Originally posted by mapfi
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-- which tells the following about itself:Version 2010-06-07 0x007e7b39 [?Get_Totally_Complete@Goal@@ABE_NXZ + 0x89] 0x007e6f28 [?Compute_Raw_Priority@Goal@@QAEHXZ + 0x38] 0x007e0972 [?Prioritize_Goals@Scheduler@@QAE_NXZ + 0xc2] 0x007e0168 [?Process_Goal_Changes@Scheduler@@QAEXXZ + 0x138] 0x00800c43 [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x73] 0x00581297 [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37] 0x00581c58 [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28] 0x0057fd7d [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d] 0x0040c211 [?Process@CivApp@@QAEHXZ + 0x201] 0x006f1c8e [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e] 0x006f1b06 [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66] 0x0067b4b2 [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2] 0x76336238 [__onexitbegin + 0x7595d2e0] 0x763368ea [__onexitbegin + 0x7595d992] 0x76337d31 [__onexitbegin + 0x7595edd9] 0x76338112 [__onexitbegin + 0x7595f1ba] 0x00406eb2 [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2] 0x004068a5 [WinMain@16 + 0x65] 0x0080fbdc [WinMainCRTStartup + 0x134] 0x76233677 [__onexitbegin + 0x7585a71f] 0x77019d42 [__onexitbegin + 0x76640dea] 0x77019d15 [__onexitbegin + 0x76640dbd]
UNIT_ROBBER_BARON {
DefaultIcon ICON_UNIT_ROBBER_BARON
Description DESCRIPTION_UNIT_WARRIOR
DefaultSprite SPRITE_ROBBER_BARON
Category UNIT_CATEGORY_FLANKER
UpgradeTo UNIT_TERRORIST
UpgradeTo UNIT_BARB_TANK
Attack 25
Defense 20
ZBRangeAttack 0
Firepower 1
Armor 1
MaxHP 15
ShieldCost 360
PowerPoints 10
ShieldHunger 0
FoodHunger 0
GoldHunger 0
MaxMovePoints 300
VisionRange 1
EnableAdvance ADVANCE_FEUDALISM
ObsoleteAdvance ADVANCE_FLINTLOCK
[B]GovernmentOnly GOVERNMENT_EARLY_GANG[/B]
BombardRange 0
ActiveDefenseRange 0
MaxFuel 0
CanAttack: Land
CanSee: Standard
CanSee: Stealth
MovementType: Land
Size: Small
VisionClass: Standard
IgnoreZOC
SoundSelect1 SOUND_SELECT1_KNIGHT
SoundSelect2 SOUND_SELECT2_KNIGHT
SoundMove SOUND_MOVE_KNIGHT
SoundAcknowledge SOUND_ACKNOWLEDGE_KNIGHT
SoundCantMove SOUND_CANTMOVE_KNIGHT
SoundAttack SOUND_ATTACK_KNIGHT
SoundWork SOUND_WORK_KNIGHT
SoundVictory SOUND_VICTORY_KNIGHT
SoundDeath SOUND_DEATH_KNIGHT
LossMoveToDmgNone
CanEntrench
CanExpel
CanPillage
CanPirate
NoSlaves
ExertsMartialLaw
DeathEffectsHappy
IsFlanker
IsMounted
IsSpecialForces
CanReform {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
SettlerSlaveRaids {
Sound SOUND_ID_SETTLER_SLAVE_RAIDS
Effect SPECEFFECT_SETTLER_SLAVE_RAIDS
}
SlaveRaids {
Chance 0.75
DeathChance 0.5
Timer 2
Amount 4
Sound SOUND_ID_SLAVE_RAIDS
Effect SPECEFFECT_SLAVE_RAIDS
}
InciteRevolution {
Chance 0.25
EliteChance 0.35
DeathChance 0.5
Sound SOUND_ID_INCITE_REVOLUTION_SP
Effect SPECEFFECT_INCITE_REVOLUTION
}
}
. The strange thing is that GovernmentOnly does work for other governments and units.
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