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  • #31
    Revision 942:

    Fixed GetNeedsIrrigation in terrainutil_CanPlayerBuildAt. CityInfluenceIterator was not finding irrigation squares next to a city with irrigation from a tile imp.

    modified trunk/ctp2_code/gs/gameobj/terrainutil.cpp
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • #32
      More incredible code! Now the grid is actually usable, see.

      Revision 943:

      Changed colour of maximum zoom grid from white to black.

      modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp
      Last edited by Maquiladora; March 12, 2009, 06:16.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

      Comment


      • #33
        Revision 944:

        Fixed movement of movebonus ("all terrain as *") units. Path checking still needs to be fixed.

        modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
        modified trunk/ctp2_code/gs/world/cellunitlist.cpp
        modified trunk/ctp2_code/gs/world/cellunitlist.h
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #34
          Revision 945:

          Added check if only movebonus units are in an army, and if true it returns the highest movebonus value of the army.

          modified trunk/ctp2_code/gs/gameobj/Army.cpp
          modified trunk/ctp2_code/gs/gameobj/Army.h

          modified trunk/ctp2_code/gs/world/cellunitlist.cpp
          modified trunk/ctp2_code/gs/world/cellunitlist.h

          Fixed path display problem with movebonus units.

          modified trunk/ctp2_code/gfx/tilesys/TileHighlight.cpp
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

          Comment


          • #35
            Revision 946:

            Fixed mod_Unit* functions to only modify base values.

            modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

            Comment


            • #36
              Added pollution and crime figures to specialists tab, so you can see the effects of changing specialists easier. See here.

              Revision 947:

              modified trunk/ctp2_code/ui/interface/citywindow.cpp

              Revision 948:

              modified trunk/ctp2_data/english/gamedata/ldl_str.txt
              modified trunk/ctp2_data/english/uidata/layouts/citywindow.ldl
              modified trunk/ctp2_data/french/gamedata/ldl_str.txt
              modified trunk/ctp2_data/french/uidata/layouts/citywindow.ldl
              modified trunk/ctp2_data/german/gamedata/ldl_str.txt
              modified trunk/ctp2_data/german/uidata/layouts/citywindow.ldl
              modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
              modified trunk/ctp2_data/italian/uidata/layouts/citywindow.ldl
              modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
              modified trunk/ctp2_data/japanese/uidata/layouts/citywindow.ldl
              modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
              modified trunk/ctp2_data/spanish/uidata/layouts/citywindow.ldl
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • #37
                Added no goody huts option to rules window.

                Revision 949:

                modified trunk/ctp2_code/gs/database/profileDB.cpp
                modified trunk/ctp2_code/gs/database/profileDB.h
                modified trunk/ctp2_code/gs/world/wldgen.cpp
                modified trunk/ctp2_code/ui/interface/spnewgamerulesscreen.cpp

                Revision 950:

                modified trunk/ctp2_data/english/gamedata/ldl_str.txt
                modified trunk/ctp2_data/english/uidata/layouts/spnewgamepopups.ldl
                modified trunk/ctp2_data/french/gamedata/ldl_str.txt
                modified trunk/ctp2_data/french/uidata/layouts/spnewgamepopups.ldl
                modified trunk/ctp2_data/german/gamedata/ldl_str.txt
                modified trunk/ctp2_data/german/uidata/layouts/spnewgamepopups.ldl
                modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
                modified trunk/ctp2_data/italian/uidata/layouts/spnewgamepopups.ldl
                modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
                modified trunk/ctp2_data/japanese/uidata/layouts/spnewgamepopups.ldl
                modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
                modified trunk/ctp2_data/spanish/uidata/layouts/spnewgamepopups.ldl
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • #38
                  Revision 951:

                  Changed government comparison tab of empire manager, so you can see more detailed info, and so you can compare your current government even with ones not yet researched. See this post: http://apolyton.net/forums/showpost....&postcount=108

                  modified trunk/ctp2_code/ui/interface/GovernmentTab.cpp
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • #39
                    Revision 952: Improved goal priority calculation and sped up the AI

                    The goal priority now also depends on the army strength:
                    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
                    modified trunk/ctp2_code/ai/strategy/goals/Goal.h

                    Sped up the AI:
                    modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
                    modified trunk/ctp2_code/ai/strategy/scheduler/Scheduler.h
                    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
                    modified trunk/ctp2_code/ai/strategy/goals/Goal.h
                    Civ2 military advisor: "No complaints, Sir!"

                    Comment


                    • #40
                      Hopefully I didn't miss anything...

                      Removed tabs from city manager and arranged information into one window. See here.

                      Revision 953:

                      modified trunk/ctp2_code/gs/gameobj/CityData.cpp
                      modified trunk/ctp2_code/gs/gameobj/citydata.h
                      modified trunk/ctp2_code/ui/interface/citywindow.cpp
                      modified trunk/ctp2_code/ui/interface/citywindow.h

                      Revision 954:

                      added trunk/ctp2_data/default/graphics/pictures/cw_CHROMATEST.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_TEST.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_TEST2.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_TEST3.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_TEST4.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_bgv2.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_garrbg.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_globbg.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_invebg.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_prodbg.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_statbg.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_supcb16D.tga
                      added trunk/ctp2_data/default/graphics/pictures/cw_upic09trim.tga
                      modified trunk/ctp2_data/english/gamedata/ldl_str.txt
                      modified trunk/ctp2_data/english/uidata/layouts/citywindow.ldl
                      modified trunk/ctp2_data/french/gamedata/ldl_str.txt
                      modified trunk/ctp2_data/french/uidata/layouts/citywindow.ldl
                      modified trunk/ctp2_data/german/gamedata/ldl_str.txt
                      modified trunk/ctp2_data/german/uidata/layouts/citywindow.ldl
                      modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
                      modified trunk/ctp2_data/italian/uidata/layouts/citywindow.ldl
                      modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
                      modified trunk/ctp2_data/japanese/uidata/layouts/citywindow.ldl
                      modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
                      modified trunk/ctp2_data/spanish/uidata/layouts/citywindow.ldl
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

                      Comment


                      • #41
                        Revision 955:

                        Added tile graphics and rules for submarine canyon/trench tiles. Only 2 or 3 of the tile graphics are complete, the rest (around 70) are place holder graphics (CtP1 trenches). The rules are complete and working however.

                        Note: only gtset565.til is needed by the game. gtset555.til (the one with normal colours) can be generated by opening gtset565.til in the Tile Edit program and saving the tile file.

                        added trunk/ctp2_data/default/graphics/tiles/
                        added trunk/ctp2_data/default/graphics/tiles/gtset565.til
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • #42
                          Revision 956:

                          Stopped UpgradeTo obsoleting units.

                          modified trunk/ctp2_code/gs/gameobj/CityData.cpp
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • #43
                            Revision 957: Fixed an AI transport hang bug and some other bugs:

                            Fixed a memory leak:
                            modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp

                            Made the game compile again on VC6:
                            modified trunk/ctp2_code/gs/gameobj/UnitData.cpp

                            Fixed some access violations if you close the game while one of those windows is open:
                            modified trunk/ctp2_code/ui/interface/citywindow.cpp
                            modified trunk/ctp2_code/ui/interface/EditQueue.cpp

                            Added some test messages for the debug version:
                            modified trunk/ctp2_code/ui/interface/CauseAndEffectTab.cpp

                            Fixed a game hang that occurs if the AI tries to load transporters that cannot be moved to the load position:
                            modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
                            modified trunk/ctp2_code/ai/strategy/goals/Goal.h
                            modified trunk/ctp2_code/ai/strategy/scheduler/Plan.cpp
                            modified trunk/ctp2_code/ai/strategy/scheduler/Plan.h
                            modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
                            Civ2 military advisor: "No complaints, Sir!"

                            Comment


                            • #44
                              Added random map settings option. See here.

                              Revision 958:

                              modified trunk/ctp2_code/gs/database/profileDB.cpp
                              modified trunk/ctp2_code/gs/database/profileDB.h
                              modified trunk/ctp2_code/ui/interface/custommapscreen.cpp
                              modified trunk/ctp2_code/ui/interface/custommapscreen.h

                              Revision 959:

                              Added random map settings option - data files.

                              modified trunk/ctp2_data/english/gamedata/ldl_str.txt
                              modified trunk/ctp2_data/english/uidata/layouts/custommap.ldl
                              modified trunk/ctp2_data/french/gamedata/ldl_str.txt
                              added trunk/ctp2_data/french/uidata/layouts/custommap.ldl
                              modified trunk/ctp2_data/german/gamedata/ldl_str.txt
                              modified trunk/ctp2_data/german/uidata/layouts/custommap.ldl
                              modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
                              modified trunk/ctp2_data/italian/uidata/layouts/custommap.ldl
                              modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
                              modified trunk/ctp2_data/japanese/uidata/layouts/custommap.ldl
                              modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
                              modified trunk/ctp2_data/spanish/uidata/layouts/custommap.ldl
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • #45
                                Revision 960:

                                Fixed cleanup of random map settings option:

                                modified trunk/ctp2_code/ui/interface/custommapscreen.cpp

                                Fixed "activate" and "disband" buttons not toggling off after disbanding from a city. Unit disbanding from a city for production still needs to be fixed.

                                modified trunk/ctp2_code/ui/interface/citywindow.cpp

                                Revision 961:

                                Fixed cleanup of random map settings option:

                                modified trunk/ctp2_data/english/gamedata/ldl_str.txt
                                modified trunk/ctp2_data/french/gamedata/ldl_str.txt
                                modified trunk/ctp2_data/german/gamedata/ldl_str.txt
                                modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
                                modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
                                modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
                                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                                CtP2 AE Wiki & Modding Reference
                                One way to compile the CtP2 Source Code.

                                Comment

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