Usually, I quit the game once the computer has great wasting, armageddon, or suppress magic. However, last night, I won a game where i was seriously behind and managed to make the huge comeback (5 cities vs 30 cities) through time stop and Warrax.
So, I was wondering: am I quitting the game too early? In other games, I usually set a point to quit where everybody else said the fun part was just beginning. For example, in moo1 and warlords, i used to quit if the computer had more cities/planets than me. however, i learned from other people that that was normal and the game got a lot more fun after that.
Usually, the microprose games have an opening stage, a middle stage, and an endgame...how would you define these for MoM?
Here's my idea for impossible games:
Opening (first 10-20 years): expansion, heros and summons with spells on them, exploring and taking over neutral cities, sending colonists to empy lands, dealing with random monsters.
Middle game (20-30 years): this appears to be around when the global spells start coming out, like great wasting, armageddon, chaos surge, etc. Most of the lands are occupied, almost all the neutral cities are gone, and all the easy ruins/nodes have been taken. Units are generally either the best that race has to offer or the strongest summoned units.
Endgame (30+): The computer doesn't seem to do anything in this stage. They just sit on their lands and cast SoM. I've had games up into the 60's where they just waited for me to make 3-4 buff heroes and eliminate them. Last night, i just spell blasted SoM over and over and they didn't even try to send a large force against me.
I would also like to know any tricks for a strong opening.
So, I was wondering: am I quitting the game too early? In other games, I usually set a point to quit where everybody else said the fun part was just beginning. For example, in moo1 and warlords, i used to quit if the computer had more cities/planets than me. however, i learned from other people that that was normal and the game got a lot more fun after that.
Usually, the microprose games have an opening stage, a middle stage, and an endgame...how would you define these for MoM?
Here's my idea for impossible games:
Opening (first 10-20 years): expansion, heros and summons with spells on them, exploring and taking over neutral cities, sending colonists to empy lands, dealing with random monsters.
Middle game (20-30 years): this appears to be around when the global spells start coming out, like great wasting, armageddon, chaos surge, etc. Most of the lands are occupied, almost all the neutral cities are gone, and all the easy ruins/nodes have been taken. Units are generally either the best that race has to offer or the strongest summoned units.
Endgame (30+): The computer doesn't seem to do anything in this stage. They just sit on their lands and cast SoM. I've had games up into the 60's where they just waited for me to make 3-4 buff heroes and eliminate them. Last night, i just spell blasted SoM over and over and they didn't even try to send a large force against me.
I would also like to know any tricks for a strong opening.
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