Revision 1055: Some fixes for the next version of the Apolyton Edition
Some cleanings:
modified trunk/ctp2_code/ctp/civapp.cpp
modified trunk/ctp2_code/ui/aui_directx/aui_directui.cpp
Separated _DEBUG and PLAYTEST directives from each other:
modified trunk/ctp2_code/ctp/ctp2_utils/netconsole.cpp
modified trunk/ctp2_code/gfx/spritesys/director.cpp
modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp
modified trunk/ctp2_code/gs/gameobj/Player.cpp
modified trunk/ctp2_code/gs/slic/slicobject.cpp
modified trunk/ctp2_code/net/general/network.cpp
modified trunk/ctp2_code/ui/aui_ctp2/statuswindow.cpp
modified trunk/ctp2_data/english/gamedata/tips_str.txt
modified trunk/ctp2_data/french/gamedata/tips_str.txt
modified trunk/ctp2_data/german/gamedata/tips_str.txt
modified trunk/ctp2_data/italian/gamedata/tips_str.txt
modified trunk/ctp2_data/spanish/gamedata/tips_str.txt
Correct *.map file is now used for the final with logging version:
modified trunk/ctp2_code/ctp/debugtools/debugcallstack.cpp
Made the compile with Visual C++ 6 again:
modified trunk/ctp2_code/ui/interface/armymanagerwindow.cpp
modified trunk/ctp2_code/ui/interface/armymanagerwindow.h
Added translations for the German version:
modified trunk/ctp2_data/german/gamedata/ldl_str.txt
Updated readme:
modified trunk/doc/user/playtest/Apolyton_README.txt
In the final version, the memory is cleaned up like in the debug version when the game is existing. This prevents a crash on game exit:
modified trunk/ctp2_code/ctp/civ3_main.cpp
Some cleanings:
modified trunk/ctp2_code/ctp/civapp.cpp
modified trunk/ctp2_code/ui/aui_directx/aui_directui.cpp
Separated _DEBUG and PLAYTEST directives from each other:
modified trunk/ctp2_code/ctp/ctp2_utils/netconsole.cpp
modified trunk/ctp2_code/gfx/spritesys/director.cpp
modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp
modified trunk/ctp2_code/gs/gameobj/Player.cpp
modified trunk/ctp2_code/gs/slic/slicobject.cpp
modified trunk/ctp2_code/net/general/network.cpp
modified trunk/ctp2_code/ui/aui_ctp2/statuswindow.cpp
modified trunk/ctp2_data/english/gamedata/tips_str.txt
modified trunk/ctp2_data/french/gamedata/tips_str.txt
modified trunk/ctp2_data/german/gamedata/tips_str.txt
modified trunk/ctp2_data/italian/gamedata/tips_str.txt
modified trunk/ctp2_data/spanish/gamedata/tips_str.txt
Correct *.map file is now used for the final with logging version:
modified trunk/ctp2_code/ctp/debugtools/debugcallstack.cpp
Made the compile with Visual C++ 6 again:
modified trunk/ctp2_code/ui/interface/armymanagerwindow.cpp
modified trunk/ctp2_code/ui/interface/armymanagerwindow.h
Added translations for the German version:
modified trunk/ctp2_data/german/gamedata/ldl_str.txt
Updated readme:
modified trunk/doc/user/playtest/Apolyton_README.txt
In the final version, the memory is cleaned up like in the debug version when the game is existing. This prevents a crash on game exit:
modified trunk/ctp2_code/ctp/civ3_main.cpp
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