From the Apolyton_README file:
2006-06-09 (Revision 587)
Added: Capture City options: Occupy, Liberate(give to barbs), and Raze (needs to be improved and should be more similar to those of ApolytonPack)
I was running some tests of the Apolyton-compatible Cradle 3+ scenario and discovered that if you conquer a city and then choose the "Liberate" option, your conquering army is trapped inside the city and cannot leave. I'm pretty sure this is because the city is now surrounded by a Barbarian-owned ZOC (which includes the city hex itself), and the army cannot move from one enemy controlled hex into another.
Is there a fix for this? It's a pretty serious issue since it effectively eliminates a very interesting city conquest option.
2006-06-09 (Revision 587)
Added: Capture City options: Occupy, Liberate(give to barbs), and Raze (needs to be improved and should be more similar to those of ApolytonPack)
I was running some tests of the Apolyton-compatible Cradle 3+ scenario and discovered that if you conquer a city and then choose the "Liberate" option, your conquering army is trapped inside the city and cannot leave. I'm pretty sure this is because the city is now surrounded by a Barbarian-owned ZOC (which includes the city hex itself), and the army cannot move from one enemy controlled hex into another.
Is there a fix for this? It's a pretty serious issue since it effectively eliminates a very interesting city conquest option.
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