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PROJECT: Playtest (Thread No. 6)

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  • A couple of things I noticed:

    1) The AI seems to be piling up Coracles in it's cities, actually maybe you told me why before. Anyway I saw one AI with 7 coracles in one city, with only 3 cities total.

    2) I got this crash to desktop when I tried to create a 3rd game (without restarting CtP2):

    Code:
    Version 2008-10-08
      0x00451403  [?tileutils_EncodeScanline16@@YADPAGHPAPAGH@Z + 0x133]
      0x00451529  [?tileutils_EncodeTile16@@YAPAGPAGGGPAIH@Z + 0xb9]
      0x0044f99a  [?LoadMapIcons@TileSet@@QAEXXZ + 0x1da]
      0x004503bf  [?QuickLoadMapped@TileSet@@QAEXXZ + 0x2cf]
      0x0043946e  [?LoadTileset@TiledMap@@QAEXXZ + 0x4e]
      0x00406477  [?tile_Initialize@@YAHH@Z + 0x77]
      0x0040ae63  [?InitializeGame@CivApp@@QAEHAAVCivArchive@@@Z + 0x523]
      0x0040d0bd  [?Execute@StartGameAction@@UAEXPAVaui_Control@@II@Z + 0xd]
      0x0040be43  [?ProcessUI@CivApp@@AAEHIAAI@Z + 0x1b3]
      0x0040c26b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x00406f84  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x394]
      0x004069e5  [WinMain@16 + 0x65]
      0x00800bdc  [WinMainCRTStartup + 0x134]
      0x7c817067  [__onexitbegin + 0x7be4fa0f]
    The settings were 12 players, impossible difficulty, maximum barbarians, Upgrade Units ON (it was off) and AI Free Upgrades OFF (it was on). On a gigantic Earth map. Just dropped to desktop as soon as I pressed launch.

    =========

    Also just noticed the "smooth border" option is still E's curvy borders, instead of the thicker borders I posted. Perhaps for the next AE?

    ==========

    BTW, really good job with the upgrade stuff Martin Works perfectly from what I can tell, a lot better than using sentinel command too. The GL article explains everything nicely too.

    Will air units be upgradeable in air bases in the next version (if there is one)?

    Also what about a pop-up when you try to upgrade outside a city/fort/air base a message pops-up, which explains what's wrong, and also has a button linking to the unit orders "Upgrade" GL article?
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • Originally posted by Maquiladora
      Did you submit a news item for this yet?
      Not yet, I thought I would wait for some feedback, first. And then enrich my last post with some of the feedback.

      Originally posted by Maquiladora
      1) The AI seems to be piling up Coracles in it's cities, actually maybe you told me why before. Anyway I saw one AI with 7 coracles in one city, with only 3 cities total.
      Can the coracles reach other continents. That's the only think I can come up why the coracles stay there.

      Originally posted by Maquiladora
      2) I got this crash to desktop when I tried to create a 3rd game (without restarting CtP2):
      Is the crash reproducible?

      Originally posted by Maquiladora
      Also just noticed the "smooth border" option is still E's curvy borders, instead of the thicker borders I posted. Perhaps for the next AE?
      If you want to have them in why don't you submit them to the repository?

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • Originally posted by Martin Gühmann

        Not yet, I thought I would wait for some feedback, first. And then enrich my last post with some of the feedback.
        OK, maybe I'll play more today and try to give some more feedback first.

        Can the coracles reach other continents. That's the only think I can come up why the coracles stay there.
        They can but they haven't discovered the route yet. I'll try to investigate more.

        Is the crash reproducible?
        It should be. Nothing I did was unique. Just start a game, go to options and select new game, then start a new game again etc. Eventually you get a crash. This seems to have been present in the AE for a while.

        If you want to have them in why don't you submit them to the repository?
        I posted them in a thread somewhere (maybe I'll find it later), but that was before I had source access on my PC.

        Unfortunately now I don't have the source access on my PC either since I reformatted. But it's not important anyway. I'll copy them to my own game if I can find them again.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • Bug Report

          Hey.

          When I build the proclamation of freedom (? I hope its the correct translation. Its the wonder witch ends slavery.) I get a "Slic Event Source Error Error". I made a screenshot and attached it to this post. In addition I append the savegame.

          greetings NWN-Plasma

          PS Sorry for my bad english
          PPS This is my first bug report, so don't be to hard with me O:-)

          Comment


          • Re: Bug Report

            Originally posted by NWN-Plasma
            When I build the proclamation of freedom (? I hope its the correct translation. Its the wonder witch ends slavery.)
            In the English version, it is called Emancipation Act. Just in case you wanted to know it.

            Originally posted by NWN-Plasma
            I get a "Slic Event Source Error Error". I made a screenshot and attached it to this post. In addition I append the savegame.
            I'll see what I can do, I hope this error pop-up is not too annoying.

            Originally posted by NWN-Plasma
            PS Sorry for my bad english
            PPS This is my first bug report, so don't be to hard with me O:-)
            Oh, I didn't notice, but as you said it, you are right. Seriously, you already told us that you don't play with an English version of CTP2. So you don't need to tell us more. In fact, I have already seen much worse English here. So enjoy yourself, write some English (to get better), and welcome.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

            Comment


            • I am playing the apolyton edition without mods since yesterday an i am reaching turn 200 (about 700 AD) 16 civ game in hardest level.

              CRASH REPORT

              I had two crashs in 170's turn and 180's turn during AI gameplay but they did not repeated after loading the autosaved games so i kept playing. In turn 190's a message minimized the game (Parameter #0 of GEA_unit of of SetUnloadMovement added during event FinishUnload is invalid) but after clicking "continue" I kept playing. The games is doing fine if you don count these incidents

              AI REPORT

              - The AI seems more active in diplomacy specially when it comes to asking remove my units from their territory (and i got attacked twice for not doing so). The Irish offered me a peace treaty and a map exhange some turns later.
              - I did not launched any attacks againsty my enemies and nobody launched any against me so far. The games is pretty slow when it comes to combat.
              - The AI seems to be using the naval ships a lot even though the coracle is the only ship avaible so far. I liked that.
              - The AI seems to build a lot o cities vary close to one another. I find it very clumsy but i may be the one wrong here.
              - The AI is doing a great job when it comes to tile improvements. Yhey are placing them much better than I am (if there is no tileimp cheat like free PW i have got to congratulate them).
              - I did not used cheat mode so far to check how is the unit distribution and city orgnization yet but i plan to do it later.

              GAMEPLAY REPORT

              - Research - For god sake, the technology advancement is crawling! Somtimes i have nothing worthy building in my cities and i cant stand the hoplites anymore . Just got samurais but I feel without options. I hope the mods (I will try them next) did something right about it;
              - Trade system - I remember CTP1. Why they changed it?!? I had forgot how lame CTPII trade is.
              - The other stuff looks good. Despite all, CTPII is a great game and i am having fun with city settlement and exploration. I just wish a more warm wardecs and combats.


              I will keep playing the game after lunch for more reports.
              Last edited by Pedrunn; November 9, 2008, 15:32.
              "Kill a man and you are a murder.
              Kill thousands and you are a conquer.
              Kill all and you are a God!"
              -Jean Rostand

              Comment


              • Originally posted by Pedrunn
                - I did not launched any attacks againsty my enemies and nobody launched any against me so far. The games is pretty slow when it comes to combat.
                Of course this also depends on map size, for instance how close are the AIs to each other, and it depends also on their personality.

                Originally posted by Pedrunn
                - The AI seems to build a lot o cities vary close to one another. I find it very clumsy but i may be the one wrong here.
                Each city gives you more production and more science, and this is important for the early game, if you have limited space, then settle more compact. But of course how a particular AI acts depends also on its personality. You should find AIs that settle closer and others that settle wider.

                Originally posted by Pedrunn
                - The AI is doing a great job when it comes to tile improvements. Yhey are placing them much better than I am (if there is no tileimp cheat like free PW i have got to congratulate them).
                You are playing on impossible, on that difficulty level the AI gets some boni, for instance more production than the human player, well on the other hand the AI can now max out the sliders and does it.
                Civ2 military advisor: "No complaints, Sir!"

                Comment


                • Originally posted by Pedrunn

                  - Trade system - I remember CTP1. Why they changed it?!? I had forgot how lame CTPII trade is.
                  If you're using the new upgrade system, trade should be more important now to collect as much gold as possible. Especially if the AI has free upgrades enabled, you really need to upgrade often.
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • mss32.dll problem

                    I downloaded the latest playtest but it doesn't work because it says mss32.dll is missing. I downloaded mss32.dll (i tried 2 different versions 6.7.something and 7.0.something) and both give the same result: it doesn't work. I get the error message that:
                    _AIL_digital_master_volume@4 is not found in the library of dynamic liaisions of mss32.dll.
                    any clue??

                    Comment


                    • Re: mss32.dll problem

                      Originally posted by ohkrlll
                      I downloaded the latest playtest but it doesn't work because it says mss32.dll is missing. I downloaded mss32.dll (i tried 2 different versions 6.7.something and 7.0.something) and both give the same result: it doesn't work. I get the error message that:
                      _AIL_digital_master_volume@4 is not found in the library of dynamic liaisions of mss32.dll.
                      any clue??
                      The file is in the ..\ctp2_program\ctp\ folder. It comes with the original installation of CTP2, and can be find on the CD in the civmain.ctp file, which is a zip file even if its extension suggests something else.

                      -Martin
                      Civ2 military advisor: "No complaints, Sir!"

                      Comment


                      • I am continuing my game today but i wonder: does the AI uses specialist?
                        "Kill a man and you are a murder.
                        Kill thousands and you are a conquer.
                        Kill all and you are a God!"
                        -Jean Rostand

                        Comment


                        • Originally posted by Pedrunn
                          I am continuing my game today but i wonder: does the AI uses specialist?
                          Of course. They especially use entertainers (and the empire slider together to control happiness) much more efficiently.
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • Thanks Martin!
                            I don't have the original installation of CTP2 however. Must I get it to make the playtest work?

                            Comment


                            • Originally posted by ohkrlll
                              I don't have the original installation of CTP2 however. Must I get it to make the playtest work?
                              You need to copy the playtest onto the original files you have installed from the CD. And the CD needs to be in the CD-drive.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

                              Comment


                              • Very Repeatable Build 907 Crash(es).. Please advise!

                                Hi AE Crew!

                                Great Work!! =) It really Looks Wonderful! =)

                                Crash report:

                                I have attached a saved game that when loaded cannot get to the next turn, it seems to always CTD (Crash to Desktop).

                                Crash.txt:

                                Version 2008-10-08
                                0x00495c2b [?RiotCasualties@CityData@@QAEXXZ + 0xab]
                                0x0048b3a5 [?BeginTurn@CityData@@QAE_NXZ + 0x525]
                                0x004e16cf [?BeginTurnCity@UnitData@@QAEXABVUnit@@AAVUnitDynam icArray@@@Z + 0xf]
                                0x004d9f0d [?BeginTurnCity@Unit@@QAEXAAVUnitDynamicArray@@@Z + 0x2d]
                                0x0049791d [?GEVHookCallback@CityBeginTurnEvent@@EAE?AW4GAME_E VENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventA rgList@@@Z + 0x4d]
                                0x0057b347 [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PA VGameEventArgList@@HAAH@Z + 0x37]
                                0x0057bd08 [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
                                0x00579e2d [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
                                0x0057b780 [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@ @W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
                                0x00432a35 [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXEC UTE@@@Z + 0x35]
                                0x0042b103 [?HandleNextAction@Director@@QAEXXZ + 0xc3]
                                0x0040c26b [?Process@CivApp@@QAEHXZ + 0x11b]
                                0x00406f84 [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x394]
                                0x004069e5 [WinMain@16 + 0x65]
                                0x00800bdc [WinMainCRTStartup + 0x134]
                                0x7c817067 [__onexitbegin + 0x7be4fa0f]

                                UserProfile.txt:

                                NumPlayers=29
                                AiOn=Yes
                                UseNiceStart=Yes
                                UseMapPlugin=Yes
                                Difficulty=2
                                RiskLevel=1
                                Pollution=Yes
                                UnitAnim=Yes
                                GoodAnim=Yes
                                TradeAnim=Yes
                                WaterAnim=Yes
                                LibraryAnim=No
                                WonderMovies=Yes
                                BounceMessage=No
                                MessageAdvice=Yes
                                TutorialAdvice=No
                                EnemyMoves=Yes
                                RevoltWarning=Yes
                                EnemyIntrude=Yes
                                UnitLostWarning=Yes
                                TradeLostWarning=Yes
                                CityLostWarning=Yes
                                AutoCenter=Yes
                                FullScreenMovies=Yes
                                AutoSave=Yes
                                PlayerNumber=1
                                CivIndex=21
                                GameName=Cor'e
                                LeaderName=Cor'e
                                CivName=Welsh
                                SaveNote=
                                Gender=0
                                NoHumansOnHost=No
                                LogPlayerStats=No
                                SfxVolume=5
                                VoiceVolume=5
                                MusicVolume=10
                                XWrap=Yes
                                YWrap=Yes
                                AutoGroup=No
                                AutoDeselect=Yes
                                AutoSelectNext=Yes
                                AutoSelectFirstUnit=Yes
                                AutoTurnCycle=No
                                CombatLog=No
                                UseLeftClick=Yes
                                ShowZoomedCombat=Yes
                                UseFingerPrinting=No
                                UseRedbookAudio=Yes
                                RequireCD=No
                                Prophylaxis=No
                                TryWindowsResolution=No
                                UseDirectXBlitter=Yes
                                ScreenResWidth=1400
                                ScreenResHeight=1050
                                ZoomedCombatAlways=Yes
                                AttackEveryone=No
                                NonRandomCivs=No
                                GameWatchDirectory=
                                AutoEndMultiple=Yes
                                WetDry=5
                                WarmCold=5
                                OceanLand=5
                                IslandContinent=5
                                HomoDiverse=5
                                GoodCount=5
                                ThroneRoom=No
                                MaxPlayers=32
                                MapSize=3
                                AlienEndGame=Yes
                                UnitCompleteMessages=Yes
                                NonContinuousUnitCompleteMessages=Yes
                                DebugSlic=Yes
                                DebugSlicEvents=Yes
                                DiplomacyLog=No
                                CheatAge=0
                                DontKillMessages=No
                                AIPopCheat=Yes
                                ShowCityNames=Yes
                                ShowArmyNames=No
                                ShowTradeRoutes=Yes
                                UnitSpeed=1
                                MouseSpeed=5
                                LeftHandedMouse=No
                                CityBuiltMessage=Yes
                                UseAttackMessages=No
                                MapPlugin0=dll\\map\\geometric.dll
                                MapPlugin1=dll\\map\\crater.dll
                                MapPlugin2=dll\\map\\plasma2.dll
                                MapPlugin3=dll\\map\\plasma2.dll
                                OldRegisterClick=No
                                CTP2Mode=Yes
                                MoveHoldTime=500
                                BattleSpeed=5
                                ScrollDelay=3000
                                AutoSwitchTabs=Yes
                                AutoRenameCities=No
                                AutoOpenCityWindow=Yes
                                ShowEnemyHealth=Yes
                                ShowCityInfluence=Yes
                                ShowPoliticalBorders=Yes
                                EndTurnSound=Yes
                                EnableLogs=Yes
                                DisplayUnits=Yes
                                DisplayCities=Yes
                                DisplayBorders=Yes
                                DisplayFilter=Yes
                                DisplayTrade=Yes
                                DisplayTerrain=Yes
                                CloseOnEyepoint=No
                                ShowExpensive=Yes
                                ColorSet=0
                                ShowOrderUnion=Yes
                                RecentAtTop=Yes
                                RuleSets=
                                CityClick=No
                                EndTurnWithEmptyBuildQueues=No
                                RunInBackground=No
                                AutoExpireTreatyBase=-1
                                CityCaptureOptions=Yes
                                Upgrade=Yes
                                SmoothBorders=No
                                CivFlags=Yes
                                NoAIProductionDeficit=No
                                NoAIGoldDeficit=No
                                AICityDefenderBonus=No
                                BarbarianCities=No
                                SectarianHappiness=Yes
                                RevoltCasualties=Yes
                                RevoltInsurgents=Yes
                                BarbarianCamps=No
                                BarbarianSpawnsBarbarian=Yes
                                AINoSinking=No
                                AINoCityLimit=No
                                GoldPerUnitSupport=Yes
                                GoldPerCity=Yes
                                AINoShieldHunger=No
                                AINoGoldHunger=No
                                AIFreeUpgrade=No
                                AIMilitiaUnit=No
                                OneCityChallenge=No
                                EnergySupply&DemandRatio=No
                                ShowDebugAI=No
                                CitiesLeaveRuins=No
                                NoCityLimit=No
                                DebugCityAstar=No

                                UserCritMsgs.txt:

                                QueryRebuildCapitol:1
                                ConfirmLoadSaveDelete:1
                                ConfirmSaveOvrwrite:1
                                22IACannotAffordSupport:1
                                16IAOutOfFuel:1
                                23IACityWillStarve:1
                                21IACannotAffordMaintenance:1
                                10aInvestigateCityFailed:1
                                10bStealTechnologyFailed:1
                                10cInciteRevolutionFailed:1
                                10gNukeFailed:1
                                10dAssassinationFailed:1
                                10gSafeFromNukes:1
                                10hImmuneToNanoTerror:1
                                10hNanoTerrorFailed:1
                                10iBioInfectFailed:1
                                10jImmuneToPlague:1
                                10jPlagueFailed:1
                                10zStoppedBySpies:1
                                11aInvestigateCityFailed:1
                                11bStealTechnologyFailed:1
                                11bNothingToSteal:1
                                11bStoleTechnology:1
                                11cInciteRevolutionFailed:1
                                11dAssassinationFailed:1
                                11gNukeFailed:1
                                11hNanoTerrorFailed:1
                                11hImmuneToNanoTerror:1
                                11iImmuneToBioInfect:1
                                11iBioInfectFailed:1
                                11jImmuneToPlague:1
                                11jPlagueFailed:1
                                11zStoppedBySpies:1
                                41UnitDisbandedOnGovChange:1
                                44WonderStarted:1
                                44aWonderStopped:1
                                45WonderAlmostFinished:1
                                47WonderComplete:1
                                57PlayerDiscoversNewGovernment:1
                                012NewGovEnacted:1
                                097WonderDestroyed:1
                                097aWonderObsolete:1
                                145NoEmbassiesWonder:1
                                153ConvertFailedAttacker:1
                                166FreeslaveFailedAgressor:1
                                209UprisingFailedAttacker:1
                                229TerrorhackFailedAttacker:1
                                251NaniteDefuseEliminatesNukes:1
                                350NetworkPlayerLeft:1
                                352DifferentPlayerJoined:1
                                353YouAreNowHost:1
                                TANoKillCivilian:1
                                QueryLoadQueue:0

                                System:

                                WinXP SP3, AMDx2, 4GB RAM, CPT2 CD in same DVD Drive that CPT2 was installed from.

                                BTW, how do i hear the game's music? It won't play, it may have played before AE 907 was over laid over the install... i forget.

                                TIA! Cor'e =)

                                Comment

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