Originally posted by mapfi
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UNIT_ROBBER_BARON { DefaultIcon ICON_UNIT_ROBBER_BARON Description DESCRIPTION_UNIT_WARRIOR DefaultSprite SPRITE_ROBBER_BARON Category UNIT_CATEGORY_FLANKER UpgradeTo UNIT_TERRORIST UpgradeTo UNIT_BARB_TANK Attack 25 Defense 20 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 15 ShieldCost 360 PowerPoints 10 ShieldHunger 0 FoodHunger 0 GoldHunger 0 MaxMovePoints 300 VisionRange 1 EnableAdvance ADVANCE_FEUDALISM ObsoleteAdvance ADVANCE_FLINTLOCK [B]GovernmentOnly GOVERNMENT_EARLY_GANG[/B] BombardRange 0 ActiveDefenseRange 0 MaxFuel 0 CanAttack: Land CanSee: Standard CanSee: Stealth MovementType: Land Size: Small VisionClass: Standard IgnoreZOC SoundSelect1 SOUND_SELECT1_KNIGHT SoundSelect2 SOUND_SELECT2_KNIGHT SoundMove SOUND_MOVE_KNIGHT SoundAcknowledge SOUND_ACKNOWLEDGE_KNIGHT SoundCantMove SOUND_CANTMOVE_KNIGHT SoundAttack SOUND_ATTACK_KNIGHT SoundWork SOUND_WORK_KNIGHT SoundVictory SOUND_VICTORY_KNIGHT SoundDeath SOUND_DEATH_KNIGHT LossMoveToDmgNone CanEntrench CanExpel CanPillage CanPirate NoSlaves ExertsMartialLaw DeathEffectsHappy IsFlanker IsMounted IsSpecialForces CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } SettlerSlaveRaids { Sound SOUND_ID_SETTLER_SLAVE_RAIDS Effect SPECEFFECT_SETTLER_SLAVE_RAIDS } SlaveRaids { Chance 0.75 DeathChance 0.5 Timer 2 Amount 4 Sound SOUND_ID_SLAVE_RAIDS Effect SPECEFFECT_SLAVE_RAIDS } InciteRevolution { Chance 0.25 EliteChance 0.35 DeathChance 0.5 Sound SOUND_ID_INCITE_REVOLUTION_SP Effect SPECEFFECT_INCITE_REVOLUTION } }
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