Zopperoni suggested.
*tko's anti-docpiling tirade in Mafia XIX got me thinking about trying out a closed ballot in the spin-off. How do you think this would change the nature of the game? We could also allow people to post whoever they want to say they voted, but the truth could be different. That'd add a whole new cloak-and-dagger aspect to it.
It would certainly reduce docpiling since people won't be so afraid of being singled out. On the other hand, it gives the villagers quite an advantage when the mafia won't have a clue as to who might be a danger. When I was mafia, a large part of my strategy was following how the villagers voted and planning my kills based on that. So we'd need some sort of a stabilizing agent added with the closed ballot, lest we'll be seeing even fewer and fewer Mafia victories.
In fact, there are so few already that we should think about some sort of advantage for the mafia. How about three mafias in a game of > 20 people instead of two? Or should we get our hands dirty with the actual game mechanics?
*tko's anti-docpiling tirade in Mafia XIX got me thinking about trying out a closed ballot in the spin-off. How do you think this would change the nature of the game? We could also allow people to post whoever they want to say they voted, but the truth could be different. That'd add a whole new cloak-and-dagger aspect to it.
It would certainly reduce docpiling since people won't be so afraid of being singled out. On the other hand, it gives the villagers quite an advantage when the mafia won't have a clue as to who might be a danger. When I was mafia, a large part of my strategy was following how the villagers voted and planning my kills based on that. So we'd need some sort of a stabilizing agent added with the closed ballot, lest we'll be seeing even fewer and fewer Mafia victories.
In fact, there are so few already that we should think about some sort of advantage for the mafia. How about three mafias in a game of > 20 people instead of two? Or should we get our hands dirty with the actual game mechanics?
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