Revision 1011
I tested this one!
Added HealRate flag for terrain improvements.
Moved heal rate calculation to terrainutil.cpp: function terrainutil_GetHealRate
Heal rate Priority:
City Heal Rate
Sum of Tile Improvement Heal Rate
Base Heal Rate
U trunk/ctp2_code/gs/gameobj/UnitData.cpp
U trunk/ctp2_code/gs/gameobj/terrainutil.cpp
U trunk/ctp2_code/gs/gameobj/terrainutil.h
U trunk/ctp2_code/gs/newdb/TerrainImprovement.cdb
U trunk/ctp2_data/default/gamedata/tileimp.txt
I tested this one!
Added HealRate flag for terrain improvements.
Moved heal rate calculation to terrainutil.cpp: function terrainutil_GetHealRate
Heal rate Priority:
City Heal Rate
Sum of Tile Improvement Heal Rate
Base Heal Rate
U trunk/ctp2_code/gs/gameobj/UnitData.cpp
U trunk/ctp2_code/gs/gameobj/terrainutil.cpp
U trunk/ctp2_code/gs/gameobj/terrainutil.h
U trunk/ctp2_code/gs/newdb/TerrainImprovement.cdb
U trunk/ctp2_data/default/gamedata/tileimp.txt
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