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  • mom: identify game stages

    Usually, I quit the game once the computer has great wasting, armageddon, or suppress magic. However, last night, I won a game where i was seriously behind and managed to make the huge comeback (5 cities vs 30 cities) through time stop and Warrax.

    So, I was wondering: am I quitting the game too early? In other games, I usually set a point to quit where everybody else said the fun part was just beginning. For example, in moo1 and warlords, i used to quit if the computer had more cities/planets than me. however, i learned from other people that that was normal and the game got a lot more fun after that.

    Usually, the microprose games have an opening stage, a middle stage, and an endgame...how would you define these for MoM?

    Here's my idea for impossible games:
    Opening (first 10-20 years): expansion, heros and summons with spells on them, exploring and taking over neutral cities, sending colonists to empy lands, dealing with random monsters.

    Middle game (20-30 years): this appears to be around when the global spells start coming out, like great wasting, armageddon, chaos surge, etc. Most of the lands are occupied, almost all the neutral cities are gone, and all the easy ruins/nodes have been taken. Units are generally either the best that race has to offer or the strongest summoned units.

    Endgame (30+): The computer doesn't seem to do anything in this stage. They just sit on their lands and cast SoM. I've had games up into the 60's where they just waited for me to make 3-4 buff heroes and eliminate them. Last night, i just spell blasted SoM over and over and they didn't even try to send a large force against me.

    I would also like to know any tricks for a strong opening.

  • #2
    hmm, i just played a game where i had to jack up the tax rate to max on my draconians...my home city had all the unrest reduction and 2 units, and they were able to eliminate everything...is that what you folks normally do?

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    • #3
      Yes, and see my post in the other thread - Just Cause helps too ;-)
      Against stupidity the very gods themselves contend in vain.

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      • #4
        1. Take over starting continent, build roads.
        a. neutral cities
        b. nodes & lairs
        c. build a city to make mithril-equipped units (if available)
        d. towers
        2. Take over the myrran continent on the other side of the tower
        a. neutral cities
        b. nodes & lairs
        c. build cities by adamantium
        3. Take out the AI wizards

        The more I play, the fewer settlers I build. Coming from Civilization II, where more cities is always better, I had to unlearn my infinite cities tactics. A few built-up cities are better than lots of wimpy ones (and built-up means just enough structures to build a decent military unit). It's much more economical to capture your support cities than to build them.

        I posted some details about my early-game strategy in the "how long do your games last" thread

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        • #5
          mithril? adamantium!

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          • #6
            For me, I usually break it down to:

            1. Exploration - Find other cities and spots for early settler units.

            2. Expansion - Conquer neutral cities and under defended Wizard cities.

            3. Tower - Beat a tower for access to other plane.

            4. Final Assault - I throw everything I have at the remaining Wizards.

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            • #7
              I don't do any stages, I just play according to situations. To map, enemies, spell situation, city locations etc...

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              • #8
                Re: mom: identify game stages

                Originally posted by da_hal
                So, I was wondering: am I quitting the game too early? In other games, I usually set a point to quit where everybody else said the fun part was just beginning. For example, in moo1 and warlords, i used to quit if the computer had more cities/planets than me. however, i learned from other people that that was normal and the game got a lot more fun after that.
                I don't think the point of the games is to stay the most powerful all the time...
                This is Shireroth, and Giant Squid will brutally murder me if I ever remove this link from my signature | In the end it won't be love that saves us, it will be mathematics | So many people have this concept of God the Avenger. I see God as the ultimate sense of humor -- SlowwHand

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